Inner Chapter · Signals · ALL 4 MARKETS

SignalsGlobal

Methodology · Sample & age break

Who we heard from

  China US Korea Japan Global
Total 1000 1000 1000 1000 4000
Gen Z (ages 15-29) 688 679 682 669 2718
Students (15-21) 301 300 311 305 1217
First jobbers (22-25) 181 232 169 152 734
Older (26-29) 206 147 202 212 767
Millennials (ages 30-43) 271 271 242 261 1045
Younger (30-35) 136 146 135 115 532
Older (36-43) 135 125 107 146 513
Gen X (ages 44-50) 41 50 76 70 237

Lightning Round

Cross-market pulse · Gen Z (15–29)
Q.01

Change of Trust in Social Media

Nowadays, do you trust social media more or less?

BASE · Among Gen Z (15-29) | Response in % | Note: ↑ indicates the higher % of this group is statistically significant; same for all below
CROSS-MARKET · GEN ZCN · US · KR · JP
Trust it more
CN
28
US
41 ↑
KR
26
JP
16
Trust it less
CN
38
US
35
KR
45 ↑
JP
46 ↑
No change
CN
35 ↑
US
24
KR
29
JP
38 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
Trust it more 28 41 ↑ 26 16
Trust it less 38 35 45 ↑ 46 ↑
No change 35 ↑ 24 29 38 ↑
Observations (from report)
  • US Gen Z shows the highest increase in trust (41%) – significantly higher than all other markets, suggesting either stronger platform engagement or successful rebuilding of trust after previous controversies.
  • Korea and Japan Gen Z are the most skeptical – 45% and 46% trust social media less, reflecting growing concerns about misinformation, algorithmic manipulation, or platform credibility in these markets.
  • China Gen Z shows the most balanced sentiment – roughly one-third in each category (28% more, 38% less, 35% no change), indicating divided opinions possibly shaped by diverse platform ecosystems and varying user experiences.
  • About 1 in 4 US Gen Z report no change, the lowest among all markets, suggesting more dynamic shifts in how young Americans engage with and perceive social platforms.
Q.02

Top Non-Negotiables Amid Rising Prices

What’s the one thing you still won’t compromise on, even if prices rise?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Fashion
CN
8
US
10
KR
12
JP
6
Beauty
CN
12 ↑
US
7
KR
10
JP
8
Food
CN
34 ↑
US
34 ↑
KR
27
JP
38 ↑
Tech / gadgets
CN
13
US
9
KR
6
JP
7
Experiences (travel, concerts, etc.)
CN
8
US
10
KR
14
JP
21↑
Healthcare
CN
17
US
20 ↑
KR
14
JP
15
Alcohol
CN
7
US
10 ↑
KR
17 ↑
JP
4
Raw data table
ALL MARKETS
  China US Korea Japan
Fashion 8 10 12 6
Beauty 12 ↑ 7 10 8
Food 34 ↑ 34 ↑ 27 38 ↑
Tech / gadgets 13 9 6 7
Experiences (travel, concerts, etc.) 8 10 14 21↑
Healthcare 17 20 ↑ 14 15
Alcohol 7 10 ↑ 17 ↑ 4
Observations (from report)
  • Food remains the universal baseline across all markets – 34% in China and US, 38% in Japan – reflecting its fundamental role as both necessity and comfort.
  • US Gen Z is significantly more protective of healthcare (20%) – nearly double Korea (14%) and higher than Japan (15%), highlighting the precarious nature of US healthcare access and its perceived value.
  • China Gen Z prioritizes beauty (12%) more than other markets – maintaining aesthetic investment even under economic pressure, consistent with cultural emphasis on appearance and self-presentation.
  • Japan Gen Z values experiences (21%) – the highest across all markets, suggesting that experiential consumption (travel, concerts) holds deep cultural and emotional significance.
  • Korea Gen Z holds firm on alcohol (17%) – significantly higher than all other markets.
Q.03

Responses to Rising Prices

When prices go up, what do you do?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Cut back on non-essentials
CN
36 ↑
US
28
KR
26
JP
31
Look for cheaper alternatives
CN
13
US
32 ↑
KR
37 ↑
JP
35 ↑
Buy less overall
CN
19
US
24 ↑
KR
27 ↑
JP
20
No change
CN
32 ↑
US
16
KR
10
JP
14
Raw data table
ALL MARKETS
  China US Korea Japan
Cut back on non-essentials 36 ↑ 28 26 31
Look for cheaper alternatives 13 32 ↑ 37 ↑ 35 ↑
Buy less overall 19 24 ↑ 27 ↑ 20
No change 32 ↑ 16 10 14
Observations (from report)
  • China Gen Z shows the greatest resilience – 32% report no behavior change, double the rate in US (16%) and triple Korea/Japan (10%, 14%), possibly indicating delayed inflation impact, and different spending patterns. China Gen Z also would rather cut down non-essentials (36%) rather than cheaper substitutions – making conditional concessions.
  • Korea and Japan Gen Z are the most price-reactive, 1 in 3 looking for cheaper alternatives, showing active trading-down behavior in response to economic pressures.
  • US Gen Z is also shifting behavior – 1 in 3 seeking cheaper alternatives and 1 in 4 buying less overall, indicating widespread adaptation to sustained cost-of-living concerns.
Q.04

Emotional Responses to Economic Tensions

Global conflicts and economic tensions make you feel (such as tariff, trade talks)…

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Anxious
CN
8
US
26 ↑
KR
27 ↑
JP
36 ↑
Motivated to stay informed
CN
52 ↑
US
37
KR
40 ↑
JP
33
Numb – it’s too much
CN
11
US
12
KR
16
JP
14
Indifferent – doesn’t affect me much
CN
29 ↑
US
25 ↑
KR
17
JP
16
Raw data table
ALL MARKETS
  China US Korea Japan
Anxious 8 26 ↑ 27 ↑ 36 ↑
Motivated to stay informed 52 ↑ 37 40 ↑ 33
Numb – it’s too much 11 12 16 14
Indifferent – doesn’t affect me much 29 ↑ 25 ↑ 17 16
Observations (from report)
  • Japan Gen Z is the most anxious (36%) about global conflicts and economic tensions, reflecting Japan's economic vulnerabilities and geopolitical position.
  • China Gen Z is the most motivated to stay informed (52%) – suggesting a wait-and-see mindset.
  • China and US Gen Z show relatively higher indifference (29% and 25%) compared to Korea (17%) and Japan (16%), though for potentially different reasons – China may feel insulated by domestic narratives, while US youth may experience information fatigue.
  • About 1 in 8 to 1 in 6 across all markets feel numb – showing that information overload and emotional exhaustion are universal challenges for young consumers.
Q.05

#1 Financial Priority

What’s your #1 financial priority right now?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Saving
CN
33
US
32
KR
33
JP
34
Paying off debt
CN
3
US
9
KR
6
JP
6
Investing
CN
14
US
16
KR
24 ↑
JP
15
Spending on things that bring joy
CN
40 ↑
US
18
KR
25
JP
33
Supporting family
CN
9
US
25 ↑
KR
12
JP
12
Raw data table
ALL MARKETS
  China US Korea Japan
Saving 33 32 33 34
Paying off debt 3 9 6 6
Investing 14 16 24 ↑ 15
Spending on things that bring joy 40 ↑ 18 25 33
Supporting family 9 25 ↑ 12 12
Observations (from report)
  • Saving is remarkably consistent across all markets – 1 in 3 prioritize saving – showing a universal baseline of financial caution among Gen Z globally.
  • Chinese Gen Z distinctively prioritizes spending on things that bring joy (40%), a lifestyle-first mindset even amid uncertainty.
  • US Gen Z uniquely prioritizes supporting family (25%). This could reflect an independent and family-oriented culture, as well as the high cost of living in the US for Gen Z (childcare, healthcare, etc.).
  • Korean Gen Z is the most investment-focused (24%), indicating stronger belief in wealth-building through markets despite economic headwinds.
Q.06

What Feels Like Luxury

What feels like luxury to you these days?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Eating out
CN
6
US
16 ↑
KR
10
JP
16
Traveling
CN
14
US
19
KR
22
JP
34 ↑
Time off
CN
9
US
13
KR
10
JP
12
Having no financial anxiety
CN
27 ↑
US
27 ↑
KR
15
JP
20
High-quality basics (clothes, skincare, tech)
CN
44 ↑
US
25 ↑
KR
43 ↑
JP
19
Raw data table
ALL MARKETS
  China US Korea Japan
Eating out 6 16 ↑ 10 16
Traveling 14 19 22 34 ↑
Time off 9 13 10 12
Having no financial anxiety 27 ↑ 27 ↑ 15 20
High-quality basics (clothes, skincare, tech) 44 ↑ 25 ↑ 43 ↑ 19
Observations (from report)
  • High-quality basics feel like luxury to China (44%) and Korea (43%) – elevated everyday essentials represent aspiration in these markets.
  • Japan Gen Z uniquely values travel as luxury (34%), possibly reflecting pent-up desire for experiences after economic stagnation – this aligns with experiences being their non-negotiables.
  • Having no financial anxiety is the ultimate luxury for China and US Gen Z (27% each) – significantly higher than Korea (15%), revealing that psychological peace around money feels increasingly unattainable.
Q.07

Sentiment About Financial Future

How optimistic are you about your financial future?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Very optimistic
CN
38 ↑
US
39 ↑
KR
20
JP
12
Cautiously hopeful
CN
24
US
29
KR
27
JP
35 ↑
Neutral
CN
33
US
22
KR
33
JP
26
Pessimistic
CN
5
US
10
KR
20 ↑
JP
26 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
Very optimistic 38 ↑ 39 ↑ 20 12
Cautiously hopeful 24 29 27 35 ↑
Neutral 33 22 33 26
Pessimistic 5 10 20 ↑ 26 ↑
Observations (from report)
  • China and US Gen Z are the most optimistic.
  • Japan Gen Z is the most pessimistic (26%) – significantly higher than all other markets, reflecting decades of economic stagnation and limited growth prospects.
  • Korea Gen Z shows a concerning 1 in 5 pessimistic (20%), combined with 33% neutral, suggesting cautious skepticism about economic mobility.
  • Within optimism, there are differences – US and China lead in "very optimistic," while Japan leads in "cautiously hopeful (35%)," showing more hedged expectations.
Q.08

What's Most Important in a Job

What’s most important in a job today for you?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Stability & benefits
CN
28
US
29
KR
30
JP
28
Flexibility & freedom
CN
24
US
21
KR
20
JP
26 ↑
Mission & purpose
CN
10
US
20 ↑
KR
10
JP
14
Salary & growth potential
CN
38 ↑
US
31
KR
39 ↑
JP
32
Raw data table
ALL MARKETS
  China US Korea Japan
Stability & benefits 28 29 30 28
Flexibility & freedom 24 21 20 26 ↑
Mission & purpose 10 20 ↑ 10 14
Salary & growth potential 38 ↑ 31 39 ↑ 32
Observations (from report)
  • Stability & benefits is the consistent across all 4 markets.
  • Key distinctions are in Mission and purpose, uniquely pursued by US Gen Z vs. Salary and growth potential – prioritized by China and Korea Gen Z, pragmatic focus on financial advancement and career trajectory.
  • Overall Gen Z in US show more balanced values in what they pursue in a job. Gen Z in Asia are more driven by practicality / lifestyle rather than ideology.
Q.09

Views on GLP-1 Medication for Weight Loss

Which statement comes closest to your view on GLP-1 medication for weight loss (e.g., Ozempic, Zepbound, Wegovy)?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
They are changing body standards
CN
17 ↑
US
15
KR
12
JP
10
They are mainly a health solution
CN
19 ↑
US
17
KR
19 ↑
JP
14
They create unhealthy pressure to be skinny
CN
20
US
24
KR
25
JP
22
They don’t really affect society
CN
9
US
10
KR
10
JP
8
The perspective that skinny is more beautiful is back
CN
8
US
18 ↑
KR
13
JP
10
Not familiar enough to say
CN
27 ↑
US
17
KR
20
JP
35 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
They are changing body standards 17 ↑ 15 12 10
They are mainly a health solution 19 ↑ 17 19 ↑ 14
They create unhealthy pressure to be skinny 20 24 25 22
They don’t really affect society 9 10 10 8
The perspective that skinny is more beautiful is back 8 18 ↑ 13 10
Not familiar enough to say 27 ↑ 17 20 35 ↑
Observations (from report)
  • Significantly more China and Japan Gen Z are less familiar to this topic.
  • Most Gen Z across 4 markets agree GLP-1 meds somehow impact the society one way or the other.
  • Almost 1 in 2 US Gen Z and over 1 in 3 Korea Gen Z see it impacting their society negatively
Q.10

Alternative Finance & Cryptocurrency

What do you think best describes why people are turning to alternative ways of making or managing money (such BitCoin, Etherium, etc.)?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Traditional systems feel too slow
CN
8
US
9
KR
8
JP
8
Traditional systems feel unfair
CN
6
US
11
KR
10
JP
8
Higher returns are worth higher risk
CN
17
US
16
KR
30 ↑
JP
17
Lack of trust in banks or institutions
CN
7
US
9
KR
9
JP
9
Influence from social media or peers
CN
11
US
18 ↑
KR
11
JP
15 ↑
Optimistically embracing unconventional opportunities
CN
21 ↑
US
12
KR
11
JP
9
People truly believe in alternative finance
CN
10 ↑
US
14 ↑
KR
9
JP
7
Not familiar enough to say
CN
19 ↑
US
12
KR
13
JP
28 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
Traditional systems feel too slow 8 9 8 8
Traditional systems feel unfair 6 11 10 8
Higher returns are worth higher risk 17 16 30 ↑ 17
Lack of trust in banks or institutions 7 9 9 9
Influence from social media or peers 11 18 ↑ 11 15 ↑
Optimistically embracing unconventional opportunities 21 ↑ 12 11 9
People truly believe in alternative finance 10 ↑ 14 ↑ 9 7
Not familiar enough to say 19 ↑ 12 13 28 ↑
Observations (from report)
  • Again, China and Japan show highest humility / lowest familiarity among 4 markets.
  • Across markets, most Gen Z don’t see alternative finance as a lack of faith in conventional / institutional finance system (across markets <20%). Instead, they see this trend as people’s positive / optimistic response to what’s offered in the financial market (20%-31%).
  • Nearly 2 in 10 US Gen Z cite social media influence, showing the power of crypto influencers and viral investment content in American digital culture
Q.11

Biggest Long-Term Threat to Humanity

What do you think poses the biggest long-term threat to humanity?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Climate and environmental collapse
CN
24 ↑
US
19
KR
21
JP
21
War or geopolitical conflict
CN
24 ↑
US
22 ↑
KR
17
JP
28 ↑
Technology or AI risks
CN
14
US
18
KR
21 ↑
JP
17
Economic system failure
CN
13
US
13
KR
21 ↑
JP
14
Individuals who abuse their power (political, wealth, or technological, etc.)
CN
18 ↑
US
21 ↑
KR
16
JP
13
I don’t believe there is a major threat
CN
7
US
8
KR
4
JP
7
Raw data table
ALL MARKETS
  China US Korea Japan
Climate and environmental collapse 24 ↑ 19 21 21
War or geopolitical conflict 24 ↑ 22 ↑ 17 28 ↑
Technology or AI risks 14 18 21 ↑ 17
Economic system failure 13 13 21 ↑ 14
Individuals who abuse their power (political, wealth, or technological, etc.) 18 ↑ 21 ↑ 16 13
I don’t believe there is a major threat 7 8 4 7
Observations (from report)
  • Over 90% Gen Z in each market acknowledges there is long-term threat to humanity. Geopolitics and concentrated authority ranked consistently highest / high across 4 markets.
  • Additionally, Gen Z in Asia see climate change as a big threat.
  • And Korea Gen Z see technology and economic system as the biggest threat, showing real anxieties about automation and systemic economic vulnerabilities.
Q.12

Online Male Role Models & "Masculinity" Content

Which best describes how you feel about online male role models and “masculinity” content?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
I welcome it – the society needs views like this to be more balanced
CN
22 ↑
US
18
KR
7
JP
12
They provide useful guidance
CN
28 ↑
US
25
KR
18
JP
17
Some are positive, some are harmful
CN
31
US
35
KR
43 ↑
JP
39
They promote unhealthy values
CN
5
US
9
KR
12
JP
6
I avoid this kind of content
CN
1
US
5
KR
5
JP
5
Not familiar with it
CN
13 ↑
US
7
KR
16 ↑
JP
23 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
I welcome it – the society needs views like this to be more balanced 22 ↑ 18 7 12
They provide useful guidance 28 ↑ 25 18 17
Some are positive, some are harmful 31 35 43 ↑ 39
They promote unhealthy values 5 9 12 6
I avoid this kind of content 1 5 5 5
Not familiar with it 13 ↑ 7 16 ↑ 23 ↑
Observations (from report)
  • Very few Gen Z would avoid such content (the algorithm has successfully surfaced it), and most of them are familiar with it.
  • Among those who are familiar, 3 or 4 in 10 holds a balanced view, highest in Korea, while most of them see it positively, particularly among China Gen Z, suggesting these perspectives fill a perceived gap in cultural discourse.
  • Japan Gen Z has low familiarity – either less algorithmic promotion or less cultural resonance of these creators.
Q.13

Experience of Being Single

Which best reflects how people your age experience being single today?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
More freedom and independence
CN
34 ↑
US
29
KR
34 ↑
JP
27
Emotional needs are harder to meet
CN
11
US
16 ↑
KR
12
JP
9
Less social pressure than before
CN
12
US
8
KR
14
JP
12
More loneliness
CN
6
US
13
KR
11
JP
13
A normal way of living – no better or worse than having a spouse
CN
28 ↑
US
26
KR
22
JP
24
I’m not sure
CN
9
US
8
KR
7
JP
13
Raw data table
ALL MARKETS
  China US Korea Japan
More freedom and independence 34 ↑ 29 34 ↑ 27
Emotional needs are harder to meet 11 16 ↑ 12 9
Less social pressure than before 12 8 14 12
More loneliness 6 13 11 13
A normal way of living – no better or worse than having a spouse 28 ↑ 26 22 24
I’m not sure 9 8 7 13
Observations (from report)
  • Across markets, most Gen Z sees singledom as a positive or normal lifestyle, particularly in China and Korea.
  • Significantly more US Gen Z recognize the negative side of navigating single life, although a lower proportion compared to more positive views.
Q.14

AI Impact on Jobs (Next 3 Years)

What do you think AI will mostly do to jobs in the next 3 years?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Create more jobs than it replaces
CN
19 ↑
US
23 ↑
KR
16
JP
15
Replace many existing jobs
CN
14
US
24 ↑
KR
35 ↑
JP
26 ↑
Change how most jobs are done
CN
31 ↑
US
25
KR
25
JP
21
Mostly affect certain industries only
CN
21
US
19
KR
16
JP
21
Still too early to tell
CN
14 ↑
US
9
KR
8
JP
16 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
Create more jobs than it replaces 19 ↑ 23 ↑ 16 15
Replace many existing jobs 14 24 ↑ 35 ↑ 26 ↑
Change how most jobs are done 31 ↑ 25 25 21
Mostly affect certain industries only 21 19 16 21
Still too early to tell 14 ↑ 9 8 16 ↑
Observations (from report)
  • China and Japan Gen Z continue to be most cautions when predicting future impact.
  • Korea Gen Z shows a most pessimistic view towards AI – 1 in 3 believes AI may replace job – consistent with their prediction of AI being the biggest threat to humanity.
  • China Gen Z appears to be most optimistic about AI – about 1.4 in 10 see it as a threat to their future jobs – also reflecting their belief in adaptation rather than displacement.
  • US Gen Z is split between job creation and replacement, showing divided opinions on whether AI is net positive or negative for employment.
Q.15

Views of Ultra-Rich Individuals

Which statement comes closest to your view of ultra-rich individuals?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
They deserve their wealth
CN
17
US
19
KR
21
JP
14
They should contribute more to society
CN
31 ↑
US
38 ↑
KR
28
JP
29
Their wealth is a sign of system imbalance
CN
17
US
18
KR
17
JP
16
Their wealth is a result of innovation
CN
21 ↑
US
16
KR
19
JP
17
I don’t have strong feelings
CN
14 ↑
US
9
KR
15 ↑
JP
23 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
They deserve their wealth 17 19 21 14
They should contribute more to society 31 ↑ 38 ↑ 28 29
Their wealth is a sign of system imbalance 17 18 17 16
Their wealth is a result of innovation 21 ↑ 16 19 17
I don’t have strong feelings 14 ↑ 9 15 ↑ 23 ↑
Observations (from report)
  • Globally, Gen Z believes ultra-rich individuals should give more to the society (about 1 in 3, particularly in China and US).
  • The rest of opinions are divided among acceptance, disappointment with the social/financial system, an outcome of innovation, or feeling distant to this topic.
  • Significantly more China Gen Z is more likely to see their wealth as an outcome of innovation – showing acceptance of tech entrepreneurship narratives or wealth creation.
Q.16

Global Institutions Focus

What should global institutions focus on most right now?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Human wellbeing and basic needs
CN
15 ↑
US
28 ↑
KR
16 ↑
JP
11
Economic stability and growth
CN
30
US
28
KR
31
JP
29
Climate and environmental protection
CN
20 ↑
US
19
KR
21 ↑
JP
13
Peace and conflict prevention
CN
28
US
21
KR
26
JP
36 ↑
I don’t trust global institutions
CN
7
US
4
KR
6
JP
12
Raw data table
ALL MARKETS
  China US Korea Japan
Human wellbeing and basic needs 15 ↑ 28 ↑ 16 ↑ 11
Economic stability and growth 30 28 31 29
Climate and environmental protection 20 ↑ 19 21 ↑ 13
Peace and conflict prevention 28 21 26 36 ↑
I don’t trust global institutions 7 4 6 12
Observations (from report)
  • The majority of Gen Z globally hasn’t lost faith in global institutions.
  • US Gen Z prioritizes human wellbeing and basic needs – showing more humanitarian-focused global outlook – as important as economic security, which ranks top priority among China and Korea Gen Z.
  • Japan Gen Z prioritizes geopolitical stability among all aspects.
Q.17

What Will Define Global Pop Culture

What will most define global pop culture in the next few years?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Creator-led social platforms (e.g., TikTok, YouTube, influencers)
CN
12
US
28 ↑
KR
21 ↑
JP
17
AI-created and AI-assisted content (music, visuals, stories)
CN
32 ↑
US
20
KR
28 ↑
JP
23
Interactive digital worlds (gaming, metaverse, virtual experiences)
CN
17 ↑
US
9
KR
7
JP
6
Streaming entertainment (film, TV, K-content, global series)
CN
10
US
17 ↑
KR
21 ↑
JP
16
Musica scenes and fan communities
CN
4
US
7
KR
8
JP
14 ↑
Fashion, design, and visual aesthetics
CN
11
US
11
KR
8
JP
7
I don’t have a strong opinion on this
CN
14 ↑
US
9
KR
7
JP
16 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
Creator-led social platforms (e.g., TikTok, YouTube, influencers) 12 28 ↑ 21 ↑ 17
AI-created and AI-assisted content (music, visuals, stories) 32 ↑ 20 28 ↑ 23
Interactive digital worlds (gaming, metaverse, virtual experiences) 17 ↑ 9 7 6
Streaming entertainment (film, TV, K-content, global series) 10 17 ↑ 21 ↑ 16
Musica scenes and fan communities 4 7 8 14 ↑
Fashion, design, and visual aesthetics 11 11 8 7
I don’t have a strong opinion on this 14 ↑ 9 7 16 ↑
Observations (from report)
  • Globally, AI content is consistently seen as a top force defining pop culture
  • Particularly among China Gen Z who believes AI-created content will dominate, showing China’s aggressive AI development and cultural openness to synthetic content
  • US Gen Z sees creator-led platforms as most influential. This reflects the dominance of American creator economy
  • US and Korea Gen Z values both AI content and streaming entertainment, which shows their position as tech innovator and cultural content exporter in both markets
Q.18

Job Market Advantage

In today's job market, what can give people the greatest advantage?

BASE · Among Gen Z (15-29) | Response in %
CROSS-MARKET · GEN ZCN · US · KR · JP
Having the right degree / diploma
CN
8
US
13 ↑
KR
12
JP
14
Having strong, up-to-date skills
CN
20
US
25 ↑
KR
18
JP
22
Having the right connections
CN
22 ↑
US
20 ↑
KR
12
JP
16
Having proven experience
CN
18
US
20
KR
23 ↑
JP
20
Knowing how to embrace AI at work
CN
21 ↑
US
11
KR
20 ↑
JP
11
It depends on the field
CN
9
US
11
KR
15 ↑
JP
16 ↑
Raw data table
ALL MARKETS
  China US Korea Japan
Having the right degree / diploma 8 13 ↑ 12 14
Having strong, up-to-date skills 20 25 ↑ 18 22
Having the right connections 22 ↑ 20 ↑ 12 16
Having proven experience 18 20 23 ↑ 20
Knowing how to embrace AI at work 21 ↑ 11 20 ↑ 11
It depends on the field 9 11 15 ↑ 16 ↑
Observations (from report)
  • Across 4 markets, degree/diploma is seen as least important giving people the advantage in starting / changing career – a universal shift away from credentialism towards demonstrated capabilities.
  • China Gen Z equally holds on to both tradition (connections) as well as the latest technology.
  • US and Japan Gen Z appear to be most old-school – still believing skills, connections and experience.
  • Korea (and China) Gen Z are quick to adapt to the latest development – AI/Tech and related experience – a more nuanced, context-dependent view of success factors.
Section

Values and Mindsets

All 4 markets · 25W2 latest-wave Gen Z
Q.19

Value Statements

Below are some descriptions about how people feel about life or lifestyle. How much do you agree or disagree with each description?

BASE · Among Gen Z (15-29) | Response in % | Top 2 Box (Strongly agree or Agree)
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Stability vs. new excitement Stability is more important than new excitement for me
CN
70
US
79 ↑
KR
71 ↑
JP
63
Risk-taking I’d rather take a risk than missing out on a good opportunity
CN
70 ↑
US
69
KR
49
JP
37 ↑
Wellbeing I actively care for my mental and emotional health
CN
93 ↑
US
86 ↑
KR
73
JP
74
Material stability It’s my first priority to maintain material stability in my life
CN
84 ↑
US
77 ↑
KR
76 ↑
JP
68
Belonging It’s important for me to belong to a community (shared values, interests, or goals)
CN
88 ↑
US
79 ↑
KR
65 ↑
JP
68 ↑
Relationship I actively build meaningful, supportive relationships
CN
89 ↑
US
85 ↑
KR
77 ↑
JP
69 ↑
Fit in I prefer to fit in (rather than stand out)
CN
59
US
65 ↑
KR
76 ↑
JP
68
Authenticity I strive to be true to myself, embracing both strengths and flaws
CN
93 ↑
US
86 ↑
KR
73 ↑
JP
71
Fulfilling work I get personal satisfaction from my job / school work
CN
88 ↑
US
78 ↑
KR
62 ↑
JP
53
Recognition It’s important for me to be recognized for my efforts at work, school or simply life
CN
85 ↑
US
82 ↑
KR
74
JP
74 ↑
Ambition I am focused on success and actively pursue success in my personal and professional life
CN
84 ↑
US
86 ↑
KR
71 ↑
JP
59 ↑
Lying flat I’m not chasing the rat race; I prefer to avoid a competitive or work-/school-driven lifestyle
CN
65
US
63 ↑
KR
59
JP
56
Success I set small goals for myself, instead of pursuing grand success defined by social norms
CN
82 ↑
US
73
KR
64 ↑
JP
67
Curiosity I believe curiosity is critical to continue to grow as a person
CN
90 ↑
US
80
KR
76
JP
77
Environment As much as I can, I live a lifestyle that’s environmental friendly (e.g. reduce waste, recycle and reuse, reduce carbon emission)
CN
81 ↑
US
76 ↑
KR
65 ↑
JP
53
Fun Having fun is the most important aspect of life – live in the moment
CN
92 ↑
US
80
KR
74
JP
80
New excitement I constantly seek activities or things that’ll bring new excitement to my life
CN
87 ↑
US
80 ↑
KR
59 ↑
JP
59 ↑
Outdoor I try to get outdoors as much as possible
CN
88 ↑
US
76 ↑
KR
57 ↑
JP
37
Looking good It’s important for me to look attractive and appealing
CN
84 ↑
US
79 ↑
KR
73
JP
57
Early adopter I’m usually the first one among people around me to try new things (innovation, technology, style, etc.)
CN
73
US
KR
48 ↑
JP
45
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Safety/Stability
Stability vs. new excitement Stability is more important than new excitement for me 78 ↑ 77 ↑ 70 70
Risk-taking I’d rather take a risk than missing out on a good opportunity 69 ↑ 67 63 70 ↑
Wellbeing I actively care for my mental and emotional health 87 ↑ 88 ↑ 82 93 ↑
Material stability It’s my first priority to maintain material stability in my life 80 ↑ 81 ↑ 74 84 ↑
Belonging/Relationship
Belonging It’s important for me to belong to a community (shared values, interests, or goals) 84 ↑ 87 ↑ 79 88 ↑
Relationship I actively build meaningful, supportive relationships 81 82 79 89 ↑
Fit in I prefer to fit in (rather than stand out) 66 ↑ 62 63 59
Esteem/Accomplishment
Authenticity I strive to be true to myself, embracing both strengths and flaws 82 87 ↑ 80 93 ↑
Fulfilling work I get personal satisfaction from my job / school work 81 ↑ 83 ↑ 75 88 ↑
Recognition It’s important for me to be recognized for my efforts at work, school or simply life 82 84 ↑ 78 85 ↑
Growth/Fulfilment
Ambition I am focused on success and actively pursue success in my personal and professional life 80 ↑ 78 74 84 ↑
Lying flat I’m not chasing the rat race; I prefer to avoid a competitive or work-/school-driven lifestyle 70 ↑ 70 ↑ 60 65
Success I set small goals for myself, instead of pursuing grand success defined by social norms 76 76 75 82 ↑
Curiosity I believe curiosity is critical to continue to grow as a person 82 ↑ 87 ↑ 78 90 ↑
Values/Lifestyle related
Environment As much as I can, I live a lifestyle that’s environmental friendly (e.g. reduce waste, recycle and reuse, reduce carbon emission) 80 ↑ 78 ↑ 73 81 ↑
Fun Having fun is the most important aspect of life – live in the moment 80 84 ↑ 78 92 ↑
New excitement I constantly seek activities or things that’ll bring new excitement to my life 80 82 ↑ 77 87 ↑
Outdoor I try to get outdoors as much as possible 79 83 ↑ 77 88 ↑
Looking good It’s important for me to look attractive and appealing 78 ↑ 76 73 84 ↑
Early adopter I’m usually the first one among people around me to try new things (innovation, technology, style, etc.) 68 71 69 73
US
  24W1 24W2 25W1 25W2
Safety/Stability
Stability vs. new excitement Stability is more important than new excitement for me 71 70 79 ↑ 79 ↑
Risk-taking I’d rather take a risk than missing out on a good opportunity 72 71 70 69
Wellbeing I actively care for my mental and emotional health 81 82 85 86 ↑
Material stability It’s my first priority to maintain material stability in my life 68 65 77 ↑ 77 ↑
Belonging/Relationship
Belonging It’s important for me to belong to a community (shared values, interests, or goals) 66 62 79 ↑ 79 ↑
Relationship I actively build meaningful, supportive relationships 80 80 83 85 ↑
Fit in I prefer to fit in (rather than stand out) 52 ↑ 42 59 ↑ 65 ↑
Esteem/Accomplishment
Authenticity I strive to be true to myself, embracing both strengths and flaws 81 85 ↑ 83 86 ↑
Fulfilling work I get personal satisfaction from my job / school work 70 65 76 ↑ 78 ↑
Recognition It’s important for me to be recognized for my efforts at work, school or simply life 76 73 79 82 ↑
Growth/Fulfilment
Ambition I am focused on success and actively pursue success in my personal and professional life 76 73 82 ↑ 86 ↑
Lying flat I’m not chasing the rat race; I prefer to avoid a competitive or work-/school-driven lifestyle 57 57 65 ↑ 63 ↑
Success I set small goals for myself, instead of pursuing grand success defined by social norms 74 75 73 73
Curiosity I believe curiosity is critical to continue to grow as a person 82 80 83 80
Values/Lifestyle related
Environment As much as I can, I live a lifestyle that’s environmental friendly (e.g. reduce waste, recycle and reuse, reduce carbon emission) 68 65 75 ↑ 76 ↑
Fun Having fun is the most important aspect of life – live in the moment 77 75 79 80
New excitement I constantly seek activities or things that’ll bring new excitement to my life 75 72 80 ↑ 80 ↑
Outdoor I try to get outdoors as much as possible 69 66 74 ↑ 76 ↑
Looking good It’s important for me to look attractive and appealing 74 71 76 79 ↑
Early adopter I’m usually the first one among people around me to try new things (innovation, technology, style, etc.) 61 55 67 ↑
KR
  24W1 24W2 25W1 25W2
Safety/Stability
Stability vs. new excitement Stability is more important than new excitement for me 63 65 68 71 ↑
Risk-taking I’d rather take a risk than missing out on a good opportunity 49 49 45 49
Wellbeing I actively care for my mental and emotional health 71 72 71 73
Material stability It’s my first priority to maintain material stability in my life 72 71 73 76 ↑
Belonging/Relationship
Belonging It’s important for me to belong to a community (shared values, interests, or goals) 52 45 55 65 ↑
Relationship I actively build meaningful, supportive relationships 63 62 71 ↑ 77 ↑
Fit in I prefer to fit in (rather than stand out) 66 64 76 ↑ 76 ↑
Esteem/Accomplishment
Authenticity I strive to be true to myself, embracing both strengths and flaws 67 67 65 73 ↑
Fulfilling work I get personal satisfaction from my job / school work 58 52 56 62 ↑
Recognition It’s important for me to be recognized for my efforts at work, school or simply life 73 69 71 74
Growth/Fulfilment
Ambition I am focused on success and actively pursue success in my personal and professional life 59 56 67 ↑ 71 ↑
Lying flat I’m not chasing the rat race; I prefer to avoid a competitive or work-/school-driven lifestyle 62 57 62 59
Success I set small goals for myself, instead of pursuing grand success defined by social norms 55 54 60 64 ↑
Curiosity I believe curiosity is critical to continue to grow as a person 79 ↑ 75 74 76
Values/Lifestyle related
Environment As much as I can, I live a lifestyle that’s environmental friendly (e.g. reduce waste, recycle and reuse, reduce carbon emission) 52 55 55 65 ↑
Fun Having fun is the most important aspect of life – live in the moment 77 74 75 74
New excitement I constantly seek activities or things that’ll bring new excitement to my life 55 53 53 59 ↑
Outdoor I try to get outdoors as much as possible 49 49 45 57 ↑
Looking good It’s important for me to look attractive and appealing 76 71 74 73
Early adopter I’m usually the first one among people around me to try new things (innovation, technology, style, etc.) 39 40 42 48 ↑
JP
  Gen Z Millennials Gen X
Safety/Stability
Stability vs. new excitement Stability is more important than new excitement for me 63 67 77 ↑
Risk-taking I’d rather take a risk than missing out on a good opportunity 37 ↑ 36 ↑ 17
Wellbeing I actively care for my mental and emotional health 74 77 80
Material stability It’s my first priority to maintain material stability in my life 68 65 64
Belonging/Relationship
Belonging It’s important for me to belong to a community (shared values, interests, or goals) 68 ↑ 59 56
Relationship I actively build meaningful, supportive relationships 69 ↑ 64 54
Fit in I prefer to fit in (rather than stand out) 68 63 67
Esteem/Accomplishment
Authenticity I strive to be true to myself, embracing both strengths and flaws 71 67 69
Fulfilling work I get personal satisfaction from my job / school work 53 46 43
Recognition It’s important for me to be recognized for my efforts at work, school or simply life 74 ↑ 67 67
Growth/Fulfilment
Ambition I am focused on success and actively pursue success in my personal and professional life 59 ↑ 50 34
Lying flat I’m not chasing the rat race; I prefer to avoid a competitive or work-/school-driven lifestyle 56 57 57
Success I set small goals for myself, instead of pursuing grand success defined by social norms 67 67 69
Curiosity I believe curiosity is critical to continue to grow as a person 77 77 76
Values/Lifestyle related
Environment As much as I can, I live a lifestyle that’s environmental friendly (e.g. reduce waste, recycle and reuse, reduce carbon emission) 53 50 47
Fun Having fun is the most important aspect of life – live in the moment 80 77 80
New excitement I constantly seek activities or things that’ll bring new excitement to my life 59 ↑ 54 41
Outdoor I try to get outdoors as much as possible 37 36 31
Looking good It’s important for me to look attractive and appealing 57 50 44
Early adopter I’m usually the first one among people around me to try new things (innovation, technology, style, etc.) 45 47 33
Synthesized cross-market observations DRAFT
  • China Gen Z shows an unusually broad surge this wave — nearly every statement jumps +7 to +14 points since 25W1. The pattern reads less like changed beliefs and more like intensified agreement across the board, possibly a seasonal end-of-year optimism effect; older cohorts don't replicate it.
  • Japan sets a deliberately moderate baseline (first wave tracked). Japanese Gen Z scores lowest on nearly every statement. Not a negative signal but a cultural tendency toward non-committal, qualified agreement — treat 25W2 Japan as a reference point rather than a verdict.
  • Outdoor affinity is the widest cross-market gap — China 88, US 76, Korea 57, Japan 37 (51-point spread). Read with the outdoor activity data: it's not just attitude; Japan's low score tracks with low outdoor participation everywhere else in the dataset.
  • "Fulfilling work" splits East-West — China (88%) and US (78%) see work as identity-level meaning; Korea (62%) and Japan (53%) show markedly weaker identification. Likely reflects different employment cultures and the "lying flat" / work-recalibration signals that appear elsewhere.
  • Korea shows a sustained belonging/relationship accumulator — two waves of increases now, hitting 65% belonging and 77% building relationships. For a culture historically read as individualistic, this looks structural rather than a one-wave bump.
Q.20

Definition / Meaning of Success

BASE · Among Gen Z (15-29) | Answer selections <=3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Having autonomy and doing things that I enjoy in work or life
CN
43 ↑
US
29 ↑
KR
46
JP
44
Self-reliance or independence
CN
41
US
30
KR
33
JP
36 ↑
Constant personal growths, in work or life (new skills, better overall condition)
CN
38 ↑
US
36
KR
41
JP
37
Being happy with who I am
CN
38
US
42
KR
37
JP
45
Achieving personal fulfillment from work / school
CN
33
US
29
KR
32
JP
38 ↑
Achieving tangible, measurable goals
CN
33
US
28
KR
28
JP
27
Building strong relationships, creating community
CN
27
US
38
KR
21 ↑
JP
32 ↑
Making a positive impact in the world
CN
25
US
34 ↑
KR
28 ↑
JP
16
Achieving happiness despite things don’t always go the way I want
CN
23
US
34
KR
32 ↑
JP
24
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Having autonomy and doing things that I enjoy in work or life - 35 35 43 ↑
Self-reliance or independence - 44 39 41
Constant personal growths, in work or life (new skills, better overall condition) - 37 32 38 ↑
Being happy with who I am - 40 37 38
Achieving personal fulfillment from work / school - 34 36 33
Achieving tangible, measurable goals - 29 33 33
Building strong relationships, creating community - 29 32 ↑ 27
Making a positive impact in the world - 31 ↑ 28 25
Achieving happiness despite things don’t always go the way I want - 22 27 ↑ 23
US
  24W1 24W2 25W1 25W2
Being happy with who I am - 39 48 ↑ 42
Building strong relationships, creating community - 36 33 38
Constant personal growths, in work or life (new skills, better overall condition) - 37 32 36
Achieving happiness despite things don’t always go the way I want - 33 32 34
Making a positive impact in the world - 28 35 ↑ 34 ↑
Self-reliance or independence - 40 ↑ 35 30
Having autonomy and doing things that I enjoy in work or life - 24 28 29 ↑
Achieving personal fulfillment from work / school - 27 29 29
Achieving tangible, measurable goals - 34 ↑ 27 28
KR
  24W1 24W2 25W1 25W2
Having autonomy and doing things that I enjoy in work or life - 45 52 ↑ 46
Constant personal growths, in work or life (new skills, better overall condition) - 37 40 41
Being happy with who I am - 45 ↑ 36 37
Self-reliance or independence - 47 ↑ 40 ↑ 33
Achieving happiness despite things don’t always go the way I want - 27 29 32 ↑
Achieving personal fulfillment from work / school - 38 ↑ 38 ↑ 32
Achieving tangible, measurable goals - 28 26 28
Making a positive impact in the world - 14 22 ↑ 28 ↑
Building strong relationships, creating community - 19 16 21 ↑
JP
  Gen Z Millennials Gen X
Being happy with who I am 45 47 51
Having autonomy and doing things that I enjoy in work or life 44 51 51
Achieving personal fulfillment from work / school 38 ↑ 26 24
Constant personal growths, in work or life (new skills, better overall condition) 37 40 40
Self-reliance or independence 36 ↑ 30 29
Building strong relationships, creating community 32 ↑ 25 26
Achieving tangible, measurable goals 27 31 26
Achieving happiness despite things don’t always go the way I want 24 33 36
Making a positive impact in the world 16 16 16
Synthesized cross-market observations DRAFT
  • Success splits into two distinct worldviews. China and Korea cluster around autonomy + personal growth (46% / 41% Korea; 43% / 38% China) — success as becoming more capable. US and Japan cluster around being happy with who I am (42% US, 45% Japan) — success as inner contentment.
  • "Making a positive impact in the world" shows an 18-point spread: US 34%, Korea 28%, China 25%, Japan 16%. US Gen Z's civic-outcome framing of success is distinctive; Japan's is the opposite of it.
  • Autonomy is the fastest-growing success definition in China (+8 this wave), consistent with the autonomy-centered value surge in the value statements data.
  • Relational success is rising in Korea and Japan. "Building strong relationships, creating community" grew +5 in both — hinting at a shared regional drift toward relational definitions of success, catching up with where the US already is (38%).
Q.21

Topics Following Regularly

What topics have you followed the most in the past 6 months?

BASE · Among Gen Z (15-29) | Response in % | Answer selections <=5
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
AI/future technologies
CN
34 ↑
US
25 ↑
KR
24 ↑
JP
27
Work/life balance
CN
30 ↑
US
24
KR
24
JP
22
Latest cultural, fashion trends
CN
30 ↑
US
20
KR
30
JP
19
Healthy, active lifestyle
CN
26
US
28
KR
21
JP
15
International events
CN
23 ↑
US
18
KR
11 ↑
JP
11
Embracing outdoors and nature (camping, backpacking, watersports, snow sports, etc.)
CN
21
US
14
KR
10
JP
14
Job market (popular jobs/industries, lay-offs, etc.)
CN
18
US
16
KR
10
JP
8
Mental wellness
CN
18
US
23
KR
21
JP
14
Environmental policies and initiatives / Global warming
CN
17
US
19
KR
10
JP
14
Travel / latest visa policies
CN
17
US
11
KR
20
JP
19
Trendy / new brands and brand events
CN
16
US
22
KR
16
JP
16
International sports event
CN
15
US
16
KR
12
JP
15
Continued learning
CN
14
US
17
KR
21
JP
14
Gender equality and its issues
CN
12
US
15
KR
8
JP
10 ↑
Life, lifestyle related with being single
CN
12
US
16
KR
11
JP
7
Domestic sports event
CN
12
US
19
KR
14
JP
19
Social issues related to bullying and its justice
CN
10
US
12
KR
7
JP
13
Feminism
CN
10
US
10
KR
8
JP
4
International financial situation
CN
10
US
9
KR
12
JP
6
An aging society and its issues
CN
9
US
9
KR
7
JP
9
Stock market
CN
9
US
11
KR
22
JP
15
Celebrities / famous business people
CN
8
US
13
KR
17
JP
11
Niche (passion/interest) communities and events
CN
8
US
10
KR
10
JP
10
XR technology (Virtual Reality / Augmented Reality / Mixed Reality)
CN
7
US
12
KR
7 ↑
JP
5
Work style (e.g. hybrid style, digital nomad)
CN
7
US
14 ↑
KR
8
JP
15
Real estate industry
CN
4
US
6
KR
5
JP
4
Currency exchange rates
CN
3
US
8
KR
12 ↑
JP
9
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
AI/future technologies 28 29 27 34 ↑
Work/life balance 25 22 23 30 ↑
Latest cultural, fashion trends 27 23 26 30 ↑
Healthy, active lifestyle 25 22 23 26
International events 17 18 15 23 ↑
Embracing outdoors and nature (camping, backpacking, watersports, snow sports, etc.) 22 26 ↑ 20 21
Job market (popular jobs/industries, lay-offs, etc.) 19 19 16 18
Mental wellness 19 21 17 18
Environmental policies and initiatives / Global warming 20 ↑ 17 14 17
Travel / latest visa policies 18 17 17 17
Trendy / new brands and brand events 21 ↑ 16 19 16
International sports event 14 13 13 15
Continued learning 17 17 20 ↑ 14
Gender equality and its issues 15 12 13 12
Life, lifestyle related with being single 13 11 12 12
Domestic sports event 14 14 11 12
Social issues related to bullying and its justice 16 ↑ 11 13 10
Feminism 10 11 11 10
International financial situation - - 9 10
An aging society and its issues 8 10 9 9
Stock market 8 9 8 9
Celebrities / famous business people 10 13 ↑ 13 ↑ 8
Niche (passion/interest) communities and events 6 10 ↑ 10 ↑ 8
XR technology (Virtual Reality / Augmented Reality / Mixed Reality) 11 ↑ 9 12 ↑ 7
Work style (e.g. hybrid style, digital nomad) 11 ↑ 14 ↑ 13 ↑ 7
Real estate industry 7 ↑ 8 ↑ 6 4
Currency exchange rates 5 5 4 3
US
  24W1 24W2 25W1 25W2
Healthy, active lifestyle 27 27 31 28
AI/future technologies 20 23 23 25 ↑
Work/life balance 27 29 28 24
Mental wellness 30 ↑ 30 ↑ 23 23
Trendy / new brands and brand events 20 24 24 22
Latest cultural, fashion trends 20 20 21 20
Environmental policies and initiatives / Global warming 17 19 19 19
Domestic sports event 18 22 ↑ 22 ↑ 19
International events 18 19 19 18
Continued learning 16 15 16 17
Job market (popular jobs/industries, lay-offs, etc.) 17 21 ↑ 14 16
International sports event 21 ↑ 14 17 16
Life, lifestyle related with being single 15 10 14 16
Gender equality and its issues 13 15 15 15
Embracing outdoors and nature (camping, backpacking, watersports, snow sports, etc.) 16 15 16 14
Work style (e.g. hybrid style, digital nomad) 12 10 12 14 ↑
Celebrities / famous business people 17 15 14 13
Social issues related to bullying and its justice 11 11 11 12
XR technology (Virtual Reality / Augmented Reality / Mixed Reality) 11 11 11 12
Stock market 11 12 ↑ 9 11
Travel / latest visa policies 13 11 12 11
Feminism 10 8 11 10
Niche (passion/interest) communities and events 11 13 12 10
International financial situation - - 8 9
An aging society and its issues 8 7 8 9
Currency exchange rates 6 7 8 8
Real estate industry 7 9 6 6
KR
  24W1 24W2 25W1 25W2
Latest cultural, fashion trends 37 ↑ 32 37 ↑ 30
Work/life balance 31 ↑ 29 ↑ 27 24
AI/future technologies 20 21 24 ↑ 24 ↑
Stock market 23 26 21 22
Healthy, active lifestyle 20 23 22 21
Mental wellness 19 22 22 21
Continued learning 19 17 20 21
Travel / latest visa policies 20 22 22 20
Celebrities / famous business people 20 ↑ 15 17 17
Trendy / new brands and brand events 17 17 17 16
Domestic sports event 21 ↑ 19 17 14
International sports event 15 18 ↑ 13 12
Currency exchange rates 7 10 8 12 ↑
International financial situation - - 11 12
International events 9 8 7 11 ↑
Life, lifestyle related with being single 11 13 11 11
Niche (passion/interest) communities and events 9 8 7 10
Environmental policies and initiatives / Global warming 11 14 ↑ 10 10
Job market (popular jobs/industries, lay-offs, etc.) 12 10 13 10
Embracing outdoors and nature (camping, backpacking, watersports, snow sports, etc.) 7 8 8 10
Gender equality and its issues 9 10 10 8
Feminism 5 8 5 8
Work style (e.g. hybrid style, digital nomad) 8 8 9 8
An aging society and its issues 8 6 6 7
Social issues related to bullying and its justice 8 8 8 7
XR technology (Virtual Reality / Augmented Reality / Mixed Reality) 5 6 4 7 ↑
Real estate industry 5 9 ↑ 5 5
JP
  Gen Z Millennials Gen X
AI/future technologies 27 26 30
Work/life balance 22 26 31
Travel / latest visa policies 19 20 19
Latest cultural, fashion trends 19 16 14
Domestic sports event 19 23 17
Trendy / new brands and brand events 16 13 11
Stock market 15 25 33
Healthy, active lifestyle 15 25 33
Work style (e.g. hybrid style, digital nomad) 15 19 17
International sports event 15 20 23
Mental wellness 14 25 16
Environmental policies and initiatives / Global warming 14 12 20
Embracing outdoors and nature (camping, backpacking, watersports, snow sports, etc.) 14 13 14
Continued learning 14 13 10
Social issues related to bullying and its justice 13 11 10
Celebrities / famous business people 11 7 7
International events 11 9 11
Niche (passion/interest) communities and events 10 7 1
Gender equality and its issues 10 ↑ 10 7
An aging society and its issues 9 10 10
Currency exchange rates 9 10 14
Job market (popular jobs/industries, lay-offs, etc.) 8 10 9
Life, lifestyle related with being single 7 10 4
International financial situation 6 9 11
XR technology (Virtual Reality / Augmented Reality / Mixed Reality) 5 7 3
Feminism 4 3 3
Real estate industry 4 5 1
Synthesized cross-market observations DRAFT
  • AI is the universal attention magnet. Top topic in China (34%) and Japan (27%), second in US/Korea (24–25%). The only topic rising consistently across all four markets — a generation-wide inflection point, not a market-specific story.
  • Korea diverges sharply on financial literacy. Stock market 22% (vs CN 9%, US 11%, JP 15%), Currency exchange rates 12% (statistically significant ↑). Korean Gen Z is the most financially vigilant cohort.
  • Work-life and cultural-trend topics are cooling globally — except in China. China holds or grows (+7 work/life, +4 cultural trends); US, Korea, and Japan all trend -1 to -7 across these. Signal: these topics are becoming defaults elsewhere, not things to actively follow.
  • Japan's attention profile is unusually compressed. AI leads at 27%; most other topics cluster 9–20%. A moderate-interest-in-many-things posture that contrasts with the more concentrated attention elsewhere.
  • Mental wellness is softening in China (18%, +1) and US (23%, +0) — reads as normalization more than disinterest. It's graduating from "topic I follow" to lifestyle default.
Q.22

Words to Describe the Past 6 Months

If you can use 3 words or phrases to describe the past 6 months – it could be your feelings or your perspectives for the society, what words would you use?

BASE · Among Gen Z (15-29) | 3 Answers | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Positive
CN
89
US
79 ↑
KR
65 ↑
JP
65
Energetic
CN
33
US
21 ↑
KR
12 ↑
JP
10
Hopeful / optimistic
CN
32 ↑
US
26 ↑
KR
17 ↑
JP
12
Content
CN
30 ↑
US
10
KR
17 ↑
JP
22
Happy / joyful
CN
29
US
25 ↑
KR
20 ↑
JP
14
Peaceful / Chill / Relaxed
CN
25
US
12
KR
18 ↑
JP
19
Exciting / Excited
CN
16
US
16
KR
11
JP
9
Fun
CN
16
US
21 ↑
KR
15 ↑
JP
21
Thankful
CN
14
US
16
KR
8
JP
13
Encouraged
CN
14
US
11
KR
9
JP
6
Adventurous / brave
CN
10
US
13
KR
11 ↑
JP
6
Neutral
CN
32
US
34
KR
43
JP
40
Routine
CN
16
US
12
KR
16
JP
23
Eventful
CN
10 ↑
US
16
KR
16
JP
9
Uncertain
CN
9
US
9
KR
17
JP
8
Detached / unengaged
CN
2
US
6
KR
5
JP
7
Negative
CN
25
US
47
KR
59
JP
61
Exhausted / Tired
CN
7
US
11
KR
18
JP
20
Worried / Anxious
CN
6
US
12
KR
20
JP
23
Stressful
CN
6
US
13
KR
16
JP
23
Lost / Confused
CN
5
US
8
KR
12
JP
6 ↑
Defeated
CN
4
US
6
KR
3
JP
2
Depressed / Sad
CN
3
US
9
KR
8
JP
10
Lonely
CN
3
US
6
KR
5
JP
11
Helpless
CN
3
US
7
KR
9
JP
11
Numb
CN
3
US
5
KR
5
JP
5
Angry
CN
2
US
4
KR
4
JP
6
Disappointed
CN
2
US
5
KR
8
JP
4
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Positive 89 88 90 89
Energetic 34 30 31 33
Hopeful / optimistic 26 29 27 32 ↑
Content 26 25 25 30 ↑
Happy / joyful 27 26 31 29
Peaceful / Chill / Relaxed 26 23 23 25
Exciting / Excited 18 19 19 16
Fun 15 15 16 16
Thankful 19 ↑ 15 15 14
Encouraged 15 15 14 14
Adventurous / brave 12 13 14 10
Neutral 30 30 30 32
Routine 15 13 14 16
Eventful 9 ↑ 8 6 10 ↑
Uncertain 9 12 9 9
Detached / unengaged 3 3 5 ↑ 2
Negative 27 31 ↑ 32 ↑ 25
Exhausted / Tired 6 6 6 7
Worried / Anxious 6 8 5 6
Stressful 6 8 7 6
Lost / Confused 6 7 5 5
Defeated 3 3 3 4
Depressed / Sad 5 ↑ 4 6 ↑ 3
Lonely 3 5 4 3
Helpless 3 3 4 3
Numb 3 4 4 3
Angry 3 3 5 ↑ 2
Disappointed 2 3 3 2
US
  24W1 24W2 25W1 25W2
Positive 71 68 77 ↑ 79 ↑
Hopeful / optimistic 19 18 24 ↑ 26 ↑
Happy / joyful 21 ↑ 16 23 ↑ 25 ↑
Fun 18 ↑ 14 20 ↑ 21 ↑
Energetic 16 13 18 ↑ 21 ↑
Thankful 19 23 19 16
Exciting / Excited 15 14 17 16
Adventurous / brave 11 10 12 13
Peaceful / Chill / Relaxed 12 13 15 12
Encouraged 8 11 10 11
Content 9 10 9 10
Negative 56 ↑ 58 ↑ 49 47
Stressful 21 ↑ 21 ↑ 15 13
Exhausted / Tired 17 ↑ 16 ↑ 14 11
Worried / Anxious 13 14 11 12
Depressed / Sad 10 13 ↑ 8 9
Lost / Confused 9 9 8 8
Helpless 6 5 6 7
Defeated 5 5 4 6
Lonely 8 8 6 6
Disappointed 6 7 ↑ 5 5
Numb 6 6 5 5
Angry 4 3 3 4
Neutral 38 41 ↑ 40 ↑ 34
Eventful 15 14 17 16
Routine 12 14 16 12
Uncertain 10 13 11 9
Detached / unengaged 8 9 ↑ 6 6
KR
  24W1 24W2 25W1 25W2
Positive 57 54 52 65 ↑
Happy / joyful 18 15 15 20 ↑
Peaceful / Chill / Relaxed 16 18 ↑ 14 18 ↑
Content 12 13 10 17 ↑
Hopeful / optimistic 12 11 10 17 ↑
Fun 9 11 11 15 ↑
Energetic 6 4 5 12 ↑
Exciting / Excited 9 9 9 11
Adventurous / brave 9 6 8 11 ↑
Thankful 6 7 8 8
Encouraged 7 6 7 9
Negative 72 ↑ 70 ↑ 73 ↑ 59
Worried / Anxious 24 26 ↑ 27 ↑ 20
Exhausted / Tired 28 ↑ 25 ↑ 24 ↑ 18
Stressful 24 ↑ 19 25 ↑ 16
Lost / Confused 12 14 13 12
Helpless 9 12 13 ↑ 9
Depressed / Sad 12 ↑ 10 10 8
Disappointed 7 6 8 8
Lonely 6 6 4 5
Numb 5 8 ↑ 8 ↑ 5
Angry 3 4 5 4
Defeated 3 4 4 3
Neutral 50 ↑ 52 ↑ 50 ↑ 43
Uncertain 21 18 20 17
Routine 18 25 ↑ 21 16
Eventful 17 16 16 16
Detached / unengaged 5 5 4 5
JP
  Gen Z Millennials Gen X
Positive 65 62 64
Content 22 21 24
Fun 21 18 13
Peaceful / Chill / Relaxed 19 24 ↑ 31 ↑
Happy / joyful 14 14 11
Thankful 13 18 21
Hopeful / optimistic 12 10 9
Energetic 10 11 13
Exciting / Excited 9 7 3
Encouraged 6 6 3
Adventurous / brave 6 4 4
Negative 61 59 63
Stressful 23 30 ↑ 30
Worried / Anxious 23 22 24
Exhausted / Tired 20 22 17
Helpless 11 11 6
Lonely 11 7 9
Depressed / Sad 10 8 6
Angry 6 6 9
Lost / Confused 6 ↑ 2 7 ↑
Numb 5 4 4
Disappointed 4 6 6
Defeated 2 3 ↑ 1
Neutral 40 40 41
Routine 23 24 23
Eventful 9 7 9
Uncertain 8 8 7
Detached / unengaged 7 8 10
Synthesized cross-market observations DRAFT
  • Korea experienced the most dramatic sentiment swing in the entire dataset. Positive jumped +13 (52→65%) while negative dropped -14 (73→59%) — the full positive register moving in unison, not one emotion lifting. Watch closely for persistence next wave.
  • Japan sits in an ambivalent emotional space: 65% positive and 61% negative simultaneously. The leading positives — content, fun, peaceful — are all low-arousal. Contrast with Korea (energetic ↑) and China (hopeful ↑), which show higher-energy positivity.
  • China enters 2026 in a noticeably improved headspace. Negative dropped -7 (to 25%), positive holds firm at 89%. Almost every negative emotion either holds flat or declines this wave.
  • Stress and exhaustion are declining fastest in Korea (-6, -9, -7) and significantly in the US (-3, -2). Maps onto the broader work-life recalibration and "lying flat" pattern running through the data.
  • Negative framing remains markedly higher in Korea (59%) and Japan (61%) than in China (25%) or US (47%). East Asian Gen Z carry heavier emotional load overall — though Korea's direction of change is strongly positive.
Q.23

One thing that is going well / badly (new question in 25W2)

On top of your mind, what is going well in your life right now? And what is not going well in your life right now? · What is going well now? · What is not going well?

BASE · Among Gen Z (15-29) | Single answer | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Physical health
CN
11
US
8
KR
8
JP
8 ↑
School / education
CN
11 ↑
US
10 ↑
KR
5 ↑
JP
8 ↑
Work-life balance
CN
8
US
8
KR
7
JP
7
Income stability
CN
8
US
5
KR
7
JP
5
Mental health
CN
8
US
8
KR
7
JP
4
Exercise / physical activity habits
CN
7
US
5
KR
7
JP
7 ↑
Overall sense of fulfilment
CN
8
US
7
KR
7
JP
7
Work / career
CN
7
US
6
KR
4
JP
6
Relationship with family
CN
5
US
11
KR
14
JP
16
Ability to plan for the future
CN
6
US
7
KR
6
JP
4
Everything
CN
6
US
3
KR
4
JP
3
Friendship / social connections
CN
6 ↑
US
7
KR
9 ↑
JP
11
Cost of living / daily expenses
CN
4
US
7
KR
5
JP
4
Relationship with digital devices / social media
CN
4
US
5
KR
7
JP
6
Housing situation
CN
2
US
3
KR
3
JP
3
Raw data tables · per market
CN
  Gen Z Millennials Gen X
Physical health 11 12 7
School / education 11 ↑ 3 5
Work-life balance 8 16 ↑ 7
Income stability 8 11 15
Mental health 8 7 7
Exercise / physical activity habits 7 9 7
Overall sense of fulfilment 8 7 7
Work / career 7 7 5
Relationship with family 5 8 15 ↑
Ability to plan for the future 6 5 2
Everything 6 3 5
Friendship / social connections 6 ↑ 3 -
Cost of living / daily expenses 4 4 5
Relationship with digital devices / social media 4 3 2
Housing situation 2 1 10 ↑
CN
  Gen Z Millennials Gen X
Cost of living / daily expenses 13 9 10
Ability to plan for the future 11 8 8
Exercise / physical activity habits 9 8 5
Mental health 8 8 5
Relationship with digital devices / social media 8 ↑ 7 5
Everything 7 6 3
Work-life balance 6 11 ↑ 10
Work / career 6 9 8
School / education 6 7 3
Income stability 6 5 10
Housing situation 5 6 5
Overall sense of fulfilment 4 6 13 ↑
Relationship with family 4 2 3
Friendship / social connections 3 3 5
Physical health 3 3 8
US
  Gen Z Millennials Gen X
Relationship with family 11 16 ↑ 20
School / education 10 ↑ 3 2
Physical health 8 9 8
Mental health 8 8 6
Work-life balance 8 8 4
Ability to plan for the future 7 8 4
Friendship / social connections 7 7 8
Overall sense of fulfilment 7 4 6
Cost of living / daily expenses 7 4 2
Work / career 6 6 10
Relationship with digital devices / social media 5 7 2
Income stability 5 5 4
Exercise / physical activity habits 5 5 6
Housing situation 3 4 16 ↑
Everything 3 5 2
US
  Gen Z Millennials Gen X
Income stability 13 13 6
Ability to plan for the future 10 8 10
Cost of living / daily expenses 9 8 8
Work-life balance 8 ↑ 10 ↑ -
Mental health 8 7 16 ↑
Relationship with family 8 5 14 ↑
Work / career 7 8 6
Overall sense of fulfilment 7 6 6
Physical health 6 7 8
Relationship with digital devices / social media 6 4 4
Exercise / physical activity habits 5 10 ↑ 6
School / education 4 3 -
Friendship / social connections 4 2 6
Housing situation 3 5 -
Everything 3 3 8 ↑
KR
  Gen Z Millennials Gen X
Relationship with family 14 14 20
Friendship / social connections 9 ↑ 3 1
Physical health 8 8 7
Overall sense of fulfilment 7 8 18 ↑
Mental health 7 6 5
Income stability 7 9 9
Relationship with digital devices / social media 7 3 8
Exercise / physical activity habits 7 10 ↑ 5
Work-life balance 7 8 5
Ability to plan for the future 6 5 3
School / education 5 ↑ 1 -
Cost of living / daily expenses 5 7 7
Work / career 4 7 4
Everything 4 6 3
Housing situation 3 4 5
KR
  Gen Z Millennials Gen X
Income stability 13 16 14
Ability to plan for the future 12 9 5
Mental health 10 6 4
Cost of living / daily expenses 9 12 9
Exercise / physical activity habits 7 7 4
Work / career 7 5 8
School / education 7 ↑ 2 1
Work-life balance 6 7 12 ↑
Physical health 5 8 20 ↑
Overall sense of fulfilment 5 6 3
Friendship / social connections 4 4 8 ↑
Relationship with family 4 6 4
Everything 4 3 3
Relationship with digital devices / social media 3 4 1
Housing situation 3 5 ↑ 3
JP
  Gen Z Millennials Gen X
Relationship with family 16 22 23
Friendship / social connections 11 8 4
School / education 8 ↑ 2 -
Physical health 8 ↑ 10 ↑ 1
Overall sense of fulfilment 7 4 3
Work-life balance 7 7 11 ↑
Exercise / physical activity habits 7 ↑ 3 13 ↑
Work / career 6 7 7
Relationship with digital devices / social media 6 4 1
Income stability 5 7 9
Cost of living / daily expenses 4 7 7
Mental health 4 7 7
Ability to plan for the future 4 4 6
Housing situation 3 4 6
Everything 3 3 1
JP
  Gen Z Millennials Gen X
Income stability 11 13 12
Ability to plan for the future 11 ↑ 8 3
Mental health 10 9 10
Cost of living / daily expenses 9 8 14 ↑
Work / career 8 9 7
Friendship / social connections 8 6 4
Overall sense of fulfilment 7 4 6
School / education 7 ↑ 3 1
Work-life balance 6 10 ↑ 4
Exercise / physical activity habits 6 9 4
Physical health 6 5 13 ↑
Relationship with family 5 5 7
Everything 2 2 4
Housing situation 2 3 3
Relationship with digital devices / social media 1 4 ↑ 6 ↑
Synthesized cross-market observations DRAFT
  • Family relationships anchor wellbeing outside China. "Relationship with family" as top going-well: US 11%, Korea 14%, Japan 16% — vs China at only 5%. The pattern strengthens with age in the other three markets (Millennials and Gen X score even higher).
  • School is a universal source of optimism this wave — statistically significant (↑) in all four markets. A rare cross-border signal: Gen Z's relationship with formal education may be warming after pandemic-era fatigue.
  • Physical health leads the Chinese "going-well" list (11%) — coherent with China's dominant priority on health throughout the dataset. Other markets cluster around 8%.
  • No single aspect dominates wellbeing anywhere. The top-ranked item tops out at 11–16%. Gen Z experiences wellbeing as multidimensional and fragmented rather than anchored to one domain — products that address multiple layers will outperform single-need plays.
  • Friendship matters most to Japan (11%) and Korea (9%, ↑) — reinforcing the belonging and relationship uplift in the value statements. Friends are functioning as a primary support system for East Asian Gen Z.
Q.24

Focus for the Coming 3-6 Months

Thinking ahead about the next 3-6 months, which aspects from the following list · will you focus on?

BASE · Among Gen Z (15-29) | Answer selections <=3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Physical health
CN
33
US
27
KR
29
JP
28
Personal development
CN
32
US
29
KR
37
JP
14
Work/life balance
CN
26
US
29
KR
22
JP
21
Do things that I myself like to do
CN
24
US
20
KR
28
JP
41 ↑
Mental/Emotional health
CN
24
US
25
KR
29
JP
25
Time with family/friends
CN
23
US
31
KR
24
JP
30
Entertainment
CN
24
US
22
KR
11
JP
14
Travel and adventures
CN
19
US
14
KR
16
JP
21
Personal finance
CN
17
US
24
KR
32
JP
14
Being in nature
CN
17
US
18
KR
11 ↑
JP
11
Getting to know or use AI more
CN
16
US
13 ↑
KR
11
JP
13
Community-building
CN
12
US
KR
10 ↑
JP
9 ↑
Home improvement / renovation
CN
US
15
KR
JP
4
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Physical health 31 33 29 33
Personal development 35 ↑ 33 29 32
Work/life balance 30 ↑ 29 ↑ 21 26
Do things that I myself like to do 29 33 ↑ 25 24
Mental/Emotional health - - 22 24
Time with family/friends 26 26 23 23
Entertainment 26 29 ↑ 22 24
Travel and adventures 22 23 25 19
Personal finance 20 16 15 17
Being in nature 20 21 19 17
Getting to know or use AI more 17 16 14 16
Community-building 14 14 10 12
US
  24W1 24W2 25W1 25W2
Time with family/friends 39 ↑ 40 ↑ 30 31
Work/life balance 36 ↑ 31 26 29
Personal development 31 34 ↑ 27 29
Physical health 39 ↑ 37 ↑ 29 27
Mental/Emotional health - - 31 ↑ 25
Personal finance 25 31 ↑ 24 24
Entertainment 20 22 17 22
Do things that I myself like to do 31 ↑ 32 ↑ 24 20
Being in nature 19 18 18 18
Home improvement / renovation - - 11 15
Travel and adventures 21 19 19 14
Getting to know or use AI more 9 8 11 ↑ 13 ↑
KR
  24W1 24W2 25W1 25W2
Personal development 48 ↑ 42 ↑ 38 37
Personal finance 38 ↑ 42 ↑ 36 32
Physical health 30 28 30 29
Mental/Emotional health - - 28 29
Do things that I myself like to do 40 ↑ 39 ↑ 30 28
Time with family/friends 35 ↑ 33 ↑ 26 24
Work/life balance 31 ↑ 33 ↑ 29 ↑ 22
Travel and adventures 23 ↑ 22 ↑ 15 16
Entertainment 11 12 11 11
Getting to know or use AI more 8 9 10 11
Being in nature 5 7 6 11 ↑
Community-building 7 6 7 10 ↑
JP
  Gen Z Millennials Gen X
Do things that I myself like to do 41 ↑ 30 31
Time with family/friends 30 28 24
Physical health 28 42 ↑ 51 ↑
Mental/Emotional health 25 32 30
Travel and adventures 21 23 24
Work/life balance 21 25 19
Personal finance 14 18 23
Entertainment 14 16 17
Personal development 14 10 10
Getting to know or use AI more 13 13 16
Being in nature 11 13 9
Community-building 9 ↑ 6 1
Home improvement / renovation 4 7 -
Synthesized cross-market observations DRAFT
  • Japan's top focus is dramatically different. "Do things I myself like to do" leads at 41% (↑) — 13 points above any other market's top item. Combined with high scores on rest (35%) and time with family/friends (30%), Japan's 25W2 reads as a self-directed recovery posture.
  • Korea is hyper-focused on self-betterment and money. Personal development 37% (highest of any market on any related metric) and Personal finance 32% (nearly double China's 17%). Gen Z in Korea is hedging against an uncertain labor market.
  • Physical health is China's non-negotiable anchor (33%, +4). Matches the going-well, outdoor, and exercise-lifestyle data points.
  • Family and friend time tops US focus (31%) while mid-table in Asia. With US's relationally-defined success, there's a consistent family-and-community anchor in US Gen Z life.
  • AI/tech literacy is rising everywhere (11–16%) — still below top-5 in any market, but a common upward direction. The next lifestyle priority tier.
Section

Lifestyle

All 4 markets · 25W2 latest-wave Gen Z
Q.25

Increased Time Spent by Activity

Thinking of how you typically spend time daily, which activities have you spent more time on in the past 6 months compared to earlier, and which ones have you spent less time on?

BASE · Among Gen Z (15-29) | Multiple selections | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Browsing social media platforms (Douyin, WeChat, Weibo, Xiaohongshu, Bilibili, etc.)
CN
39 ↑
US
KR
JP
Personal interests and hobbies (things or activities you do for fun)
CN
30
US
KR
29
JP
Watching TV/movies at home
CN
27
US
34
KR
33
JP
24
Self-development (e.g. further learning after work/school or not required by work/school)
CN
26
US
KR
25
JP
12
Time spent outdoors (a walk in the neighborhood, city, park, nature, etc.)
CN
25
US
21
KR
18
JP
16 ↑
School / working at a paid job
CN
24
US
20
KR
13
JP
15 ↑
Resting / sleeping
CN
24
US
26
KR
38
JP
28
Time with friends
CN
21
US
31
KR
25 ↑
JP
24 ↑
Personal grooming (putting on makeup, shaving, etc.)
CN
16
US
20
KR
12
JP
20 ↑
Cooking
CN
15
US
24
KR
15
JP
16
Time with your spouse or significant other
CN
14
US
19
KR
15
JP
14
Reading a long-form book (fiction, non-fiction, poetry)
CN
14
US
15
KR
15
JP
9
None of the above
CN
10 ↑
US
2
KR
JP
10
Reading magazines or newspapers, online or offline
CN
6
US
13
KR
8
JP
10
Browsing social media platforms (Instagram, TikTok, Facebook, Reddit, X, YouTube, Threads, etc.)
CN
US
43
KR
39
JP
Personal interests and hobbies
CN
US
25
KR
JP
28
Self-development
CN
US
25
KR
JP
Browsing social media platforms
CN
US
KR
JP
40 ↑
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Browsing social media platforms (Douyin, WeChat, Weibo, Xiaohongshu, Bilibili, etc.) 39 ↑ 42 ↑ 32 39 ↑
Personal interests and hobbies (things or activities you do for fun) 33 35 ↑ 29 30
Watching TV/movies at home 24 23 24 27
Self-development (e.g. further learning after work/school or not required by work/school) 31 36 29 26
Time spent outdoors (a walk in the neighborhood, city, park, nature, etc.) 25 29 ↑ 22 25
School / working at a paid job 31 32 27 24
Resting / sleeping 22 22 23 24
Time with friends 22 21 22 21
Personal grooming (putting on makeup, shaving, etc.) 21 ↑ 18 18 16
Cooking 16 16 17 15
Time with your spouse or significant other 15 12 12 14
Reading a long-form book (fiction, non-fiction, poetry) - - 15 14
None of the above 6 3 7 10 ↑
Reading magazines or newspapers, online or offline 15 ↑ 16 ↑ 14 ↑ 6
US
  24W1 24W2 25W1 25W2
Browsing social media platforms (Instagram, TikTok, Facebook, Reddit, X, YouTube, Threads, etc.) 43 40 38 43
Watching TV/movies at home 43 40 38 34
Time with friends 33 31 35 31
Resting / sleeping 36 ↑ 38 ↑ 31 26
Personal interests and hobbies 32 ↑ 36 ↑ 26 25
Self-development 30 32 ↑ 26 25
Cooking 31 31 27 24
Time spent outdoors (a walk in the neighborhood, city, park, nature, etc.) 28 27 25 21
School / working at a paid job 30 ↑ 27 ↑ 21 20
Personal grooming (putting on makeup, shaving, etc.) 24 23 22 20
Time with your spouse or significant other 22 24 21 19
Reading a long-form book (fiction, non-fiction, poetry) - - 19 15
Reading magazines or newspapers, online or offline 18 17 15 13
None of the above 2 2 2 2
KR
  24W1 24W2 25W1 25W2
Browsing social media platforms (Instagram, TikTok, Facebook, Reddit, X, YouTube, Threads, etc.) 42 38 44 ↑ 39
Resting / sleeping 47 ↑ 45 ↑ 42 38
Watching TV/movies at home 36 38 38 33
Personal interests and hobbies (things or activities you do for fun) 34 ↑ 32 31 29
Self-development (e.g. further learning after work/school or not required by work/school) 32 ↑ 34 ↑ 25 25
Time with friends 26 ↑ 18 22 ↑ 25 ↑
Time spent outdoors (a walk in the neighborhood, city, park, nature, etc.) 18 18 16 18
Time with your spouse or significant other 20 ↑ 17 15 15
Cooking 14 16 14 15
Reading a long-form book (fiction, non-fiction, poetry) - - 14 15
School / working at a paid job 25 ↑ 19 ↑ 18 ↑ 13
Personal grooming (putting on makeup, shaving, etc.) 14 13 11 12
Reading magazines or newspapers, online or offline 12 ↑ 12 ↑ 10 8
JP
  Gen Z Millennials Gen X
Browsing social media platforms 40 ↑ 37 26
Resting / sleeping 28 25 24
Personal interests and hobbies 28 23 23
Watching TV/movies at home 24 30 29
Time with friends 24 ↑ 10 6
Personal grooming (putting on makeup, shaving, etc.) 20 ↑ 11 7
Cooking 16 15 17
Time spent outdoors (a walk in the neighborhood, city, park, nature, etc.) 16 ↑ 10 11
School / working at a paid job 15 ↑ 6 4
Time with your spouse or significant other 14 24 14
Self-development (e.g. further learning after work/school or not required by work/school) 12 10 7
Reading magazines or newspapers, online or offline 10 13 4
None of the above 10 13 11
Reading a long-form book (fiction, non-fiction, poetry) 9 11 6
Synthesized cross-market observations DRAFT
  • Screen time dominates all four markets. Social media platforms lead: Japan 40% (↑), US 43%, Korea 39%, China 39% (↑). TV/movies at home comes second almost everywhere. The dominant lifestyle shift this wave is digital-first consumption, not outdoor re-engagement.
  • Korea shows the highest gain in time with friends (+3, ↑) — consistent with the belonging/relationship surge elsewhere. Japan also rises (+?, ↑). Both East Asian markets are re-investing in social time.
  • US Gen Z time allocation is broadly declining across most activities — TV -4, social -?, resting -5, cooking -3. Reads as recalibration of the pandemic-era overage across the board.
  • Japan's Millennials are the baseline here — note the ↑ markers on several items like "time outdoors," "school/paid job," "personal grooming" — meaning Gen Z under-indexes the older Japanese cohorts on these. A quieter, more sedentary Gen Z profile.
  • China's solitary-activity tilt is pronounced. Top 7 activities are largely solitary or self-directed: social media, personal interests, TV, self-development, outdoors (alone), school/work, rest. Social time with friends ranks lower than in any other market.
Q.26

Drivers of Time Investment in Self-Development

You mentioned that in the past 6 months, you’ve spent more time on actively learning outside work / school (such as a new skill or knowledge through online courses/by yourself). What are the most important or relevant reasons for that?

BASE · Among Gen Z (15-29) | Answer Selections = 3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
[Personal growth] Acquiring new skills can enhance my life and personal growth
CN
47
US
39
KR
48
JP
51
[Value of autonomy] It’s a way of me prioritizing independence, self-reliance and personal freedom
CN
39 ↑
US
34
KR
27
JP
39
[Entrepreneurial spirit] I want to be more prepared and maybe one day start my own business or become an independent
CN
39
US
KR
29 ↑
JP
18
[Enhancing career] Acquiring new skills can help enhance my career
CN
36
US
32
KR
38
JP
44
[Being prepared and adaptive] To be better prepared for the future as there is a lot of uncertainty (such as job security, economy, technology, etc.)
CN
34
US
38
KR
43
JP
[Mental health] To relieve stress from work / school and manage negative emotions better
CN
26
US
23
KR
23
JP
23
[Sense of belonging] It’s a way of getting to know people who have similar interests or hobbies
CN
26
US
30
KR
18
JP
22
[Inspiration from social] I was inspired by what I saw people are doing on social media
CN
22
US
21
KR
28 ↑
JP
22
[Diverse interests] My work / school doesn’t give me strong enough sense of fulfillment
CN
17
US
21
KR
18
JP
16
[Better use of time] I want to use my time better outside work / school
CN
15
US
32
KR
27
JP
31
[Entrepreneurial spirit] I want to be more prepared and maybe one day start my own business or become an independent freelancer
CN
US
31
KR
JP
[Being prepared and adaptive] To be better prepared for the future as there is a lot of uncertainty (such as job
CN
US
KR
JP
31
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
[Personal growth] Acquiring new skills can enhance my life and personal growth - 46 42 47
[Value of autonomy] It’s a way of me prioritizing independence, self-reliance and personal freedom - 30 35 39 ↑
[Entrepreneurial spirit] I want to be more prepared and maybe one day start my own business or become an independent - 32 31 39
[Enhancing career] Acquiring new skills can help enhance my career - 29 29 36
[Being prepared and adaptive] To be better prepared for the future as there is a lot of uncertainty (such as job security, economy, technology, etc.) - 38 32 34
[Mental health] To relieve stress from work / school and manage negative emotions better - 28 28 26
[Sense of belonging] It’s a way of getting to know people who have similar interests or hobbies - 27 30 26
[Inspiration from social] I was inspired by what I saw people are doing on social media - 27 28 22
[Diverse interests] My work / school doesn’t give me strong enough sense of fulfillment - 24 20 17
[Better use of time] I want to use my time better outside work / school - 19 25 ↑ 15
US
  24W1 24W2 25W1 25W2
[Personal growth] Acquiring new skills can enhance my life and personal growth - 39 43 39
[Being prepared and adaptive] To be better prepared for the future as there is a lot of uncertainty (such as job security, economy, technology, etc.) - 29 38 38
[Value of autonomy] It's a way of me prioritizing independence, self-reliance and personal freedom - 36 39 34
[Enhancing career] Acquiring new skills can help enhance my career - 35 33 32
[Better use of time] I want to use my time better outside work / school - 33 32 32
[Entrepreneurial spirit] I want to be more prepared and maybe one day start my own business or become an independent freelancer - 38 33 31
[Sense of belonging] It's a way of getting to know people who have similar interests or hobbies - 21 26 30
[Mental health] To relieve stress from work / school and manage negative emotions better - 31 21 23
[Diverse interests] My work / school doesn't give me strong enough sense of fulfillment - 19 16 21
[Inspiration from social] I was inspired by what I saw people are doing on social media - 17 21 21
KR
  24W1 24W2 25W1 25W2
[Personal growth] Acquiring new skills can enhance my life and personal growth - 52 55 48
[Being prepared and adaptive] To be better prepared for the future as there is a lot of uncertainty (such as job security, economy, technology, etc.) - 42 42 43
[Enhancing career] Acquiring new skills can help enhance my career - 41 45 38
[Entrepreneurial spirit] I want to be more prepared and maybe one day start my own business or become an independent - 25 ↑ 17 29 ↑
[Inspiration from social] I was inspired by what I saw people are doing on social media - 18 20 28 ↑
[Better use of time] I want to use my time better outside work / school - 33 32 27
[Value of autonomy] It’s a way of me prioritizing independence, self-reliance and personal freedom - 30 22 27
[Mental health] To relieve stress from work / school and manage negative emotions better - 18 20 23
[Sense of belonging] It’s a way of getting to know people who have similar interests or hobbies - 20 24 18
[Diverse interests] My work / school doesn’t give me strong enough sense of fulfillment - 20 22 18
JP
  Gen Z Millennials Gen X
[Personal growth] Acquiring new skills can enhance my life and personal growth 51 58 100
[Enhancing career] Acquiring new skills can help enhance my career 44 31 60
[Value of autonomy] It’s a way of me prioritizing independence, self-reliance and personal freedom 39 38 20
[Being prepared and adaptive] To be better prepared for the future as there is a lot of uncertainty (such as job 31 31 20
[Better use of time] I want to use my time better outside work / school 31 19 20
[Mental health] To relieve stress from work / school and manage negative emotions better 23 23 -
[Sense of belonging] It’s a way of getting to know people who have similar interests or hobbies 22 27 40
[Inspiration from social] I was inspired by what I saw people are doing on social media 22 23 20
[Entrepreneurial spirit] I want to be more prepared and maybe one day start my own business or become an independent 18 19 -
[Diverse interests] My work / school doesn’t give me strong enough sense of fulfillment 16 31 20
Synthesized cross-market observations DRAFT
  • Personal growth is the universal anchor motivation — 47–51% across all four markets, the clear #1 reason everywhere. Self-development is not market-specific in its fundamental drive.
  • Entrepreneurial spirit is a distinctly Chinese (39%) and Korean (29%, +12) story — and growing fast in Korea. US/Japan don't register meaningfully here. In China and Korea, learning is increasingly framed as economic self-insurance.
  • Stress relief is flat-to-rising across all four markets (22–26%). Self-development is functioning as both career tool and mental health practice — a dual use not captured by either framing alone.
  • "Better use of time" is a non-Chinese motivator (US 32%, KR 27%, JP 31% vs China 15%, -10). Chinese Gen Z doesn't frame learning as time-optimization — possibly because the growth motivation is more identity-driven there.
Q.27

Drivers of Time Investment in Personal Interests

You mentioned spending more time on personal interests/hobbies. What are the most important reasons?

BASE · Among Gen Z who spent more time on personal interests | Answer Selections = 3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
They bring me happiness
CN
63 ↑
US
66
KR
57
JP
65
They align with my personal belief and values
CN
50
US
36
KR
39
JP
42
To relieve stress from work / school
CN
45 ↑
US
47
KR
54
JP
57
It's a way of getting to know people with similar interests
CN
40
US
35
KR
JP
To use my time better outside work/school
CN
37
US
KR
JP
I was inspired by what I saw people are doing on social media
CN
33
US
34 ↑
KR
36 ↑
JP
34
It's a way of me prioritizing independence, self-reliance and personal freedom
CN
32
US
41
KR
JP
I want to use my time better outside work / school
CN
US
41
KR
36 ↑
JP
34
It's a way of me prioritizing independence
CN
US
KR
43
JP
33
It’s a way of getting to know people who have similar interests or hobbies
CN
US
KR
34
JP
35
Raw data tables · per market
CN
  24W2 25W1 25W2
They bring me happiness 49 50 63 ↑
They align with my personal belief and values 43 42 50
To relieve stress from work / school 34 33 45 ↑
It's a way of getting to know people with similar interests 36 37 40
To use my time better outside work/school 42 ↑ 32 37
I was inspired by what I saw people are doing on social media 28 35 33
It's a way of me prioritizing independence, self-reliance and personal freedom 44 ↑ 41 ↑ 32
US
  24W2 25W1 25W2
They bring me happiness 63 58 66
To relieve stress from work / school 52 49 47
It's a way of me prioritizing independence, self-reliance and personal freedom 41 47 41
I want to use my time better outside work / school 36 36 41
They align with my personal belief and values 36 32 36
It's a way of getting to know people with similar interests 27 31 35
I was inspired by what I saw people are doing on social media 25 22 34 ↑
KR
  24W2 25W1 25W2
They bring me happiness 69 ↑ 67 ↑ 57
To relieve stress from work / school 47 46 54
It's a way of me prioritizing independence 47 46 43
They align with my personal belief and values 35 34 39
I was inspired by what I saw people are doing on social media 20 30 ↑ 36 ↑
I want to use my time better outside work / school 23 24 36 ↑
It’s a way of getting to know people who have similar interests or hobbies 28 29 34
JP
  Gen Z Millennials Gen X
They bring me happiness 65 53 31
To relieve stress from work / school 57 58 50
They align with my personal belief and values 42 58 63
It’s a way of getting to know people who have similar interests or hobbies 35 28 13
I want to use my time better outside work / school 34 32 63
I was inspired by what I saw people are doing on social media 34 27 19
It’s a way of me prioritizing independence 33 43 63
Synthesized cross-market observations DRAFT
  • Happiness is the universal top driver — 57–66% across all four markets. Personal interests are fundamentally hedonic everywhere; career and identity framings are secondary.
  • Chinese Gen Z shows the sharpest wave-on-wave surge in happiness as driver (+13) and stress relief (+12). Signal: hobbies are increasingly critical for emotional regulation — not just pastimes.
  • Social-media inspiration is rising in US (+12 ↑), Korea (+6 ↑), Japan (stable) — while flat in China. Gen Z outside China is increasingly getting hobby ideas from content they see others doing online.
  • "Aligning with personal values" differs between markets. China over-indexes at 50%, US at 36%, Korea 39%, Japan 42%. Chinese Gen Z hobbies are more explicitly identity-aligned — consistent with the authenticity value statement surge.
Q.28

Regular Go-To Activities

Over the past 6 months, which of the following activities have you engaged in regularly?

BASE · Among Gen Z (15-29) | Multiple selections | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Exercise, overall health management (e.g. jogging, walking)
CN
50 ↑
US
KR
JP
Resting, not doing much or doing less
CN
38 ↑
US
26
KR
35
JP
37
Socializing, connecting with others (e.g. going to restaurants)
CN
37
US
KR
JP
Self-development activities (e.g. reading, learning a new skill)
CN
34
US
28
KR
34
JP
18
Entertainment, arts, culture related (e.g. watching movies)
CN
33
US
KR
JP
Travel somewhere for fun, not for business
CN
29
US
19
KR
16
JP
20
Outdoor activities (e.g. hiking, camping)
CN
28
US
KR
JP
Sports (e.g. basketball, soccer, skateboarding)
CN
23
US
28
KR
18
JP
20
Visiting places recommended by friends or social media
CN
18
US
KR
JP
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends)
CN
US
41
KR
29
JP
37 ↑
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts)
CN
US
38
KR
31
JP
36 ↑
Exercise, overall health management (e.g. jogging, walking, strength training)
CN
US
33
KR
34
JP
25
Visiting places that recommend by friends or social media
CN
US
25
KR
21 ↑
JP
16
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee)
CN
US
24
KR
18 ↑
JP
15
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Exercise, overall health management (e.g. jogging, walking) 42 ↑ 43 ↑ 37 50 ↑
Resting, not doing much or doing less 31 37 ↑ 34 38 ↑
Socializing, connecting with others (e.g. going to restaurants) 40 ↑ 36 35 37
Self-development activities (e.g. reading, learning a new skill) 33 38 ↑ 30 34
Entertainment, arts, culture related (e.g. watching movies) 33 33 34 33
Travel somewhere for fun, not for business 29 32 29 29
Outdoor activities (e.g. hiking, camping) 29 32 28 28
Sports (e.g. basketball, soccer, skateboarding) 24 25 22 23
Visiting places recommended by friends or social media 22 ↑ 19 22 18
US
  24W1 24W2 25W1 25W2
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends) 35 42 39 41
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts) 40 42 37 38
Exercise, overall health management (e.g. jogging, walking, strength training) 37 37 37 33
Sports (e.g. basketball, soccer, skateboarding) 29 26 28 28
Self-development activities (e.g. reading, learning a new skill) 31 35 ↑ 28 28
Resting, not doing much or doing less 36 ↑ 39 ↑ 25 26
Visiting places that recommend by friends or social media 21 19 25 25
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee) 31 31 30 24
Travel somewhere for fun, not for business 18 22 23 ↑ 19
KR
  24W1 24W2 25W1 25W2
Resting, not doing much or doing less 47 ↑ 45 ↑ 46 ↑ 35
Exercise, overall health management (e.g. jogging, walking, strength training) 39 46 ↑ 37 34
Self-development activities (e.g. reading, learning a new skill) 31 34 33 34
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts) 33 ↑ 34 ↑ 26 31
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends) 31 29 29 29
Visiting places that recommend by friends or social media 16 20 ↑ 19 21 ↑
Sports (e.g. basketball, soccer, skateboarding) 17 20 16 18
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee) 14 18 ↑ 15 18 ↑
Travel somewhere for fun, not for business 15 20 ↑ 16 16
JP
  Gen Z Millennials Gen X
Resting, not doing much or doing less 37 43 43
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends) 37 ↑ 23 23
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts) 36 ↑ 34 21
Exercise, overall health management (e.g. jogging, walking, strength training) 25 26 30
Travel somewhere for fun, not for business 20 26 17
Sports (e.g. basketball, soccer, skateboarding) 20 19 17
Self-development activities (e.g. reading, learning a new skill) 18 16 17
Visiting places that recommend by friends or social media 16 14 13
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee) 15 15 10
Synthesized cross-market observations DRAFT
  • Exercise/health leads for Chinese Gen Z (50%, ↑, +13) — the single largest wave-on-wave jump in any regular-activity metric across any market. Coherent with physical-health priority and with the outdoor/running surges.
  • Socializing leads for US (41%) and Japan (37%, ↑). Korea's lead is entertainment/arts (31%, +5). Each market has a different default activity — not one shared pattern.
  • Resting-as-activity ranges widely. Japan 37%, Korea 35%, China 38% (↑, +4), US 26%. Rest is a recognized, named activity for East Asian Gen Z in a way it isn't (yet) for US Gen Z.
  • Travel-for-fun is highest in China (29%) despite travel being flat elsewhere. Korea 16%, US 19%, Japan 20% — all markedly lower than China.
Q.29

Exercises / Fitness

Which specific types of exercise/fitness activities do you engage in regularly in the past 6 months?

BASE · Among Gen Z who exercise | Multiple selections | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Walking in the city/neighborhood or park in a leisure way
CN
64 ↑
US
48
KR
44
JP
50
Biking around the city/neighborhood in a leisure way
CN
36
US
22
KR
25 ↑
JP
20
Working out in the gym by myself (without a trainer)
CN
29
US
41
KR
43
JP
32
Exercises at home using an App
CN
24
US
33
KR
25
JP
35
Working out in the gym with a trainer
CN
14
US
28
KR
15
JP
14
Activities for meditating/healing purpose
CN
16
US
KR
JP
Group exercise, fitness/workout class, yoga class
CN
12
US
KR
JP
Skateboarding around the city/neighborhood
CN
14
US
KR
JP
Group exercise, fitness/workout class, yoga class, dance class, boxing class, etc.
CN
US
27
KR
25
JP
22
Activities for meditating/healing purpose, e.g. meditations, sound bowl therapy
CN
US
24
KR
14
JP
18
Skateboarding around the city/neighborhood in a leisure way
CN
US
18 ↑
KR
15 ↑
JP
5
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Walking in the city/neighborhood or park in a leisure way 55 50 48 64 ↑
Biking around the city/neighborhood in a leisure way 30 31 37 ↑ 36
Working out in the gym by myself (without a trainer) 32 33 30 29
Exercises at home using an App 22 26 25 24
Working out in the gym with a trainer 18 18 24 ↑ 14
Activities for meditating/healing purpose 17 19 21 16
Group exercise, fitness/workout class, yoga class 19 ↑ 18 15 12
Skateboarding around the city/neighborhood 16 16 22 ↑ 14
US
  24W1 24W2 25W1 25W2
Walking in the city/neighborhood or park in a leisure way 52 52 53 48
Working out in the gym by myself (without a trainer) 34 41 39 41
Exercises at home using an App 27 25 33 33
Working out in the gym with a trainer 22 16 27 28
Group exercise, fitness/workout class, yoga class, dance class, boxing class, etc. 20 19 25 27
Activities for meditating/healing purpose, e.g. meditations, sound bowl therapy 25 27 25 24
Biking around the city/neighborhood in a leisure way 19 20 20 22
Skateboarding around the city/neighborhood in a leisure way 13 10 10 18 ↑
KR
  24W1 24W2 25W1 25W2
Walking in the city/neighborhood or park in a leisure way 51 54 ↑ 61 ↑ 44
Working out in the gym by myself (without a trainer) 41 43 39 43
Exercises at home using an App 24 24 28 25
Group exercise, fitness/workout class, yoga class, dance class, boxing class, etc. 21 23 22 25
Biking around the city/neighborhood in a leisure way 16 18 19 25 ↑
Working out in the gym with a trainer 13 16 13 15
Skateboarding around the city/neighborhood in a leisure way 5 9 7 15 ↑
Activities for meditating/healing purpose, e.g. meditations, sound bowl therapy 14 16 13 14
JP
  Gen Z Millennials Gen X
Walking in the city/neighborhood or park in a leisure way 50 53 62
Exercises at home using an App 35 46 38
Working out in the gym by myself (without a trainer) 32 38 29
Group exercise, fitness/workout class, yoga class, dance class, boxing class, etc. 22 19 5
Biking around the city/neighborhood in a leisure way 20 16 14
Activities for meditating/healing purpose, e.g. meditations, sound bowl therapy 18 15 5
Working out in the gym with a trainer 14 16 5
Skateboarding around the city/neighborhood in a leisure way 5 6 -
Synthesized cross-market observations DRAFT
  • Leisure walking surges in China (+16, ↑) — now 64%, far outpacing the other markets (US 48%, KR 44%, JP 50%). Low-barrier, accessible outdoor activity is becoming the default for Chinese Gen Z fitness.
  • Gym-with-trainer is collapsing in China (-10) while holding or growing in the US (28%) and Japan (14%). Chinese Gen Z is rotating out of structured/paid fitness formats toward free, self-paced options.
  • Gym workouts alone lead outside China — US 41%, Korea 43%, Japan 32%. Solo gym culture is the Western/Japanese norm; Chinese Gen Z over-indexes on outdoor alternatives.
  • Biking is distinctly Chinese (36%) — more than 1.5x any other market. Reflects the infrastructure and share-bike ecosystem in Chinese cities.
Q.30

Sports

Which specific sports activities do you engage in regularly in the past 6 months?

BASE · Among Gen Z who do sports | Multiple selections | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Mass / established
CN
92 ↑
US
80
KR
76
JP
78
Running (Road running, trail running, cross-country, track & field, marathon)
CN
56 ↑
US
29
KR
JP
Basketball
CN
40 ↑
US
35
KR
12
JP
14
Badminton
CN
24 ↑
US
5
KR
18
JP
9
Swimming
CN
9
US
17
KR
10
JP
6
Ping pong
CN
17
US
6
KR
11
JP
9
Soccer
CN
18 ↑
US
24
KR
31
JP
24
Tennis
CN
10
US
16
KR
11
JP
10
Golf
CN
3
US
11
KR
7
JP
13
Emergent
CN
42
US
61
KR
59
JP
58
E-sports (e.g. gaming)
CN
15
US
14
KR
31
JP
15
Cycling (road or mountain, including racing)
CN
12
US
5
KR
8
JP
11
Baseball
CN
2
US
11
KR
11
JP
19
Snowsports (e.g. skiing, snowboarding, ice-skating)
CN
3
US
KR
5
JP
6
Water sports (e.g. standup paddle boarding, surfing, diving)
CN
4
US
5
KR
4
JP
2
Rock climbing (indoor or outdoor)
CN
4
US
3
KR
5
JP
4
Street dance
CN
5
US
7
KR
7
JP
7
Skateboarding (traditional board)
CN
5
US
3
KR
7 ↑
JP
2
Long board / free board
CN
3
US
KR
2
JP
2
American football / flag football
CN
1
US
14
KR
2
JP
3
Boxing/combat sports (e.g. boxing, Thai boxing)
CN
3
US
6
KR
3
JP
5
Squash
CN
2
US
KR
3
JP
4
Ultimate frisbee
CN
-
US
KR
2
JP
2
Pickleball
CN
1
US
6
KR
2
JP
3
Action sports (BMX, motocross, etc.)
CN
1
US
KR
5
JP
2
HYROX
CN
3 ↑
US
3
KR
4
JP
1
Padel
CN
-
US
3
KR
2
JP
1
Running
CN
US
KR
30
JP
31
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Mass / established 84 ↑ 76 78 92 ↑
Running (Road running, trail running, cross-country, track & field, marathon) 46 ↑ 35 28 56 ↑
Basketball 30 21 27 40 ↑
Badminton 28 ↑ 24 ↑ 14 24 ↑
Swimming 21 ↑ 16 19 ↑ 9
Ping pong 14 19 14 17
Soccer 10 12 7 18 ↑
Tennis 8 7 11 10
Golf 8 ↑ 3 8 ↑ 3
Emergent 52 58 ↑ 65 ↑ 42
E-sports (e.g. gaming) 15 13 12 15
Cycling (road or mountain, including racing) 10 13 10 12
Baseball 5 9 ↑ 8 ↑ 2
Snowsports (e.g. skiing, snowboarding, ice-skating) 6 8 5 3
Water sports (e.g. standup paddle boarding, surfing, diving) 6 9 10 ↑ 4
Rock climbing (indoor or outdoor) 5 5 7 4
Street dance 5 6 7 5
Skateboarding (traditional board) 6 4 9 ↑ 5
Long board / free board 5 4 4 3
American football / flag football 4 ↑ 3 5 ↑ 1
Boxing/combat sports (e.g. boxing, Thai boxing) 3 8 ↑ 8 ↑ 3
Squash 3 3 4 2
Ultimate frisbee 4 ↑ 5 ↑ 3 ↑ -
Pickleball 3 2 7 ↑ 1
Action sports (BMX, motocross, etc.) 2 8 ↑ 8 ↑ 1
HYROX - - - 3 ↑
Padel - - - -
US
  24W1 24W2 25W1 25W2
Mass / established 82 82 86 80
Basketball 32 47 ↑ 43 35
Running (Road running, trail running, cross-country, track & field, marathon) 25 24 23 29
Soccer 29 21 23 24
Swimming 31 ↑ 21 30 ↑ 17
Tennis 14 7 15 16
Golf 7 12 8 11
Ping pong 7 3 4 6
Badminton 4 5 4 5
Emergent 65 63 63 61
American football / flag football 19 23 ↑ 15 14
E-sports (e.g. gaming) 16 19 11 14
Baseball 14 11 16 11
Boxing/combat sports (e.g. boxing, Thai boxing) 8 9 7 6
Water sports (e.g. standup paddle boarding, surfing, diving) 9 5 7 5
Cycling (road or mountain, including racing) 5 5 8 5
Skateboarding (traditional board) 1 2 3 3
Street dance 4 3 4 7
Pickleball 4 5 5 6
Rock climbing (indoor or outdoor) 3 3 3 3
HYROX - - - 3
Padel - - - 3
KR
  24W1 24W2 25W1 25W2
Mass / established 80 84 83 76
Soccer 40 34 31 31
Running 28 37 33 30
Badminton 16 20 17 18
Basketball 21 12 12 12
Ping pong 11 8 14 11
Tennis 7 12 7 11
Swimming 11 12 13 10
Golf 7 6 4 7
Emergent 60 62 63 59
E-sports (e.g. gaming) 25 25 31 31
Baseball 13 8 13 11
Cycling (road or mountain, including racing) 6 10 6 8
Skateboarding (traditional board) 1 3 5 ↑ 7 ↑
Street dance 3 4 4 7
Rock climbing (indoor or outdoor) 6 3 9 ↑ 5
Snowsports (e.g. skiing, snowboarding, ice-skating) 4 5 1 5
Action sports (BMX, motocross, etc.) 4 6 4 5
HYROX - - - 4
Water sports (e.g. standup paddle boarding, surfing, diving) 5 5 4 4
Boxing/combat sports (e.g. boxing, Thai boxing) 6 5 5 3
Squash 3 6 4 3
Ultimate frisbee 2 2 4 2
Long board / free board 2 1 4 2
American football / flag football 1 3 3 2
Pickleball 1 3 3 2
Padel - - - 2
JP
  Gen Z Millennials Gen X
Mass / established 78 82 92
Running 31 38 50
Soccer 24 26 17
Basketball 14 12 -
Golf 13 30 ↑ 50
Tennis 10 10 8
Ping pong 9 8 8
Badminton 9 6 8
Swimming 6 2 8
Emergent 58 56 50
Baseball 19 24 42
E-sports (e.g. gaming) 15 6 -
Cycling (road or mountain, including racing) 11 6 8
Street dance 7 2 -
Snowsports (e.g. skiing, snowboarding, ice-skating) 6 18 ↑ 17
Boxing/combat sports (e.g. boxing, Thai boxing) 5 6 -
Rock climbing (indoor or outdoor) 4 2 -
Squash 4 - -
Pickleball 3 2 -
American football / flag football 3 - -
Water sports (e.g. standup paddle boarding, surfing, diving) 2 10 ↑ -
Action sports (BMX, motocross, etc.) 2 4 -
Long board / free board 2 2 -
Skateboarding (traditional board) 2 2 -
Ultimate frisbee 2 - -
HYROX 1 2 -
Padel 1 - -
Synthesized cross-market observations DRAFT
  • Running is now a Chinese cultural phenomenon — 56% (↑, +28). An almost unprecedented single-wave jump. Running clubs are likely the vector; running is becoming a social identity, not just exercise.
  • Soccer unifies Korea (31%) and Japan (24%) as the #1 East Asian sport. Basketball is the Chinese (40%, ↑) and US (35%) #1. Clear cultural sport divides — matters for brand partnership strategy.
  • E-sports is dominant in Korea (31%) — more than double China (15%), US (14%), Japan (15%). The mature Korean e-sports infrastructure shows in Gen Z participation rates.
  • Japan shows the lowest participation across almost every sport. Combined with the low outdoor scores, Japanese Gen Z is systematically less physically active than their cross-market peers this wave.
  • Mass/established sports are expanding fastest in China (92%, ↑, +14) — near saturation among sport-engaged Gen Z. The country's broader sports participation push is showing up in the data.
Q.31

Outdoor Activities

What outdoor activities did you do regularly in the past 6 months?

BASE · Among Gen Z (15-29) | Answer Selections <=3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
City walks, walk in the park
CN
40 ↑
US
29
KR
46
JP
Hiking
CN
36
US
29
KR
19
JP
23
Camping
CN
32 ↑
US
27
KR
17
JP
27
Biking/Cycling
CN
39
US
21
KR
25
JP
28
Streetball
CN
11
US
13
KR
10 ↑
JP
7
Fishing
CN
9
US
22
KR
11
JP
11
Skiing
CN
9
US
8
KR
10
JP
14
Street dance
CN
8
US
11
KR
10
JP
9
Ice-skating
CN
6
US
11 ↑
KR
9 ↑
JP
8
Surfing
CN
5
US
7
KR
9
JP
4
Glamping
CN
4
US
8
KR
15
JP
14
River trekking
CN
4
US
14 ↑
KR
7
JP
4
Stand-up paddle board
CN
4
US
8 ↑
KR
6
JP
4
Ultimate frisbee
CN
3
US
5
KR
10 ↑
JP
2
Flag football
CN
3
US
20 ↑
KR
3
JP
5
Snowboarding
CN
3
US
11
KR
10
JP
8
City walks
CN
US
KR
JP
57
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
City walks, walk in the park 31 ↑ 25 20 40 ↑
Hiking 41 ↑ 36 32 36
Camping 25 20 25 32 ↑
Biking/Cycling 39 42 39 39
Streetball 11 11 11 11
Fishing 18 ↑ 15 17 ↑ 9
Skiing 6 7 10 9
Street dance 7 8 9 8
Ice-skating 8 8 5 6
Surfing 8 7 10 5
Glamping 6 5 10 ↑ 4
River trekking 5 5 3 4
Stand-up paddle board 4 5 5 4
Ultimate frisbee 5 6 6 3
Flag football 5 4 2 3
Snowboarding 3 5 5 3
Glamping 6 5 10 ↑ 4
US
  24W1 24W2 25W1 25W2
City walks, walk in the park 37 42 ↑ 35 29
Hiking 31 32 34 29
Camping 22 25 29 27
Fishing 24 26 25 22
Biking/Cycling 23 29 24 21
Flag football 16 11 18 20 ↑
River trekking 5 3 7 14 ↑
Streetball 13 8 13 13
Ice-skating 5 8 7 11 ↑
Street dance 11 8 7 11
Snowboarding 6 8 8 11
Glamping 9 6 5 8
Skiing 7 5 6 8
Stand-up paddle board 7 ↑ 3 6 8 ↑
Surfing 9 7 7 7
Ultimate frisbee 3 3 4 5
KR
  24W1 24W2 25W1 25W2
City walks, walk in the park 59 ↑ 59 ↑ 48 46
Biking/Cycling 21 20 28 25
Hiking 12 17 17 19
Camping 20 28 ↑ 25 17
Glamping 16 17 14 15
Fishing 14 14 13 11
Skiing 6 8 15 ↑ 10
Snowboarding 5 5 10 10
Ultimate frisbee 3 5 4 10 ↑
Streetball 4 5 6 10 ↑
Street dance 6 7 7 10
Ice-skating 5 3 5 9 ↑
Surfing 4 8 5 9
River trekking 10 5 11 7
Stand-up paddle board 5 5 8 6
Flag football 8 8 3 3
JP
  Gen Z Millennials Gen X
City walks 57 50 29
Biking/Cycling 28 28 14
Camping 27 28 29
Hiking 23 35 57
Glamping 14 10 -
Skiing 14 25 -
Fishing 11 28 43
Street dance 9 3 14
Snowboarding 8 15 14
Ice-skating 8 - -
Streetball 7 3 -
Flag football 5 - -
Surfing 4 5 -
Stand-up paddle board 4 - 14
River trekking 4 - 14
Ultimate frisbee 2 3 -
Synthesized cross-market observations DRAFT
  • City walks is the universal outdoor leader — China 40% (↑, +20), Japan 57%, US 29%, Korea 46%. A dramatic Chinese surge this wave brings it near Korean and Japanese levels. Urban ambient walking is the new shared Gen Z behavior.
  • Camping is distinctly Asian. China 32% (↑), Japan 27%, Korea 17% vs US 27% — but the category meaning differs: glamping is much bigger in Korea (15%) and Japan (14%) than China (4%) or US (8%).
  • Hiking splits sharply across markets. China 36%, US 29%, Japan 23%, Korea 19%. The Korean low is notable given the country's hiking culture among older generations — suggests a generational hand-off happening.
  • Fishing is a US outlier (22%) — 2x to 3x the other markets. A persistent, culturally-embedded activity that doesn't translate elsewhere.
  • Novel niche outdoor activities (ultimate frisbee, river trekking, flag football) over-index in the US (5–20%) while Korea shows higher entry on niche activities like ultimate frisbee (10%, ↑). These are pilots/early signals worth tracking.
Q.32

Domestic / International Travel Destinations

What types of destinations did you visit during your trip?

BASE · Among Gen Z who traveled domestically | Multiple selections | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Domestic destinations, not including staycations
CN
87 ↑
US
55
KR
67
JP
88
Staycations
CN
27
US
38
KR
30
JP
23
International destinations
CN
26
US
29
KR
49
JP
30
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Domestic destinations, not including staycations 71 79 73 87 ↑
Staycations 47 ↑ 37 37 27
International destinations 21 20 22 26
US
  24W1 24W2 25W1 25W2
Domestic destinations, not including staycations 57 63 56 55
Staycations 48 51 44 38
International destinations 36 32 28 29
KR
  24W1 24W2 25W1 25W2
Domestic destinations, not including staycations 75 75 69 67
International destinations 44 54 ↑ 39 49
Staycations 33 31 28 30
JP
  Gen Z Millennials Gen X
Domestic destinations, not including staycations 88 93 92
International destinations 30 33 25
Staycations 23 25 -
Synthesized cross-market observations DRAFT
  • Domestic travel dominates everywhere — but the intensity varies: Japan 88%, China 87% (↑, +14), Korea 67%, US 55%. The US is the domestic travel outlier on the low side, probably reflecting the size of discretionary domestic options vs proximity of international ones.
  • International travel peaks in Korea (49%, +10) and is growing there fastest — consistent with high interest in learning from abroad and Korean Gen Z's financial vigilance (seeking value in currency).
  • Staycations cluster around 25–38% with US leading (38%) — Americans are more likely to recast "not traveling far" as a legitimate leisure mode.
Q.33

Types of Destinations

What types of destinations did you visit during your trip? · What types of destinations did you visit during your trip?

BASE · Among Gen Z (15-29) | Multiple Selections | Response in % | Among Gen Z who traveled internationally | Multiple selections | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Well-known nature (mountains, lakes, etc.)
CN
76 ↑
US
51
KR
42
JP
62
Theme parks (e.g. Universal Studio, Disney)
CN
62
US
KR
JP
Cosmopolitan urban city (e.g. Shanghai, Beijing)
CN
60 ↑
US
KR
JP
Remote, niche nature that are not widely discussed
CN
34
US
KR
JP
Small towns/villages
CN
25
US
38
KR
46 ↑
JP
28
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris)
CN
US
45
KR
31
JP
Theme parks (e.g. Universal Studio, Disney, LEGO Land, Ocean parks)
CN
US
41
KR
JP
Remote, niche nature that are not discussed much among friends or on social media
CN
US
27
KR
26
JP
22
Theme parks
CN
US
KR
46 ↑
JP
46
Cosmopolitan urban city
CN
US
KR
JP
44
Raw data tables · per market
CN
  24W2 25W1 25W2
Well-known nature (mountains, lakes, etc.) 65 61 76 ↑
Theme parks (e.g. Universal Studio, Disney) 64 ↑ 52 62
Cosmopolitan urban city (e.g. Shanghai, Beijing) 44 55 ↑ 60 ↑
Remote, niche nature that are not widely discussed 33 24 34
Small towns/villages 27 ↑ 17 25
CN
  24W2 25W1 25W2
Theme parks (e.g. Universal Studio, Disney, LEGO Land, Ocean parks) 74 61 73
Well-known nature (mountains, lakes, etc.) 54 50 71 ↑
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris) 59 52 65
Remote, niche nature that are not discussed much among friends or on social media 33 33 21
Small towns/villages 28 26 15
US
  24W2 25W1 25W2
Well-known nature (mountains, lakes, etc.) 46 51 51
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris) 48 35 45
Theme parks (e.g. Universal Studio, Disney, LEGO Land, Ocean parks) 50 49 41
Small towns/villages 35 39 38
Remote, niche nature that are not discussed much among friends or on social media 31 22 27
US
  24W2 25W1 25W2
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris) 55 45 49
Theme parks (e.g. Universal Studio, Disney, LEGO Land, Ocean parks) 53 51 46
Well-known nature (mountains, lakes, etc.) 49 43 46
Small towns/villages 34 36 38
Remote, niche nature that are not discussed much among friends or on social media 28 38 30
US
  24W2 25W1 25W2
Remote, niche nature that are not discussed much among friends or on social media 43 29 53 ↑
Theme parks (e.g. Universal Studio, Disney, LEGO Land, Ocean parks) 40 41 49
Well-known nature (mountains, lakes, etc.) 43 56 41
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris) 32 41 33
Small towns/villages 48 45 33
KR
  24W2 25W1 25W2
Theme parks 22 41 ↑ 46 ↑
Small towns/villages 39 30 46 ↑
Well-known nature (mountains, lakes, etc.) 61 ↑ 49 42
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris) 30 42 31
Remote, niche nature that are not discussed much among friends or on social media 15 19 26
KR
  24W2 25W1 25W2
Well-known nature (mountains, lakes, etc.) 39 40 62 ↑
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris) 73 71 60
Theme parks 39 43 40
Small towns/villages 31 31 25
Remote, niche nature that are not discussed much among friends or on social media 13 19 21
KR
  24W2 25W1 25W2
Theme parks 33 37 59 ↑
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris) 25 50 ↑ 44
Small towns/villages 46 53 41
Well-known nature (mountains, lakes, etc.) 52 50 41
Remote, niche nature that are not discussed much among friends or on social media 17 10 25
JP
  Gen Z Millennials Gen X
Well-known nature (mountains, lakes, etc.) 62 59 55
Theme parks 46 48 45
Cosmopolitan urban city 44 38 18
Small towns/villages 28 23 27
Remote, niche nature that are not discussed much among friends or on social media 22 23 9
JP
  Gen Z Millennials Gen X
Cosmopolitan urban city (e.g. New York, Tokyo, Shanghai, Paris) 85 65 67
Well-known nature (mountains, lakes, etc.) 53 48 33
Theme parks 35 57 33
Remote, niche nature that are not discussed much among friends or on social media 28 22 -
Small towns/villages 25 17 33
Synthesized cross-market observations DRAFT
  • Well-known nature destinations lead for Chinese (76%, ↑, +15) and Japanese (62%) Gen Z. Cosmopolitan urban trips lead for US Gen Z (45%, +10). Classic East-meets-West split: nature-anchored vs city-anchored tourism.
  • Small towns/villages is a surging Korean category (46%, ↑, +16) — 8 to 18 points above the other markets. A deliberate pivot toward slower, less urban destinations by Korean Gen Z this wave.
  • Theme parks are a big driver in China (62%, +10) and Korea (46%, ↑) — part of Disney-era entertainment consumption. US Gen Z theme park interest is flat-to-declining (-8).
Q.34

Triggers for travel destinations

What triggered your most recent domestic trip?

BASE · Among Gen Z who traveled domestically | Multiple selections | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
I travel regularly so I didn't have a specific goal
CN
48
US
17
KR
36
JP
57
For some other cultural events
CN
40 ↑
US
24
KR
32 ↑
JP
22 ↑
For a concert (e.g. Fuji Rock Festival)
CN
33
US
39 ↑
KR
JP
For a film festival
CN
29
US
17
KR
14
JP
7
To relax on the beach / in the hotel
CN
29
US
52
KR
40
JP
29
To watch a sports event
CN
22
US
34 ↑
KR
11
JP
12
To participate in a sports event
CN
16
US
KR
JP
7
To participate in a sports event (e.g. marathon, triathlon, ski)
CN
US
27
KR
15
JP
Cruise ship trip
CN
US
20
KR
14
JP
6
For a concert
CN
US
KR
24 ↑
JP
17
Raw data tables · per market
CN
  24W2 25W1 25W2
I travel regularly so I didn't have a specific goal 45 43 48
For some other cultural events 28 21 40 ↑
For a concert (e.g. Fuji Rock Festival) 38 33 33
For a film festival 23 23 29
To relax on the beach / in the hotel 24 28 29
To watch a sports event 25 23 22
To participate in a sports event 17 19 16
CN
  24W2 25W1 25W2
I travel regularly so I didn’t have a specific goal 30 43 40
For some other cultural events 24 22 38
For a concert (e.g. Fuji Rock Festival) 46 37 35
To relax on the beach / in the hotel 33 37 35
To participate in a sports event (e.g. marathon, triathlon, ski) 37 33 29
To watch a sports event 37 26 21
Cruise ship trip 15 20 21
For a film festival 22 28 19
US
  24W2 25W1 25W2
To relax on the beach / in the hotel 43 53 52
For a concert (e.g. Fuji Rock Festival) 27 19 39 ↑
To watch a sports event 20 17 34 ↑
To participate in a sports event (e.g. marathon, triathlon, ski) 17 15 27
For some other cultural events 33 24 24
Cruise ship trip 13 24 20
For a film festival 15 17 17
I travel regularly so I didn’t have a specific goal 39 ↑ 31 ↑ 17
US
  24W2 25W1 25W2
I travel regularly so I didn’t have a specific goal 26 40 35
To relax on the beach / in the hotel 40 40 32
For some other cultural events 43 ↑ 21 30
To participate in a sports event (e.g. marathon, triathlon, ski) 25 26 30
For a concert (e.g. Fuji Rock Festival) 26 32 24
To watch a sports event 26 19 24
For a film festival 23 23 19
Cruise ship trip 17 26 19
KR
  24W2 25W1 25W2
To relax on the beach / in the hotel 44 45 40
I travel regularly so I didn’t have a specific goal 46 43 36
For some other cultural events 20 15 32 ↑
For a concert 7 14 24 ↑
To participate in a sports event (e.g. marathon, triathlon, ski) 12 16 15
For a film festival 8 12 14
Cruise ship trip 8 12 14
To watch a sports event 10 11 11
KR
  24W2 25W1 25W2
I travel regularly so I didn’t have a specific goal 47 45 48
To relax on the beach / in the hotel 47 38 40
For some other cultural events 22 26 31
For a concert 10 12 19
To participate in a sports event (e.g. marathon, triathlon, ski) 12 21 15
To watch a sports event 14 7 15
Cruise ship trip 11 7 15
For a film festival 4 14 ↑ 12
JP
  Gen Z Millennials Gen X
I travel regularly so I didn’t have a specific goal 57 48 27
To relax on the beach / in the hotel 29 45 36
For some other cultural events 22 ↑ 9 9
For a concert 17 17 9
To watch a sports event 12 13 9
To participate in a sports event 7 14 -
For a film festival 7 6 -
Cruise ship trip 6 13 -
JP
  Gen Z Millennials Gen X
I travel regularly so I didn’t have a specific goal 55 22 67
To relax on the beach / in the hotel 45 48 -
For some other cultural events 20 9 -
To watch a sports event 18 26 -
For a concert 15 30 -
To participate in a sports event 13 26 -
For a film festival 13 17 -
Cruise ship trip 10 17 -
Synthesized cross-market observations DRAFT
  • "I travel regularly without a specific goal" is the habitual Asian pattern. Japan 57%, China 48%, Korea 36% — vs US only 17% (-14). US travel is much more event-triggered (concerts +20 ↑, sports +17 ↑).
  • Music concerts are the surging trigger for US Gen Z (39%, ↑, +20) and Korea (24%, ↑, +10). The rise of tour-driven travel is a cross-market phenomenon but anchored most visibly in the US.
  • Cultural events trigger travel across 3 of 4 markets — China 40% (↑, +19), Korea 32% (↑, +17), Japan 22% (↑). US is the exception (24%, no change). Cultural-event tourism is an Asia-led behavior shift.
  • Beach/hotel relaxation is the US's strongest motivator (52%) — nearly 2x the other markets. Matches the US "being happy with who I am" success frame.
Q.35

Entertainment, Arts, Culture

Which entertainment, arts, culture activities do you engage in regularly?

BASE · Among Gen Z who do entertainment/arts/culture | Multiple selections | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Watching movies in a cinema
CN
51 ↑
US
30
KR
47
JP
40
Watching TV/movies at home
CN
48 ↑
US
57
KR
52
JP
54
Shopping
CN
44 ↑
US
39
KR
37
JP
39
Visiting theme parks (e.g. Disney, Universal Studio, LEGO Land, Ocean parks)
CN
32 ↑
US
23
KR
17
JP
26
Going to concerts, shows, theaters, stage performance
CN
23
US
27
KR
27
JP
32
Visiting museums, or art exhibits
CN
19
US
12
KR
19
JP
15
Going to store events (e.g. store opening, collaborations events, pop-up stores)
CN
16
US
20
KR
18 ↑
JP
21
Attending sharing events of personal experience, knowledge, books, etc.
CN
14
US
16
KR
19 ↑
JP
5
Outdoor movie night/event
CN
12
US
16
KR
11
JP
9
Walking tours
CN
9
US
15
KR
9
JP
8
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Watching movies in a cinema 45 38 40 51 ↑
Watching TV/movies at home 38 37 37 48 ↑
Shopping 47 ↑ 44 ↑ 33 44 ↑
Visiting theme parks (e.g. Disney, Universal Studio, LEGO Land, Ocean parks) 24 33 ↑ 30 32 ↑
Going to concerts, shows, theaters, stage performance 18 22 28 23
Visiting museums, or art exhibits 21 22 18 19
Going to store events (e.g. store opening, collaborations events, pop-up stores) 18 19 17 16
Attending sharing events of personal experience, knowledge, books, etc. 17 20 23 14
Outdoor movie night/event 21 18 16 12
Walking tours 11 11 14 9
US
  24W1 24W2 25W1 25W2
Watching TV/movies at home 56 57 55 57
Shopping 45 47 42 39
Watching movies in a cinema 33 34 35 30
Going to concerts, shows, theaters, stage performance 25 24 22 27
Visiting theme parks (e.g. Disney, Universal Studio, LEGO Land, Ocean parks) 20 22 21 23
Going to store events (e.g. store opening, collaborations events, pop-up stores) 17 18 21 20
Outdoor movie night/event 18 19 18 16
Walking tours 16 12 15 15
Visiting museums, or art exhibits 14 14 14 12
Attending sharing events of personal experience, knowledge, books, etc. 13 15 13 16
KR
  24W1 24W2 25W1 25W2
Watching TV/movies at home 63 ↑ 60 59 52
Watching movies in a cinema 60 ↑ 53 54 47
Shopping 46 ↑ 43 42 37
Going to concerts, shows, theaters, stage performance 27 24 31 27
Visiting museums, or art exhibits 18 22 15 19
Attending sharing events of personal experience, knowledge, books, etc. 9 13 12 19 ↑
Going to store events (e.g. store opening, collaborations events, pop-up stores) 11 21 ↑ 15 18 ↑
Visiting theme parks (e.g. Disney, Universal Studio, LEGO Land, Ocean parks) 11 12 15 17
Outdoor movie night/event 7 6 9 11
Walking tours 6 7 9 9
JP
  Gen Z Millennials Gen X
Watching TV/movies at home 54 48 60
Watching movies in a cinema 40 47 67
Shopping 39 41 40
Going to concerts, shows, theaters, stage performance 32 23 27
Visiting theme parks (e.g. Disney, Universal Studio, LEGO Land, Ocean parks) 26 31 27
Going to store events (e.g. store opening, collaborations events, pop-up stores) 21 16 20
Visiting museums, or art exhibits 15 26 20
Outdoor movie night/event 9 8 7
Walking tours 8 8 7
Attending sharing events of personal experience, knowledge, books, etc. 5 10 -
Synthesized cross-market observations DRAFT
  • Cinema made a dramatic Chinese comeback. 51% (↑, +11) watching movies in a cinema — leading all other markets (US 30%, Japan 40%, Korea 47%). Post-pandemic theatrical experiences are more back-to-normal in China than the US.
  • Shopping-as-entertainment is growing everywhere except Korea. China 44% (↑, +11), US 39%, Japan 39%, Korea 37%. Retail experience is functioning as cultural consumption for Gen Z.
  • Live performance attendance is highest in Japan (32%) — concerts, shows, theaters. Matches Japan's entertainment-service spending priority.
  • Museums and art exhibits lead in China (19%) and Korea (19%). US and Japan sit slightly below. Chinese and Korean museums have made themselves more Gen Z-relevant this cycle.
Q.36

Socializing

What are some activities to socialize and connect with others that you did the most in the past 6 months?

BASE · Among Gen Z (15-29) | Answer Selections <= 3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Go to restaurants/bars
CN
41
US
32
KR
40
JP
41
Shopping together
CN
38
US
37
KR
27
JP
47
Playing video games with friends
CN
36 ↑
US
42 ↑
KR
31 ↑
JP
25
Go to coffee shops
CN
33 ↑
US
26
KR
41
JP
40 ↑
Going to park / picnic together
CN
27
US
23
KR
20
JP
15
Social events with people of shared traits/features, e.g. MBTI theme social / i人聚会
CN
19
US
KR
JP
Go to museums or exhibits together
CN
15
US
12
KR
15 ↑
JP
12
Hosting friends and make drinks at home / Home bars 家庭酒馆
CN
15
US
KR
JP
Neighborhood events or activities
CN
15
US
12
KR
11
JP
6
Playing board game at home/friends’ home or at boardgame bars (e.g. werewolf, murder mystery, 跑团)
CN
14
US
KR
21 ↑
JP
Volunteering
CN
8
US
9
KR
5
JP
6
Social events with fellow pet owners
CN
6
US
9
KR
8
JP
7
Hosting friends and make drinks at home / Home bars
CN
US
26
KR
15 ↑
JP
4
Playing board game at home/friends’ home or at boardgame bars
CN
US
22
KR
JP
21
Social events with people of shared traits/features
CN
US
17
KR
JP
Social events with people of shared traits/features, e.g. MBTI theme social
CN
US
KR
13
JP
5
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Go to restaurants/bars 33 33 36 41
Shopping together 38 35 35 38
Playing video games with friends 25 27 26 36 ↑
Go to coffee shops 27 28 23 33 ↑
Going to park / picnic together 30 31 31 27
Social events with people of shared traits/features, e.g. MBTI theme social / i人聚会 20 19 19 19
Go to museums or exhibits together 17 19 15 15
Hosting friends and make drinks at home / Home bars 家庭酒馆 14 19 19 15
Neighborhood events or activities 12 13 13 15
Playing board game at home/friends’ home or at boardgame bars (e.g. werewolf, murder mystery, 跑团) 17 17 23 ↑ 14
Volunteering 10 11 11 8
Social events with fellow pet owners 10 13 ↑ 7 6
US
  24W1 24W2 25W1 25W2
Playing video games with friends 35 38 33 42 ↑
Shopping together 40 40 32 37
Go to restaurants/bars 34 43 ↑ 38 32
Go to coffee shops 28 24 28 26
Hosting friends and make drinks at home / Home bars 26 24 25 26
Going to park / picnic together 22 23 30 ↑ 23
Playing board game at home/friends’ home or at boardgame bars 22 18 21 22
Social events with people of shared traits/features 18 18 19 17
Neighborhood events or activities 15 14 10 12
Go to museums or exhibits together 9 8 12 12
Volunteering 13 11 11 9
Social events with fellow pet owners 10 12 14 9
KR
  24W1 24W2 25W1 25W2
Go to coffee shops 57 ↑ 48 48 41
Go to restaurants/bars 53 ↑ 48 39 40
Playing video games with friends 21 24 24 31 ↑
Shopping together 30 30 31 27
Playing board game at home/friends’ home or at boardgame bars (e.g. werewolf, murder mystery, 跑团) 16 13 15 21 ↑
Going to park / picnic together 26 23 29 20
Go to museums or exhibits together 9 16 ↑ 12 15 ↑
Hosting friends and make drinks at home / Home bars 6 10 12 ↑ 15 ↑
Social events with people of shared traits/features, e.g. MBTI theme social 13 18 19 13
Neighborhood events or activities 11 11 10 11
Social events with fellow pet owners 6 6 7 8
Volunteering 5 8 5 5
JP
  Gen Z Millennials Gen X
Shopping together 47 43 50
Go to restaurants/bars 41 50 50
Go to coffee shops 40 ↑ 25 63
Playing video games with friends 25 17 25
Playing board game at home/friends’ home or at boardgame bars 21 12 6
Going to park / picnic together 15 17 38
Go to museums or exhibits together 12 10 6
Social events with fellow pet owners 7 13 6
Neighborhood events or activities 6 17 -
Volunteering 6 5 -
Social events with people of shared traits/features, e.g. MBTI theme social 5 12 6
Hosting friends and make drinks at home / Home bars 4 12 -
Synthesized cross-market observations DRAFT
  • Gaming with friends is the defining new social format. China 36% (↑, +10), US 42% (↑, +9), Korea 31% (↑, +7). Only Japan is flat (25%). Gaming has graduated from niche hobby to mainstream socialization in three of four markets.
  • Restaurants and bars lead the dominant form in China (41%), Korea (40%), Japan (41%) — US lags (32%, -6). Food-centric socialization is the Asian pattern; the US is more diffuse.
  • Coffee shops are growing rapidly in China (+10, ↑) and Japan (40%, ↑). Korea remains the coffee-shop-first market (41%). Coffee culture is cementing across East Asia as a third-place social infrastructure.
  • Home socializing (hosting friends for drinks) is a US pattern (26%) — more than Korea (15%) or Japan (4%). Matches US comfort with entertaining at home over going out.
  • Board games are a Korean and US pattern (21% KR ↑, 22% US). Small but growing — low-cost social formats gaining traction.
Q.37

Self-Development Activities

What are some activities for self-development that you did the most in the past 6 months?

BASE · Among Gen Z (15-29) | Answer Selections <= 3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Learning a new skill (e.g. instrument, driving, painting)
CN
41 ↑
US
48
KR
35
JP
41
Applying a new tool to manage knowledge and information (e.g. Notion)
CN
38 ↑
US
32 ↑
KR
28 ↑
JP
22
Reading books
CN
37
US
35
KR
41
JP
43
Enrolling in online courses
CN
32
US
31
KR
24
JP
18
Attending forums, speeches, lectures after school/work
CN
23
US
17
KR
17
JP
13
Learning or studying together with a buddy/friend
CN
20
US
20
KR
25
JP
24
Reading magazines, articles, digital or paper form
CN
17
US
24
KR
25 ↑
JP
23
Attending short-term camps (e.g. coding camp)
CN
16
US
17
KR
16 ↑
JP
10
Weekend/Night school
CN
12
US
19
KR
9
JP
9
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Learning a new skill (e.g. instrument, driving, painting) 43 ↑ 40 32 41 ↑
Applying a new tool to manage knowledge and information (e.g. Notion) 22 25 27 38 ↑
Reading books 41 45 ↑ 36 37
Enrolling in online courses 28 29 31 32
Attending forums, speeches, lectures after school/work 22 25 24 23
Learning or studying together with a buddy/friend 21 25 30 ↑ 20
Reading magazines, articles, digital or paper form 26 ↑ 20 25 ↑ 17
Attending short-term camps (e.g. coding camp) 17 19 17 16
Weekend/Night school 11 12 16 12
US
  24W1 24W2 25W1 25W2
Learning a new skill (e.g. instrument, driving, painting) 51 52 49 48
Reading books 47 ↑ 45 ↑ 45 ↑ 35
Applying a new tool to manage knowledge and information (e.g. Notion) 21 29 23 32 ↑
Enrolling in online courses 20 25 28 31
Reading magazines, articles, digital or paper form 23 25 27 24
Learning or studying together with a buddy/friend 33 ↑ 23 29 20
Weekend/Night school 13 15 15 19
Attending forums, speeches, lectures after school/work 17 19 21 17
Attending short-term camps (e.g. coding camp) 16 16 14 17
KR
  24W1 24W2 25W1 25W2
Reading books 49 51 ↑ 48 41
Learning a new skill (e.g. instrument, driving, painting) 31 39 36 35
Applying a new tool to manage knowledge and information (e.g. Notion) 17 25 ↑ 24 28 ↑
Learning or studying together with a buddy/friend 25 21 25 25
Reading magazines, articles, digital or paper form 22 24 ↑ 15 25 ↑
Enrolling in online courses 32 32 30 24
Attending forums, speeches, lectures after school/work 13 13 11 17
Attending short-term camps (e.g. coding camp) 9 8 8 16 ↑
Weekend/Night school 9 6 8 9
JP
  Gen Z Millennials Gen X
Reading books 43 42 67
Learning a new skill (e.g. instrument, driving, painting) 41 40 33
Learning or studying together with a buddy/friend 24 23 8
Reading magazines, articles, digital or paper form 23 42 25
Applying a new tool to manage knowledge and information (e.g. Notion) 22 19 -
Enrolling in online courses 18 19 17
Attending forums, speeches, lectures after school/work 13 19 -
Attending short-term camps (e.g. coding camp) 10 9 -
Weekend/Night school 9 16 -
Synthesized cross-market observations DRAFT
  • Learning a new skill is the universal top activity — 35–48%. US leads (48%), China rebounded strongly (+9). A cross-cultural baseline: Gen Z everywhere actively picking up new practical skills.
  • Knowledge-management tools made the biggest wave-on-wave leap in China (+11, ↑) and US (+9, ↑). Notion/Obsidian-style tools have crossed into mainstream self-development behavior — not just productivity.
  • Reading books remains near 35–43% in all markets — steady, widely-held. Notably Korea saw a -7 this wave while Japan holds 43%.
  • Short-term camps are rising in Korea (+8, ↑) — distinctive pattern, points to structured group learning preference.
Q.38

Whether Part of Groups

Are you part of the groups listed below outside your regular job or school?

BASE · Among Gen Z (15-29) | Multiple Answers | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Cycling groups
CN
25
US
14 ↑
KR
7 ↑
JP
6
Groups of certain brands (e.g. car brands, sports brands)
CN
22
US
28 ↑
KR
JP
13
Brands hosted beverage & alcohol related groups (e.g. tasting club)
CN
18
US
KR
16 ↑
JP
9
Brands hosted art & craft related groups (e.g. hand craft club)
CN
17
US
25 ↑
KR
13 ↑
JP
9
Basketball group
CN
16
US
24
KR
8
JP
7 ↑
Photography clubs 摄影爱好者社团
CN
14
US
KR
JP
Camping club 户外露营俱乐部
CN
13
US
KR
JP
Running groups
CN
12
US
21 ↑
KR
13
JP
16
Film clubs 电影爱好者俱乐部
CN
12
US
KR
JP
Book clubs
CN
12
US
13
KR
9
JP
5
Soccer group
CN
12
US
23 ↑
KR
15
JP
12
Animation club 二次元/动漫爱好者社团
CN
11
US
KR
JP
Brands’ VIP exclusive premium clubs
CN
11
US
13
KR
8 ↑
JP
5
Groups for sharing personal experience, information or knowledge that meet regularly (e.g. monthly guest speaker)
CN
9
US
KR
7
JP
4
Skateboarding group
CN
8
US
12 ↑
KR
7 ↑
JP
3
Fan club (of celebrities)
CN
7
US
13 ↑
KR
11
JP
7
Dance clubs 舞蹈社
CN
7
US
KR
JP
Cos play
CN
7
US
10
KR
5 ↑
JP
3
Rock climbing
CN
7
US
11
KR
6
JP
3
Board game groups
CN
6
US
13 ↑
KR
9 ↑
JP
4
Single club 单身俱乐部
CN
5
US
KR
JP
Music band自己组建的乐队
CN
4
US
KR
JP
Singing clubs 合唱团
CN
4
US
KR
JP
Ultimate frisbee
CN
3
US
9 ↑
KR
5 ↑
JP
3
Flag football
CN
3
US
20 ↑
KR
7 ↑
JP
3
At least one group of interest
CN
53
US
KR
JP
At least one sports group
CN
50
US
65 ↑
KR
39 ↑
JP
34
At least one brand group
CN
43
US
KR
JP
26
Brands hosted beverage & alcohol related groups
CN
US
27 ↑
KR
JP
Music band
CN
US
15
KR
10
JP
9 ↑
Film clubs
CN
US
14 ↑
KR
12
JP
6
Camping club
CN
US
13 ↑
KR
6
JP
4
Photography clubs
CN
US
12 ↑
KR
7
JP
3
Singing clubs
CN
US
11 ↑
KR
8
JP
3
Dance clubs
CN
US
11
KR
4
JP
3
Groups for sharing personal experience, information or knowledge that meet regularly
CN
US
11
KR
JP
Animation club
CN
US
11
KR
9
JP
7
Single club
CN
US
9
KR
4
JP
2
At least one group of hobbies
CN
US
63 ↑
KR
51 ↑
JP
36 ↑
At least one brand related group
CN
US
58 ↑
KR
36 ↑
JP
Groups of certain brands
CN
US
KR
17 ↑
JP
Others
CN
US
KR
JP
2
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Cycling groups 29 26 23 25
Groups of certain brands (e.g. car brands, sports brands) 29 ↑ 24 22 22
Brands hosted beverage & alcohol related groups (e.g. tasting club) 22 ↑ 14 16 18
Brands hosted art & craft related groups (e.g. hand craft club) 20 18 18 17
Basketball group 22 ↑ 16 18 16
Photography clubs 摄影爱好者社团 18 ↑ 13 14 14
Camping club 户外露营俱乐部 15 13 12 13
Running groups 13 13 10 12
Film clubs 电影爱好者俱乐部 17 ↑ 11 11 12
Book clubs 12 11 9 12
Soccer group 9 8 9 12
Animation club 二次元/动漫爱好者社团 8 9 8 11
Brands’ VIP exclusive premium clubs 15 12 13 11
Groups for sharing personal experience, information or knowledge that meet regularly (e.g. monthly guest speaker) 11 11 9 9
Skateboarding group 11 7 9 8
Fan club (of celebrities) 11 9 10 7
Dance clubs 舞蹈社 7 8 6 7
Cos play 6 7 8 7
Rock climbing 9 6 9 7
Board game groups 10 ↑ 7 6 6
Single club 单身俱乐部 7 5 5 5
Music band自己组建的乐队 7 6 7 4
Singing clubs 合唱团 8 6 8 4
Ultimate frisbee 5 4 6 3
Flag football 3 3 5 3
At least one group of interest 62 ↑ 57 53 53
At least one sports group 59 ↑ 55 ↑ 49 50
At least one brand group 51 ↑ 44 44 43
US
  24W1 24W2 25W1 25W2
Groups of certain brands (e.g. car brands, sports brands) 22 16 23 28 ↑
Brands hosted beverage & alcohol related groups 20 20 23 27 ↑
Brands hosted art & craft related groups (e.g. hand craft club) 18 18 21 25 ↑
Basketball group 18 21 20 24
Soccer group 16 14 15 23 ↑
Running groups 12 13 21 ↑ 21 ↑
Flag football 15 11 13 20 ↑
Music band 14 13 16 15
Cycling groups 9 8 10 14 ↑
Film clubs 9 9 11 14 ↑
Book clubs 13 11 14 13
Camping club 12 7 9 13 ↑
Brands’ VIP exclusive premium clubs 10 10 13 13
Board game groups 8 6 9 13 ↑
Fan club (of celebrities) 8 6 9 13 ↑
Photography clubs 8 8 8 12 ↑
Skateboarding group 9 5 8 12 ↑
Singing clubs 10 8 7 11 ↑
Dance clubs 11 8 10 11
Groups for sharing personal experience, information or knowledge that meet regularly 9 8 10 11
Animation club 9 7 10 11
Cos play 7 6 8 10
Rock climbing 10 8 9 11
Single club 7 8 8 9
Ultimate frisbee 6 5 8 9 ↑
At least one group of hobbies 57 49 57 63 ↑
At least one sports group 53 49 58 65 ↑
At least one brand related group 44 41 51 ↑ 58 ↑
KR
  24W1 24W2 25W1 25W2
Groups of certain brands 9 10 10 17 ↑
Brands hosted beverage & alcohol related groups (e.g. tasting club) 9 12 12 16 ↑
Soccer group 13 13 12 15
Running groups 10 12 13 13
Brands hosted art & craft related groups (e.g. hand craft club) 9 12 13 ↑ 13 ↑
Film clubs 12 11 9 12
Fan club (of celebrities) 10 11 13 11
Music band 8 7 8 10
Animation club 7 8 10 9
Book clubs 6 8 8 9
Board game groups 6 5 7 9 ↑
Singing clubs 8 6 8 8
Basketball group 5 8 8 8
Brands’ VIP exclusive premium clubs 4 7 ↑ 6 ↑ 8 ↑
Cycling groups 4 5 7 ↑ 7 ↑
Photography clubs 5 5 5 7
Groups for sharing personal experience, information or knowledge that meet regularly (e.g. monthly guest speaker) 5 6 5 7
Skateboarding group 3 4 4 7 ↑
Flag football 3 3 4 7 ↑
Camping club 7 6 6 6
Rock climbing 4 5 5 6
Ultimate frisbee 2 4 4 5 ↑
Cos play 2 3 3 5 ↑
Dance clubs 5 5 5 4
Single club 2 4 ↑ 3 4
At least one group of hobbies 45 46 47 51 ↑
At least one sports group 30 33 34 39 ↑
At least one brand related group 23 28 ↑ 28 ↑ 36 ↑
JP
  Gen Z Millennials Gen X
Running groups 16 16 13
Groups of certain brands (e.g. car brands, sports brands) 13 15 10
Soccer group 12 13 9
Music band 9 ↑ 5 4
Brands hosted art & craft related groups (e.g. hand craft club) 9 13 6
Brands hosted beverage & alcohol related groups (e.g. tasting club) 9 10 3
Basketball group 7 ↑ 10 -
Animation club 7 9 3
Fan club (of celebrities) 7 7 3
Cycling groups 6 9 11
Film clubs 6 9 6
Book clubs 5 7 4
Brands’ VIP exclusive premium clubs 5 10 4
Groups for sharing personal experience, information or knowledge that meet regularly (e.g. monthly guest speaker) 4 6 1
Camping club 4 6 6
Board game groups 4 6 1
Skateboarding group 3 5 1
Rock climbing 3 3 -
Flag football 3 2 -
Ultimate frisbee 3 3 1
Dance clubs 3 4 3
Photography clubs 3 3 3
Singing clubs 3 4 -
Cos play 3 3 -
Others 2 3 1
Single club 2 2 -
At least one group of hobbies 36 ↑ 33 20
At least one sports group 34 36 29
At least one brand group 26 31 19
Synthesized cross-market observations DRAFT
  • US Gen Z shows the strongest branded-group affiliation growth — brand-hosted groups (28% ↑), running (21% ↑), book clubs (13%), basketball (24%). Multiple significant ↑ flags suggest US Gen Z is actively joining brand-community infrastructure in a way peers aren't.
  • China's cycling groups (25%) lead all markets — tracks with biking lifestyle data and the outdoor/leisure emphasis.
  • Korea shows targeted growth in brand-hosted interest groups (tasting clubs 16% ↑, craft clubs 13% ↑, skateboard 7% ↑). Korean Gen Z is experimenting with brand-hosted communities at the margins.
  • Japan has the flattest group-participation profile. Most categories in single digits. Community participation is a more solitary or informal affair; brand-hosted formats have less traction.
Q.39

Activities Aspire to Do More

What are some activities that you aspire to do more in the coming 6 months?

BASE · Among Gen Z (15-29) | Answer Selections <= 5 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Exercise, overall health management (e.g. jogging, walking, strength training)
CN
47 ↑
US
39
KR
40
JP
24
Travel somewhere for fun, not for business
CN
41 ↑
US
31
KR
23
JP
29
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts)
CN
37
US
37
KR
34
JP
29
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends)
CN
37
US
41
KR
31
JP
36 ↑
Self-development activities (e.g. reading, learning a new skill)
CN
36
US
34
KR
44
JP
25
Resting, not doing much or doing less
CN
32
US
20
KR
32
JP
35
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee)
CN
30
US
36
KR
24
JP
20
Sports (e.g. basketball, soccer, skateboarding)
CN
25
US
32 ↑
KR
22 ↑
JP
20
Visiting places that recommend by friends or social media (打卡)
CN
13
US
KR
JP
Visiting places that recommend by friends or social media
CN
US
30 ↑
KR
21
JP
15
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Exercise, overall health management (e.g. jogging, walking, strength training) 42 ↑ 45 ↑ 36 47 ↑
Travel somewhere for fun, not for business 31 31 31 41 ↑
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts) 31 36 32 37
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends) 33 37 33 37
Self-development activities (e.g. reading, learning a new skill) 35 39 36 36
Resting, not doing much or doing less 29 35 30 32
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee) 29 31 28 30
Sports (e.g. basketball, soccer, skateboarding) 21 21 19 25
Visiting places that recommend by friends or social media (打卡) 22 ↑ 19 ↑ 19 ↑ 13
US
  24W1 24W2 25W1 25W2
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends) 43 43 40 41
Exercise, overall health management (e.g. jogging, walking, strength training) 46 ↑ 48 ↑ 45 ↑ 39
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts) 41 37 33 37
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee) 41 37 38 36
Self-development activities (e.g. reading, learning a new skill) 42 45 ↑ 39 34
Sports (e.g. basketball, soccer, skateboarding) 28 27 32 ↑ 32 ↑
Travel somewhere for fun, not for business 35 35 33 31
Visiting places that recommend by friends or social media 26 23 27 30 ↑
Resting, not doing much or doing less 21 24 ↑ 19 20
KR
  24W1 24W2 25W1 25W2
Self-development activities (e.g. reading, learning a new skill) 54 ↑ 51 ↑ 46 44
Exercise, overall health management (e.g. jogging, walking, strength training) 49 ↑ 49 ↑ 43 40
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts) 40 ↑ 38 36 34
Resting, not doing much or doing less 42 ↑ 42 ↑ 39 ↑ 32
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends) 36 ↑ 32 31 31
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee) 25 22 24 24
Travel somewhere for fun, not for business 31 ↑ 33 ↑ 29 ↑ 23
Sports (e.g. basketball, soccer, skateboarding) 23 ↑ 19 17 22 ↑
Visiting places that recommend by friends or social media 17 21 21 ↑ 21
JP
  Gen Z Millennials Gen X
Socializing, connecting with others (e.g. going to restaurants/bars/coffee places with friends) 36 ↑ 27 23
Resting, not doing much or doing less 35 35 39
Entertainment, arts, culture related activities (e.g. watching movies, visiting museums, going to concerts) 29 34 29
Travel somewhere for fun, not for business 29 31 31
Self-development activities (e.g. reading, learning a new skill) 25 23 21
Exercise, overall health management (e.g. jogging, walking, strength training) 24 31 24
Outdoor activities (those done outside, e.g. hiking, camping, ultimate frisbee) 20 23 13
Sports (e.g. basketball, soccer, skateboarding) 20 19 14
Visiting places that recommend by friends or social media 15 16 9
Synthesized cross-market observations DRAFT
  • Chinese Gen Z shows the largest pent-up exercise aspiration (47%, ↑, +11) — already actively exercising, still wanting more. A genuine priority with room to deepen engagement.
  • Travel aspiration is a Chinese outlier (41%, ↑, +10). Gap between actual travel behavior (29%) and aspirational (41%) suggests unmet demand — likely gated by cost or time rather than interest.
  • Japan's aspiration profile is anchored in social + rest — socializing 36% (↑), resting 35%, self-direction continues. Few aspirational activities push past 35%; the profile is recovery-oriented.
  • Korean Gen Z's top aspiration is self-development (44%) — higher than any exercise or social category. Matches the "personal development" focus priority (37%). Koreans aspiring upward through skill-building stays consistent across cuts of the data.
Section

Engagement

All 4 markets · 25W2 latest-wave Gen Z
Q.40

Categories Purchased in the past 6 Months (S6)

In the past 6 months, which of the categories below have you purchased for yourself to use or consume?

BASE · Among Gen Z (15-29) | Multiple Answers | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Nondurable goods
CN
100
US
100
KR
100
JP
100
Food/groceries
CN
100
US
100
KR
100
JP
99
Clothing
CN
79
US
75
KR
73
JP
72
Beverage, not including alcohol
CN
75 ↑
US
59
KR
54
JP
80
Footwear
CN
71
US
59 ↑
KR
60
JP
41
Skincare products
CN
67 ↑
US
61 ↑
KR
63
JP
67
Haircare products
CN
63 ↑
US
59
KR
50
JP
57
Alcohol
CN
50 ↑
US
54
KR
45
JP
45
Supplements/nutritional support (e.g. vitamins, minerals)
CN
46 ↑
US
KR
JP
Makeup products
CN
37
US
46 ↑
KR
52
JP
56
Fragrances
CN
34 ↑
US
59 ↑
KR
36
JP
27
Durable goods
CN
81
US
89 ↑
KR
75 ↑
JP
69
Personal tech and entertainment products (e.g. smartphones, computers/laptops/tablets, VR sets, TVs/Home Cinema, etc.)
CN
69 ↑
US
KR
JP
Health and beauty tech products (e.g. wearables, hairdryers, hair curlers, electric massagers, etc.)
CN
46
US
KR
JP
Home appliances (e.g. fridge, washing machine, dishwasher, water purifiers, smart locks, etc.)
CN
40 ↑
US
KR
JP
Jewelry and watch
CN
29 ↑
US
38
KR
19
JP
19
Cars
CN
13 ↑
US
15
KR
8 ↑
JP
12
Services
CN
77
US
88 ↑
KR
82
JP
77
Entertainment related (e.g. membership fees, movies, concerts)
CN
63 ↑
US
58
KR
61
JP
61
Finance products/services (e.g. banking, insurance)
CN
37 ↑
US
34 ↑
KR
39
JP
28
Healthcare products
CN
31 ↑
US
45
KR
29
JP
36
Education programs / online courses
CN
27
US
32 ↑
KR
28
JP
16
Experiences
CN
70
US
68 ↑
KR
68
JP
72
Travel / vacations
CN
54 ↑
US
32
KR
54
JP
65
Sports/exercise activity related (e.g. gym membership, exercise program/APPs, etc.)
CN
49
US
KR
38
JP
28
Total
CN
1081 ↑
US
1089
KR
985
JP
966
Supplements/nutritional support
CN
US
46 ↑
KR
44
JP
37
Personal tech and entertainment products
CN
US
61
KR
52 ↑
JP
43
Health and beauty tech products
CN
US
57 ↑
KR
48
JP
38
Home appliances
CN
US
42
KR
33 ↑
JP
39
Sports/exercise activity related
CN
US
56 ↑
KR
JP
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Nondurable goods 100 100 100 100
Food/groceries 100 100 100 100
Clothing 86 ↑ 77 79 79
Beverage, not including alcohol 78 ↑ 67 65 75 ↑
Footwear 74 68 71 71
Skincare products 57 55 56 67 ↑
Haircare products 54 50 53 63 ↑
Alcohol 40 38 30 50 ↑
Supplements/nutritional support (e.g. vitamins, minerals) 34 44 ↑ 37 46 ↑
Makeup products 34 31 31 37
Fragrances 25 26 23 34 ↑
Durable goods 82 88 ↑ 78 81
Personal tech and entertainment products (e.g. smartphones, computers/laptops/tablets, VR sets, TVs/Home Cinema, etc.) 68 ↑ 70 ↑ 61 69 ↑
Health and beauty tech products (e.g. wearables, hairdryers, hair curlers, electric massagers, etc.) 43 47 42 46
Home appliances (e.g. fridge, washing machine, dishwasher, water purifiers, smart locks, etc.) 40 ↑ 35 32 40 ↑
Jewelry and watch 28 ↑ 27 ↑ 22 29 ↑
Cars 12 ↑ 13 ↑ 9 13 ↑
Services 81 ↑ 84 ↑ 71 77
Entertainment related (e.g. membership fees, movies, concerts) 59 66 ↑ 56 63 ↑
Finance products/services (e.g. banking, insurance) 32 ↑ 37 ↑ 27 37 ↑
Healthcare products 33 ↑ 31 ↑ 20 31 ↑
Education programs / online courses 25 28 21 27
Experiences 65 73 72 70
Travel / vacations 47 47 49 54 ↑
Sports/exercise activity related (e.g. gym membership, exercise program/APPs, etc.) 46 56 ↑ 49 49
Total 1017 ↑ 1014 ↑ 935 1081 ↑
US
  24W1 24W2 25W1 25W2
Nondurable goods 100 100 100 100
Food/groceries 99 100 100 100
Clothing 75 78 76 75
Skincare products 54 57 54 61 ↑
Fragrances 44 50 ↑ 53 ↑ 59 ↑
Beverage, not including alcohol 60 70 ↑ 60 59
Haircare products 56 64 59 59
Footwear 52 58 ↑ 55 59 ↑
Alcohol 44 50 54 54
Makeup products 41 40 42 46 ↑
Supplements/nutritional support 35 44 ↑ 45 ↑ 46 ↑
Durable goods 86 84 89 ↑ 89 ↑
Personal tech and entertainment products 56 57 59 61
Health and beauty tech products 52 51 56 ↑ 57 ↑
Home appliances 40 43 46 42
Jewelry and watch 34 33 40 ↑ 38
Cars 16 17 15 15
Services 79 81 87 ↑ 88 ↑
Entertainment related (e.g. membership fees, movies, concerts) 53 58 56 58
Healthcare products 43 45 49 45
Finance products/services (e.g. banking, insurance) 27 34 ↑ 36 ↑ 34 ↑
Education programs / online courses 27 26 29 32 ↑
Experiences 60 61 69 ↑ 68 ↑
Sports/exercise activity related 44 44 52 ↑ 56 ↑
Travel / vacations 38 ↑ 37 ↑ 38 ↑ 32
Total 989 1053 1071 1089
KR
  24W1 24W2 25W1 25W2
Nondurable goods 99 100 100 100
Food/groceries 97 100 98 100
Clothing 73 75 72 73
Skincare products 64 68 64 63
Footwear 55 60 55 60
Beverage, not including alcohol 61 58 57 54
Makeup products 55 54 54 52
Haircare products 45 53 49 50
Alcohol 49 58 ↑ 49 45
Supplements/nutritional support 41 52 ↑ 44 44
Fragrances 32 36 33 36
Durable goods 69 73 72 75 ↑
Personal tech and entertainment products 45 53 ↑ 47 52 ↑
Health and beauty tech products 46 48 46 48
Home appliances 24 36 ↑ 25 33 ↑
Jewelry and watch 16 17 17 19
Cars 8 ↑ 11 ↑ 4 8 ↑
Services 81 81 79 82
Entertainment related (e.g. membership fees, movies, concerts) 56 59 56 61
Finance products/services (e.g. banking, insurance) 45 52 ↑ 41 39
Healthcare products 27 33 ↑ 27 29
Education programs / online courses 29 26 26 28
Experiences 66 72 ↑ 66 68
Travel / vacations 50 62 ↑ 53 54
Sports/exercise activity related (e.g. gym membership, exercise program/APPs, etc.) 36 37 34 38
Total 952 1048 951 985
JP
  Gen Z Millennials Gen X
Nondurable goods 100 100 100
Food/groceries 99 100 100
Beverage, not including alcohol 80 90 ↑ 87
Clothing 72 85 ↑ 86 ↑
Skincare products 67 77 ↑ 69
Haircare products 57 74 ↑ 64
Makeup products 56 61 ↑ 47
Alcohol 45 69 ↑ 74 ↑
Footwear 41 53 ↑ 54 ↑
Supplements/nutritional support 37 59 ↑ 53 ↑
Fragrances 27 41 ↑ 21
Durable goods 69 84 ↑ 67
Personal tech and entertainment products 43 54 ↑ 53
Home appliances 39 58 ↑ 46
Health and beauty tech products 38 47 ↑ 33
Jewelry and watch 19 27 ↑ 13
Cars 12 15 4
Services 77 82 77
Entertainment related (e.g. membership fees, movies, concerts) 61 61 54
Healthcare products 36 51 ↑ 49 ↑
Finance products/services (e.g. banking, insurance) 28 43 ↑ 37
Education programs / online courses 16 16 10
Experiences 72 79 ↑ 73
Travel / vacations 65 75 ↑ 71
Sports/exercise activity related (e.g. gym membership, exercise program/APPs, etc.) 28 31 20
Total 966 1186 ↑ 1046
Synthesized cross-market observations DRAFT
  • China's broad-based spending recovery is unique to Gen Z there. Millennials and Gen X don't show similar recovery. Total category breadth jumped +146 points. The rebound is concentrated in Chinese Gen Z specifically.
  • Alcohol purchases doubled in China this wave (50%, ↑, +20) — the single largest category swing anywhere. Coherent with the premiumization story in the brand data (Royal Salute, Remy Martin, Glenfiddich all rising).
  • Japanese Gen Z purchase across fewer categories than any other market — prioritizing daily essentials (food/groceries 99%, beverages 80%) and experiential (travel 65%) while cutting durable goods (69%). A selective consumption posture distinct from the other three markets.
  • Fragrance is a US and Chinese growth story. China 34% (↑, +11), US 59% (↑, +6). Korea 36%, Japan 27% lag behind. Part of the "personal care and expression" US growth pattern.
  • Korea's consumption is recovering from a sharp 25W1 contraction (tied to political crisis). Lifestyle/experience categories held best: tech, auto, entertainment — which absorb political-economic anxiety better than consumables.
Q.41

Categories to Spend More on

Now please take into account of the context of the economy. If you’re to save some costs on shopping for your everyday life, which categories would you still splurge?

BASE · Among Gen Z (15-29) | Multiple Answers | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Nondurable goods
CN
62
US
62
KR
55
JP
43
Food/groceries
CN
32 ↑
US
23
KR
17 ↑
JP
17
Clothing
CN
20
US
20
KR
19
JP
11
Skincare products
CN
17
US
13
KR
15 ↑
JP
8
Supplements/nutritional support
CN
14
US
11
KR
10
JP
5
Footwear
CN
12
US
13
KR
10
JP
4
Beverage, not including alcohol
CN
11
US
10
KR
6
JP
7
Haircare products
CN
10
US
9
KR
9
JP
5
Alcohol
CN
8
US
13
KR
7
JP
5
Fragrances
CN
7
US
11
KR
7
JP
4
Makeup products
CN
7
US
9
KR
11
JP
9
Luxury/Designer/Premium fashion brands
CN
5
US
6
KR
3
JP
3
Experiences
CN
32
US
29
KR
26
JP
26
Travel / vacations
CN
17
US
13
KR
14
JP
17
Sports activity related (e.g. gym membership, exercise program/APPs, etc.)
CN
13
US
KR
JP
6
Dining out at restaurants & bars
CN
12
US
10
KR
8
JP
10
Durable goods
CN
30
US
37
KR
28
JP
19
Personal tech and entertainment products
CN
18
US
17
KR
12
JP
7
Health and beauty tech products
CN
11
US
14 ↑
KR
8
JP
Jewelry and watch
CN
6
US
10
KR
5
JP
4
Home appliances
CN
8
US
11
KR
8
JP
6
Cars
CN
5
US
7
KR
5
JP
4
Services
CN
34
US
41 ↑
KR
32
JP
23
Entertainment related (e.g. membership fees, movies, concerts)
CN
13
US
15
KR
12
JP
13 ↑
Finance products/services (e.g. banking, insurance)
CN
13 ↑
US
13
KR
11
JP
7
Education
CN
11
US
14
KR
11
JP
3
Healthcare products
CN
9
US
13
KR
8
JP
4
None of the above
CN
17 ↑
US
14
KR
17
JP
30
Sports activity related
CN
US
12
KR
8
JP
Health and beauty tech products (e.g. hairdryers, hair curlers, electric massagers, etc.)
CN
US
KR
JP
6
Total
CN
US
KR
JP
197
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Nondurable goods 64 66 60 62
Food/groceries 27 24 24 32 ↑
Clothing 22 21 20 20
Skincare products 16 16 14 17
Supplements/nutritional support 12 13 10 14
Footwear 15 15 13 12
Beverage, not including alcohol 12 12 13 11
Haircare products 10 12 10 10
Alcohol 7 8 9 8
Fragrances 6 5 7 7
Makeup products 9 9 9 7
Luxury/Designer/Premium fashion brands 8 ↑ 8 ↑ 5 5
Experiences 34 35 32 32
Travel / vacations 17 18 17 17
Sports activity related (e.g. gym membership, exercise program/APPs, etc.) 17 16 14 13
Dining out at restaurants & bars 10 10 11 12
Durable goods 35 37 35 30
Personal tech and entertainment products 18 18 20 18
Health and beauty tech products 11 13 12 11
Jewelry and watch 9 7 6 6
Home appliances 8 10 10 8
Cars 5 6 5 5
Services 31 35 31 34
Entertainment related (e.g. membership fees, movies, concerts) 13 15 14 13
Finance products/services (e.g. banking, insurance) 10 11 9 13 ↑
Education 11 12 12 11
Healthcare products 8 8 6 9
None of the above 13 10 17 ↑ 17 ↑
US
  24W1 24W2 25W1 25W2
Nondurable goods 63 59 64 62
Food/groceries 27 27 28 23
Clothing 24 27 ↑ 21 20
Footwear 15 ↑ 15 ↑ 10 13
Skincare products 14 12 13 13
Alcohol 11 10 13 13
Fragrances 10 11 13 11
Supplements/nutritional support 11 10 12 11
Beverage, not including alcohol 11 10 11 10
Makeup products 13 11 12 9
Haircare products 13 ↑ 14 ↑ 9 9
Luxury/Designer/Premium fashion brands 5 5 6 6
Services 40 ↑ 35 34 41 ↑
Entertainment related (e.g. membership fees, movies, concerts) 15 13 12 15
Education 14 12 12 14
Healthcare products 14 14 13 13
Finance products/services (e.g. banking, insurance) 11 11 9 13
Durable goods 36 34 34 37
Personal tech and entertainment products 14 16 14 17
Health and beauty tech products 13 10 10 14 ↑
Home appliances 11 14 13 11
Jewelry and watch 10 10 10 10
Cars 9 9 7 7
Experiences 33 30 28 29
Travel / vacations 17 15 14 13
Sports activity related 12 10 10 12
Dining out at restaurants & bars 14 15 12 10
None of the above 12 16 ↑ 13 14
KR
  24W1 24W2 25W1 25W2
Nondurable goods 56 53 51 55
Clothing 24 ↑ 18 16 19
Food/groceries 15 13 15 17 ↑
Skincare products 12 11 10 15 ↑
Makeup products 12 9 10 11
Supplements/nutritional support 14 ↑ 14 ↑ 13 10
Footwear 13 ↑ 9 7 10
Haircare products 8 8 6 9
Fragrances 9 ↑ 6 5 7
Alcohol 7 6 7 7
Beverage, not including alcohol 7 6 7 6
Luxury/Designer/Premium fashion brands 3 3 2 3
Services 37 ↑ 35 ↑ 30 32
Entertainment related (e.g. membership fees, movies, concerts) 15 14 11 12
Finance products/services (e.g. banking, insurance) 12 12 11 11
Education 11 10 10 11
Healthcare products 12 ↑ 9 ↑ 6 8
Experiences 33 ↑ 30 31 26
Travel / vacations 21 ↑ 20 ↑ 19 ↑ 14
Dining out at restaurants & bars 14 ↑ 8 11 ↑ 8
Sports activity related 8 9 7 8
Durable goods 27 27 24 28
Personal tech and entertainment products 12 12 10 12
Health and beauty tech products 10 ↑ 8 7 8
Home appliances 6 8 7 8
Jewelry and watch 6 5 4 5
Cars 5 5 7 5
None of the above 14 18 17 17
JP
  Gen Z Millennials Gen X
Nondurable goods 43 45 46
Food/groceries 17 17 13
Clothing 11 9 13
Makeup products 9 6 6
Skincare products 8 8 9
Beverage, not including alcohol 7 8 6
Alcohol 5 10 ↑ 10
Supplements/nutritional support 5 8 10
Haircare products 5 4 4
Footwear 4 3 -
Fragrances 4 2 1
Luxury/Designer/Premium fashion brands 3 6 -
Experiences 26 30 21
Travel / vacations 17 21 ↑ 10
Dining out at restaurants & bars 10 10 10
Sports activity related (e.g. gym membership, exercise program/APPs, etc.) 6 5 6
Services 23 21 21
Entertainment related (e.g. membership fees, movies, concerts) 13 ↑ 10 4
Finance products/services (e.g. banking, insurance) 7 9 10
Healthcare products 4 5 6
Education 3 5 3
Durable goods 19 21 16
Personal tech and entertainment products 7 9 6
Home appliances 6 10 9
Health and beauty tech products (e.g. hairdryers, hair curlers, electric massagers, etc.) 6 6 3
Cars 4 5 1
Jewelry and watch 4 5 1
None of the above 30 30 31
Total 197 210 171
Synthesized cross-market observations DRAFT
  • Japan has the highest "spend more on nothing" rate at 30% — nearly 2x every other market (CN 17%, US 14%, KR 17%). Japanese Gen Z is the most structurally conservative on splurge intent.
  • Food/groceries is the top splurge category in China (32%, ↑, +8) — Chinese Gen Z is protecting and expanding food spending under any budget pressure. Food is the anchor, not the sacrifice.
  • Services lead US splurge intent (41%, ↑, +7) — consistent with the US consumption profile around digital life, tech, and finance products/services.
  • Skincare is the Korean splurge growth (+5, ↑) — beauty's resilience in Korean Gen Z spending even under conservative overall budgets.
  • Experiences (travel, dining, sports) are holding steady across markets (26–32%) — the commonly-protected category everywhere except Japan.
Q.42

Top Alcohol Brands Within Social Circles

Among the alcohol that you purchased in the past 6 months, which brand do you feel is the top choice among your social circle?

BASE · Among Gen Z (21-29) Who Purchased Alcohol P6M | Single Answer | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Royal Salute
CN
12 ↑
US
2
KR
-
JP
2
Hennessy
CN
12
US
9
KR
2
JP
7
Glenfiddich
CN
10
US
5
KR
-
JP
2
Baileys
CN
9
US
6
KR
2
JP
Rémy Martin
CN
9
US
3
KR
-
JP
3
Martell
CN
8
US
5 ↑
KR
JP
Chivas Regal
CN
7
US
14 ↑
KR
2
JP
3
Absolut
CN
7
US
7
KR
6
JP
2
The Macallan
CN
5
US
1
KR
-
JP
7
Bacardi
CN
3
US
3
KR
-
JP
2
Jim Beam
CN
3
US
12
KR
44
JP
15
Tanqueray
CN
2
US
3
KR
-
JP
2
Yamazaki
CN
2
US
3
KR
9 ↑
JP
31
The Chuan
CN
2
US
KR
JP
Hibiki
CN
1
US
2
KR
6
JP
2
Johnnie Walker
CN
1
US
5
KR
20
JP
3
Smirnoff
CN
1
US
12
KR
-
JP
11
Havana Club
CN
1
US
3
KR
JP
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Royal Salute 6 3 5 12 ↑
Hennessy 25 ↑ 14 10 12
Glenfiddich 3 5 5 10
Baileys 8 5 10 9
Rémy Martin 7 6 3 9
Martell 6 12 14 8
Chivas Regal 9 9 5 7
Absolut 5 5 5 7
The Macallan 3 6 3 5
Bacardi 5 10 9 3
Jim Beam 1 1 - 3
Tanqueray 2 1 - 2
Yamazaki 1 5 3 2
The Chuan 1 3 - 2
Hibiki 7 ↑ 8 ↑ 16 ↑ 1
Johnnie Walker 6 - 5 1
Smirnoff 2 1 2 1
Havana Club 1 3 2 1
US
  24W1 24W2 25W1 25W2
Chivas Regal 7 3 9 14 ↑
Smirnoff 20 19 13 12
Jim Beam 20 ↑ 8 10 12
Hennessy 9 11 13 9
Absolut 6 4 8 7
Baileys 4 8 11 6
Johnnie Walker 2 2 7 5
Martell 5 ↑ - - 5 ↑
Glenfiddich 2 - 3 5
Bacardi 7 10 6 3
Havana Club 1 2 2 3
Rémy Martin 4 3 3 3
Tanqueray 1 5 1 3
Yamazaki - 1 1 3
Hibiki - 1 - 2
Royal Salute - 1 - 2
The Macallan 2 4 3 1
KR
  24W1 24W2 25W1 25W2
Jim Beam 34 31 38 44
Johnnie Walker 13 13 11 20
Yamazaki 2 1 4 9 ↑
Hibiki 10 11 17 6
Absolut 3 12 ↑ 3 6
Hennessy 6 ↑ 2 - 2
Chivas Regal 2 - 1 2
Baileys - 2 - 2
Royal Salute 6 6 3 -
The Macallan 3 2 - -
Glenfiddich 2 3 4 -
Tanqueray 2 1 1 -
Bacardi 1 1 1 -
Rémy Martin 1 - 1 -
Smirnoff - 1 1 -
JP
  Gen Z Millennials Gen X
Yamazaki 31 36 33
Jim Beam 15 19 13
Smirnoff 11 11 -
Hennessy 7 - -
The Macallan 7 - -
Rémy Martin 3 6 -
Chivas Regal 3 6 -
Johnnie Walker 3 3 -
Hibiki 2 8 27
Absolut 2 3 -
Glenfiddich 2 3 -
Royal Salute 2 - -
Tanqueray 2 - -
Bacardi 2 - -
Synthesized cross-market observations DRAFT
  • Premiumization toward Scotch is a cross-market 2025 theme. Chivas Regal surges in US (14%, ↑, +5), Royal Salute surges in China (12%, ↑, +7), Glenfiddich and Remy Martin grow in China (both +5 to +6). Two of the four major Gen Z markets are moving upmarket simultaneously.
  • Japan's Yamazaki (31%) is the single clearest home-brand anchor across any product category — 10x to 15x the other markets. A quiet national-pride signal for Japanese craftsmanship.
  • Korea's alcohol landscape is the least fragmented. Jim Beam leads at 44% — a value-forward, accessible whisky — with Johnnie Walker (20%) second. Reads as value + consistency over premiumization, contrasting with China/US.
  • Hibiki's collapse in China (-15) and Korea (-11) this wave is notable. Japanese whisky category dynamics are bifurcating by brand: Yamazaki ascending, Hibiki retreating.
  • Accessible mass brands (Smirnoff, Bacardi) are declining in most markets while premium Scotch and Japanese whisky grow — a clear category-level upmarket drift among Gen Z drinkers.
Q.43

Footwear Categories Purchased Past 6 Months

You mentioned you purchased footwear in the past 6 months. Which specific types did you purchase?

BASE · Among Gen Z (15-29) Who Purchased Footwear P6M | Single Answer | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Casual / lifestyle sneakers
CN
82
US
53
KR
65
JP
53
Performance / sports shoes (e.g. basketball, tennis, golf)
CN
38 ↑
US
35
KR
27 ↑
JP
15
Flats / Loafers / Oxford shoes
CN
22
US
22
KR
17
JP
12
Sandals / flip flops / slippers
CN
17
US
26
KR
10
JP
11
Shoes with for outdoor occasions, e.g. waterproof shoes, ankle protection
CN
16
US
KR
21 ↑
JP
21 ↑
Boots
CN
14
US
29
KR
15
JP
17
High heels / Mary Jane
CN
6
US
16
KR
4
JP
3
Shoes with for outdoor occasions
CN
US
34
KR
JP
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Casual / lifestyle sneakers 78 74 77 82
Performance / sports shoes (e.g. basketball, tennis, golf) 28 37 ↑ 30 38 ↑
Flats / Loafers / Oxford shoes 29 28 31 22
Sandals / flip flops / slippers 23 20 35 ↑ 17
Shoes with for outdoor occasions, e.g. waterproof shoes, ankle protection 17 23 18 16
Boots 16 18 17 14
High heels / Mary Jane 5 6 8 6
US
  24W1 24W2 25W1 25W2
Casual / lifestyle sneakers 52 63 58 53
Performance / sports shoes (e.g. basketball, tennis, golf) 35 34 32 35
Shoes with for outdoor occasions 34 36 34 34
Boots 35 38 32 29
Sandals / flip flops / slippers 32 35 32 26
Flats / Loafers / Oxford shoes 23 17 23 22
High heels / Mary Jane 17 11 16 16
KR
  24W1 24W2 25W1 25W2
Casual / lifestyle sneakers 67 64 65 65
Performance / sports shoes (e.g. basketball, tennis, golf) 13 12 17 27 ↑
Shoes with for outdoor occasions, e.g. waterproof shoes, ankle protection 16 18 11 21 ↑
Flats / Loafers / Oxford shoes 11 11 13 17
Boots 9 14 9 15
Sandals / flip flops / slippers 19 ↑ 21 ↑ 19 ↑ 10
High heels / Mary Jane 5 5 4 4
JP
  Gen Z Millennials Gen X
Casual / lifestyle sneakers 53 69 93
Shoes with for outdoor occasions, e.g. waterproof shoes, ankle protection 21 ↑ 3 21
Boots 17 9 14
Performance / sports shoes (e.g. basketball, tennis, golf) 15 6 7
Flats / Loafers / Oxford shoes 12 13 14
Sandals / flip flops / slippers 11 9 7
High heels / Mary Jane 3 - -
Synthesized cross-market observations DRAFT
  • China's casual sneaker dominance is unmatched (82%). 17 to 29 points above every other market. Sneaker culture is deeply embedded in Chinese youth identity and growing (+5).
  • Performance shoe purchasing is a Chinese (38%, ↑) and Korean (27%, ↑, +10) growth story — matching the running/fitness surges in those markets. US performance shoe purchasing is stable (35%).
  • Outdoor footwear is emerging as a coordinated East Asian category. Korea 21% (↑, +10), Japan 21% (↑), China 16%. Signals a widening outdoor-lifestyle infrastructure opportunity.
  • Japanese Gen Z's footwear basket is the smallest. Casual sneakers tie US lows (53%); performance shoes are lowest anywhere (15%). A consistent pattern with lower physical activity in Japan.
  • Boots are a US outlier (29%) — 2x China or Korea. Workwear and cold-climate functionality skews this higher in the US.
Q.44

Clothing Categories Purchased Past 6 Months

You mentioned you purchased clothes in the past 6 months. Which specific types did you purchase?

BASE · Among Gen Z (15-29) Who Purchased Apparel P6M | Multiple Answers | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Jeans
CN
58 ↑
US
46
KR
37
JP
28
Graphic Tees
CN
55
US
23
KR
6
JP
6
Sweatshirt / Hoodie
CN
41
US
33
KR
30 ↑
JP
20
Long sleeve/Short sleeve T-shirt
CN
41
US
26
KR
39
JP
50
Shorts/pants
CN
31
US
29
KR
28
JP
22
Sweater
CN
26 ↑
US
27
KR
30 ↑
JP
28
Jacket
CN
25
US
35
KR
19
JP
22
Thin jacket with UV protection
CN
17
US
3
KR
5
JP
7
Clothes with specific functions, e.g. quick dry, waterproof
CN
11
US
13
KR
8
JP
5
Collar shirt
CN
8
US
15
KR
7
JP
19
Cardigan
CN
6
US
10
KR
19
JP
19
Yoga pants
CN
5
US
16
KR
8
JP
3
Total
CN
US
279
KR
JP
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Jeans 42 45 51 ↑ 58 ↑
Graphic Tees 52 46 54 55
Sweatshirt / Hoodie 46 45 39 41
Long sleeve/Short sleeve T-shirt 38 41 43 41
Shorts/pants 37 35 47 ↑ 31
Sweater 18 18 28 ↑ 26 ↑
Jacket 17 20 23 25
Thin jacket with UV protection 20 18 28 ↑ 17
Clothes with specific functions, e.g. quick dry, waterproof 13 18 15 11
Collar shirt 13 12 17 8
Cardigan 8 10 12 6
Yoga pants 6 8 12 ↑ 5
US
  24W1 24W2 25W1 25W2
Jeans 46 50 45 46
Jacket 30 33 33 35
Sweatshirt / Hoodie 40 44 ↑ 31 33
Shorts/pants 44 41 39 29
Sweater 25 32 30 27
Long sleeve/Short sleeve T-shirt 36 38 29 26
Graphic Tees 33 ↑ 36 ↑ 24 23
Yoga pants 20 16 19 16
Collar shirt 12 15 18 15
Clothes with specific functions, e.g. quick dry, waterproof 13 17 15 13
Cardigan 14 14 10 10
Thin jacket with UV protection 8 5 6 3
Total 327 343 303 279
KR
  24W1 24W2 25W1 25W2
Long sleeve/Short sleeve T-shirt 59 ↑ 46 55 ↑ 39
Jeans 45 39 41 37
Sweatshirt / Hoodie 22 ↑ 23 ↑ 14 30 ↑
Sweater 12 20 ↑ 12 30 ↑
Shorts/pants 41 ↑ 30 31 28
Cardigan 28 ↑ 19 18 19
Jacket 18 24 18 19
Yoga pants 7 8 7 8
Clothes with specific functions, e.g. quick dry, waterproof 4 7 5 8
Collar shirt 9 13 12 7
Graphic Tees 9 8 11 6
Thin jacket with UV protection 8 7 8 5
JP
  Gen Z Millennials Gen X
Long sleeve/Short sleeve T-shirt 50 48 41
Sweater 28 17 41
Jeans 28 17 15
Jacket 22 12 26
Shorts/pants 22 14 19
Sweatshirt / Hoodie 20 20 15
Cardigan 19 14 22
Collar shirt 19 12 7
Thin jacket with UV protection 7 3 4
Graphic Tees 6 7 -
Clothes with specific functions, e.g. quick dry, waterproof 5 4 19
Yoga pants 3 - -
Synthesized cross-market observations DRAFT
  • Jeans are rising in China (58%, ↑, +7) while declining in Korea (-4) and stable elsewhere. Chinese jeans take over from graphic tees as the top category — a significant silhouette shift.
  • Graphic tees are uniquely Chinese (55%) — 2x to 10x any other market. Self-expressive, identity-driven style dominates Chinese Gen Z wardrobes in a way it doesn't elsewhere.
  • Korea is in a seasonal sweatshirt/sweater cycle (+16 ↑, +18 ↑) while T-shirts decline hard (-16). A very visible wave-driven wardrobe swap unique to Korea this round.
  • Japanese Gen Z wardrobe is simple and T-shirt-anchored (50%) — collar shirts (19%) and cardigans (19%) round out a conservative, layerable basic-first wardrobe.
  • Yoga pants and technical wear over-index in US (16% yoga pants) — reflecting the athleisure legacy in American casualwear.
Q.45

Footwear / Apparel – Types of Brands Following

Which types of brands are you following or looking for related information regularly?

BASE · Among Gen Z (15-29) Who Purchased Footwear/Clothes P6M | Answer Selections <= 3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Sportswear brands (e.g. Nike, Lululemon)
CN
70
US
51
KR
48
JP
32
Fast fashion brands (e.g. Zara, H&M)
CN
43
US
39
KR
39
JP
71
Streetwear brands (e.g. Vans, Evisu)
CN
36
US
41
KR
26
JP
22
Chinese designer brands (e.g. Ao Yes, M Essential)
CN
26
US
KR
JP
Luxury fashion brands (e.g. Chanel, Balenciaga)
CN
18
US
28
KR
16 ↑
JP
8
Foreign designer brands / trendy brands
CN
9
US
KR
JP
White label
CN
9
US
17
KR
10
JP
4
Designer brands / Trendy brand
CN
US
20
KR
32
JP
25
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Sportswear brands (e.g. Nike, Lululemon) 68 62 65 70
Fast fashion brands (e.g. Zara, H&M) 49 ↑ 40 35 43
Streetwear brands (e.g. Vans, Evisu) 33 40 32 36
Chinese designer brands (e.g. Ao Yes, M Essential) 29 34 33 26
Luxury fashion brands (e.g. Chanel, Balenciaga) 15 21 15 18
Foreign designer brands / trendy brands 11 13 13 9
White label - - - 9
US
  24W1 24W2 25W1 25W2
Sportswear brands (e.g. Nike, Lululemon) 48 52 54 51
Streetwear brands (e.g. Vans, Evisu) 41 43 36 41
Fast fashion brands (e.g. Zara, H&M) 36 40 47 39
Luxury fashion brands (e.g. Chanel, Balenciaga) 21 19 25 28
Designer brands / Trendy brand 25 26 27 20
White label - - - 17
KR
  24W1 24W2 25W1 25W2
Sportswear brands (e.g. Nike, Lululemon) 52 47 44 48
Fast fashion brands (e.g. Zara, H&M) 42 41 37 39
Designer brands / Trendy brand 30 29 30 32
Streetwear brands (e.g. Vans, Evisu) 25 28 23 26
Luxury fashion brands (e.g. Chanel, Balenciaga) 7 11 8 16 ↑
White label - - - 10
JP
  Gen Z Millennials Gen X
Fast fashion brands (e.g. Zara, H&M) 71 64 55
Sportswear brands (e.g. Nike, Lululemon) 32 33 48
Designer brands / Trendy brand 25 20 17
Streetwear brands (e.g. Vans, Evisu) 22 16 24
Luxury fashion brands (e.g. Chanel, Balenciaga) 8 3 10
White label 4 4 10
Synthesized cross-market observations DRAFT
  • Japan is the global fast-fashion outlier (71% following Zara/H&M) — nearly 2x any other market. Japan's fashion culture routes through accessible quality and fast-fashion aesthetics, not sportswear or streetwear.
  • Sportswear leads everywhere else — China 70% (+5), US 51%, Korea 48%. Nike/Lululemon as the default Gen Z brand following pattern in 3 of 4 markets.
  • Luxury brand following rose significantly in Korea (+8, ↑) despite luxury purchasing staying low. Korean Gen Z is aspirational above its purchasing — a watching/wishing behavior distinct from buying.
  • Streetwear has stabilized in US (41%) after a dip, even as streetwear purchasing declines. US Gen Z still tracks streetwear culturally even when they're not buying it.
  • White-label/no-logo following debuts at 9–17% across markets — a new and real consumer category. The US leads at 17%; fringe anti-brand sentiment is becoming a measurable segment.
Q.46

AI Engagement

Which of the products or tools have you been using regularly or own?

BASE · Among Gen Z (15-29) Who Purchased Tech Products P6M | Multiple Answers | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
DeepSeek
CN
54 ↑
US
19 ↑
KR
14
JP
10
Baidu文心一言
CN
47
US
KR
JP
ChatGPT
CN
30
US
80 ↑
KR
78 ↑
JP
69
VR/AR (Virtual Reality/Augmented) device
CN
11
US
9
KR
11
JP
13
Claude
CN
8
US
14
KR
15
JP
9
Grok
CN
6
US
14
KR
16
JP
24
None of the above
CN
12
US
10
KR
11
JP
17
Total
CN
US
145
KR
144
JP
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
DeepSeek - - 41 54 ↑
Baidu文心一言 54 ↑ 48 40 47
ChatGPT 34 28 25 30
VR/AR (Virtual Reality/Augmented) device 26 ↑ 12 18 11
Claude - - - 8
Grok - - - 6
None of the above 26 ↑ 34 ↑ 25 ↑ 12
US
  24W1 24W2 25W1 25W2
ChatGPT 54 51 68 ↑ 80 ↑
DeepSeek - - 15 ↑ 19 ↑
Claude - - - 14
Grok - - - 14
VR/AR (Virtual Reality/Augmented) device 25 ↑ 20 16 9
Total 108 111 120 145
None of the above 30 ↑ 39 ↑ 21 10
KR
  24W1 24W2 25W1 25W2
ChatGPT 61 67 77 ↑ 78 ↑
Grok - - - 16
Claude - - - 15
DeepSeek - - 12 14
VR/AR (Virtual Reality/Augmented) device 13 18 8 11
Total 108 115 116 144
None of the above 34 ↑ 29 ↑ 20 ↑ 11
JP
  Gen Z Millennials Gen X
ChatGPT 69 80 71
Grok 24 19 14
None of the above 17 15 21
VR/AR (Virtual Reality/Augmented) device 13 14 7
DeepSeek 10 13 -
Claude 9 13 -
Synthesized cross-market observations DRAFT
  • ChatGPT dominance splits sharply from China. US 80% (↑, +12), Korea 78% (↑), Japan 69% — near-universal. China sits at 30% (with DeepSeek leading at 54% ↑). The AI landscape is effectively two markets: ChatGPT-global and DeepSeek-China.
  • Non-use of AI tools has collapsed across all four markets — all four down -9 to -13 this wave. AI tool adoption has gone from majority-optional to majority-mainstream globally within roughly a year.
  • Japan retains the highest non-engagement rate (17%) vs 10–12% elsewhere — a cautious posture. Paradoxically Japan also has the highest Grok usage (24%) — niche-tool diversity.
  • DeepSeek is making inroads outside China (19%, ↑, +4 in US). A Chinese AI tool gaining significant US footing this wave is a notable strategic data point.
  • Claude, Grok are establishing second-tier footholds (8–24% across markets). The race for the #2 spot behind ChatGPT is wide open, and likely differentiated by use case.
Q.47

Attitudes Towards AI

How do you feel about artificial intelligence (AI) – especially what tech companies have already achieved (e.g. ChatGPT, chat apps), and what’s still to come?

BASE · Among Gen Z (15-29) Who Purchased Tech Products P6M | Answer Selection <= 3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Positive
CN
68 ↑
US
59 ↑
KR
42
JP
26
Hopeful
CN
44
US
55 ↑
KR
38 ↑
JP
36
I like it – boost productivity / efficiency
CN
55 ↑
US
43
KR
42
JP
53
Help me connect with friends/family more
CN
29
US
26 ↑
KR
16
JP
19
Neutral
CN
66
US
50
KR
54
JP
73
Looking forward to more development – wait and see 观望状态
CN
42 ↑
US
KR
JP
Curious
CN
38 ↑
US
22
KR
24
JP
38
Uncertain / not so sure
CN
7
US
16
KR
15
JP
15
Indifferent / neutral
CN
4
US
10
KR
JP
14
Negative
CN
11
US
41
KR
69
JP
50
Concerned
CN
5
US
17
KR
39
JP
21
Scared
CN
3
US
KR
14 ↑
JP
13
Doubtful / unbelieving
CN
5
US
13
KR
19
JP
16
Worried / anxious
CN
1
US
16
KR
22
JP
17
Looking forward to more development – wait and see
CN
US
13
KR
20
JP
31
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Positive 92 ↑ 95 ↑ 81 96 ↑
Positive 58 ↑ 59 ↑ 47 68 ↑
Hopeful 54 ↑ 47 42 44
I like it – boost productivity / efficiency 49 56 ↑ 41 55 ↑
Help me connect with friends/family more 22 29 33 29
Neutral 66 63 61 66
Looking forward to more development – wait and see 观望状态 36 33 26 42 ↑
Curious 33 31 26 38 ↑
Uncertain / not so sure 9 7 17 ↑ 7
Indifferent / neutral 6 7 9 ↑ 4
Negative 21 ↑ 21 ↑ 36 ↑ 11
Concerned 9 7 16 ↑ 5
Scared 8 ↑ 6 10 ↑ 3
Doubtful / unbelieving 8 8 18 ↑ 5
Worried / anxious 7 ↑ 8 ↑ 14 ↑ 1
US
  24W1 24W2 25W1 25W2
Positive 78 79 85 88 ↑
Positive 50 44 61 ↑ 59 ↑
Hopeful 44 39 49 ↑ 55 ↑
I like it – boost productivity / efficiency 42 50 51 ↑ 43
Help me connect with friends/family more 15 18 21 26 ↑
Neutral 55 61 ↑ 51 50
Curious 23 25 20 22
Uncertain / not so sure 17 20 14 16
Looking forward to more development – wait and see 19 22 ↑ 14 13
Indifferent / neutral 14 14 15 10
Negative 48 ↑ 45 39 41
Concerned 28 ↑ 28 ↑ 19 17
Worried / anxious 23 ↑ 20 17 16
Doubtful / unbelieving 12 12 12 13
KR
  24W1 24W2 25W1 25W2
Positive 80 80 77 86 ↑
I like it – boost productivity / efficiency 40 45 42 42
Positive 36 35 40 42
Hopeful 34 28 33 38 ↑
Help me connect with friends/family more 13 14 13 16
Negative 69 ↑ 61 70 ↑ 69
Concerned 37 36 40 39
Worried / anxious 30 ↑ 18 24 22
Doubtful / unbelieving 15 13 17 19
Scared 14 ↑ 8 19 ↑ 14 ↑
Neutral 63 ↑ 76 ↑ 57 54
Curious 28 35 ↑ 22 24
Looking forward to more development – wait and see 31 ↑ 35 ↑ 27 20
Uncertain / not so sure 14 19 14 15
JP
  Gen Z Millennials Gen X
Positive 81 87 71
I like it – boost productivity / efficiency 53 53 50
Hopeful 36 46 14
Positive 26 34 50
Help me connect with friends/family more 19 31 ↑ 14
Neutral 73 64 93
Curious 38 42 57
Looking forward to more development – wait and see 31 23 50
Uncertain / not so sure 15 8 7
Indifferent / neutral 14 8 14
Negative 50 41 21
Concerned 21 20 7
Worried / anxious 17 13 -
Doubtful / unbelieving 16 11 14
Scared 13 9 14
Synthesized cross-market observations DRAFT
  • China's AI sentiment has reversed dramatically. Positive jumped +21 (to 68%) while negative collapsed -25 (to 11%). The 25W1 anxiety spike has resolved into renewed optimism — the most emotional whiplash in the dataset.
  • Korea holds the highest sustained negative sentiment (69%) even as adoption grows. Korean Gen Z is the most internally conflicted cohort: using AI widely while worrying deeply about its implications.
  • US AI sentiment carries simultaneous optimism and anxiety. Hopeful up (55%, ↑, +6) but negative held at 41%. Unlike China's resolved arc, US Gen Z is likely to remain ambivalent.
  • Japan's positive sentiment is anchored in utility (productivity 53%) rather than broader optimism. "I like it — boosts productivity" leads their positives. A pragmatic, tool-first relationship with AI rather than an enthused one.
  • "Wait and see" is a distinctively Japanese (31%) and Korean (20%) stance — absent in US. East Asian Gen Z reserves judgment more; Westerners commit a verdict faster.
Q.48

Aspirational Luxury Brands

Among the luxury brands below, which ones do you aspire to purchase from / own?

BASE · Among Gen Z (15-29) Who Purchased Luxury P1Y | Answer Selection <= 3 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Chanel
CN
35 ↑
US
29 ↑
KR
27
JP
22
Louis Vuitton
CN
26 ↑
US
16
KR
18
JP
28
HERMES
CN
26
US
9
KR
21
JP
22
Dior
CN
25
US
25
KR
24
JP
18
Gucci
CN
25
US
24
KR
17
JP
19
Prada
CN
17
US
14
KR
16
JP
16
Saint Laurent
CN
14
US
8
KR
12
JP
10
Valentino
CN
12
US
10
KR
8
JP
6
Balenciaga
CN
12
US
8
KR
15
JP
10
Versace
CN
11
US
7
KR
7
JP
4
Burberry
CN
9
US
11
KR
11
JP
8
Fendi
CN
8
US
7
KR
7
JP
6
Loewe
CN
8
US
5
KR
4
JP
11
Canada Goose
CN
6
US
9
KR
6
JP
4
CELINE
CN
6
US
11
KR
12
JP
10
MARNI
CN
5
US
6
KR
6
JP
3
Moncler
CN
5
US
5
KR
10
JP
6
Maison Margiela
CN
4
US
6
KR
5
JP
7
Bottega Veneta
CN
4
US
9 ↑
KR
6
JP
5
RIMOWA
CN
2
US
9
KR
5
JP
4
Amiri
CN
1
US
8
KR
4
JP
6
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Chanel 23 28 26 35 ↑
Louis Vuitton 13 20 18 26 ↑
HERMES 23 27 26 26
Dior 25 22 20 25
Gucci 24 24 18 25
Prada 14 14 18 17
Saint Laurent 17 15 12 14
Valentino 15 16 12 12
Balenciaga 14 17 23 ↑ 12
Versace 11 12 18 ↑ 11
Burberry 15 ↑ 7 13 9
Fendi 8 9 7 8
Loewe 5 4 6 8
Canada Goose 8 10 7 6
CELINE 5 5 5 6
MARNI 7 7 5 5
Moncler 3 2 7 ↑ 5
Maison Margiela 4 6 4 4
Bottega Veneta 2 7 4 4
RIMOWA - - 4 2
Amiri 3 6 ↑ 3 1
US
  24W1 24W2 25W1 25W2
Chanel 21 23 26 29 ↑
Dior 27 27 30 25
Gucci 30 30 29 24
Louis Vuitton 15 23 ↑ 17 16
Prada 13 20 ↑ 12 14
CELINE 8 11 9 11
Burberry 9 15 ↑ 10 11
Valentino 8 7 7 10
HERMES 9 9 9 9
Canada Goose 7 7 5 9
Bottega Veneta 4 7 3 9 ↑
RIMOWA - - 6 9
Saint Laurent 8 9 11 8
Balenciaga 6 13 ↑ 9 8
Amiri 7 7 8 8
Versace 13 15 ↑ 15 ↑ 7
Fendi 11 7 10 7
Maison Margiela 5 6 4 6
MARNI 3 5 4 6
Loewe 9 6 5 5
Moncler 5 6 5 5
KR
  24W1 24W2 25W1 25W2
Chanel 36 30 37 ↑ 27
Dior 31 28 29 24
HERMES 21 22 22 21
Louis Vuitton 16 20 19 18
Gucci 12 16 16 17
Prada 20 17 20 16
Balenciaga 9 14 11 15
Saint Laurent 14 13 11 12
CELINE 19 ↑ 14 10 12
Burberry 10 12 7 11
Moncler 7 8 7 10
Valentino 7 10 ↑ 5 8
Versace 6 8 5 7
Fendi 6 7 5 7
Bottega Veneta 8 7 7 6
MARNI 6 3 3 6
Canada Goose 3 6 3 6
Maison Margiela 9 10 ↑ 7 5
RIMOWA - - 4 5
Amiri 2 3 6 ↑ 4
Loewe 4 5 5 4
JP
  Gen Z Millennials Gen X
Louis Vuitton 28 30 44
HERMES 22 25 12
Chanel 22 21 16
Gucci 19 22 16
Dior 18 15 8
Prada 16 23 4
Loewe 11 9 4
Saint Laurent 10 8 4
CELINE 10 6 8
Balenciaga 10 8 4
Burberry 8 13 12
Maison Margiela 7 7 -
Moncler 6 8 16
Fendi 6 6 4
Valentino 6 3 8
Amiri 6 3 -
Bottega Veneta 5 9 12
Versace 4 8 8
Canada Goose 4 6 -
RIMOWA 4 3 -
MARNI 3 5 -
Synthesized cross-market observations DRAFT
  • Chanel is the cross-market luxury constant — leading in China (35%, ↑, +9) and US (29%, ↑, +3), #2 in Korea/Japan. The only brand with consistent upward trends in both China and US simultaneously. Heritage + timelessness is translating across cultures.
  • Korean Gen Z's luxury map looks different. Chanel declined sharply (-10), while streetwear-credentialed brands (Balenciaga 15%, +4; Moncler 10%, +3; Gucci 17%, +1) held or grew. Korea is rejecting heritage prestige for street-premium aesthetics.
  • Japan's aspiration leans quiet luxury. Loewe (11%), Maison Margiela (7%), Celine (10%) — brands that reward personal taste over public display. Matches Japan's understated fashion pattern and quiet-national-pride posture.
  • Louis Vuitton's rise in China (+8, ↑) alongside Chanel (+9) signals a flight-to-iconicity in economic anxiety — the most recognizable heritage marques become more aspirational, not less.
  • Bottega Veneta rose 6 points in US (↑) — quiet luxury catching US Gen Z too. Hermès holds 26% in China with zero movement — anchored.
Q.49

Drivers for Luxury

What is the most important factor that drove you to purchase from luxury brands for yourself to use in the past 1 year?

BASE · Among Gen Z (15-29) Who Purchased Luxury P1Y | Single Answer | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
To reward myself
CN
19
US
20
KR
21
JP
22
Exquisite design and quality
CN
15
US
12
KR
7
JP
10
To celebrate a special occasion (e.g. anniversary/birthday, promotion, special milestones)
CN
11
US
9
KR
13
JP
11
As an investment that may appreciate in value over time
CN
10
US
2
KR
7
JP
6
To make me feel special (that I’m enjoying something that are somewhat exclusive)
CN
10
US
13
KR
9
JP
12
To treat myself well
CN
10
US
14
KR
11
JP
14
To mark my success
CN
8
US
10
KR
10 ↑
JP
7
To express my individuality
CN
7
US
8
KR
12
JP
8
To show that I’m discerning
CN
6
US
6
KR
5
JP
5
To gain respect
CN
3
US
7
KR
6
JP
6
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
To reward myself - 20 19 19
Exquisite design and quality - 12 13 15
To celebrate a special occasion (e.g. anniversary/birthday, promotion, special milestones) - 10 9 11
As an investment that may appreciate in value over time - 9 5 10
To make me feel special (that I’m enjoying something that are somewhat exclusive) - 11 14 10
To treat myself well - 9 8 10
To mark my success - 8 6 8
To express my individuality - 14 ↑ 14 ↑ 7
To show that I’m discerning - 8 12 6
To gain respect - - - 3
US
  24W2 25W1 25W2
To reward myself 23 22 20
To treat myself well 14 10 14
To make me feel special (that I’m enjoying something that are somewhat exclusive) 13 15 13
Exquisite design and quality 9 15 12
To mark my success 11 7 10
To celebrate a special occasion (e.g. anniversary/birthday, promotion, special milestones) 8 9 9
To express my individuality 11 9 8
To gain respect - - 7
To show that I’m discerning 5 3 6
As an investment that may appreciate in value over time 7 ↑ 9 ↑ 2
KR
  24W2 25W1 25W2
To reward myself 25 21 21
To celebrate a special occasion (e.g. anniversary/birthday, promotion, special milestones) 9 14 13
To express my individuality 15 15 12
To treat myself well 15 14 11
To mark my success 5 5 10 ↑
To make me feel special (that I’m enjoying something that are somewhat exclusive) 9 8 9
Exquisite design and quality 10 10 7
As an investment that may appreciate in value over time 6 5 7
To gain respect - - 6
To show that I’m discerning 7 7 5
JP
  Gen Z Millennials Gen X
To reward myself 22 25 24
To treat myself well 14 11 4
To make me feel special (that I’m enjoying something that are somewhat exclusive) 12 14 16
To celebrate a special occasion (e.g. anniversary/birthday, promotion, special milestones) 11 13 28
Exquisite design and quality 10 14 4
To express my individuality 8 8 16
To mark my success 7 3 -
To gain respect 6 5 8
As an investment that may appreciate in value over time 6 5 -
To show that I’m discerning 5 2 -
Synthesized cross-market observations DRAFT
  • Self-reward is the universal #1 driver (19–22%) across all four markets. The most stable cross-market pattern in the luxury data — luxury is fundamentally an inward, emotional purchase for Gen Z.
  • China's "investment value" motivator recovered (+5) — rational/financial framing returning under economic pressure. Luxury-as-asset is a Chinese differentiator (10%) vs US (2%, -7).
  • Korea's "marking success" doubled (+5, ↑) — reflects the high-pressure achievement culture where career success is visible and career-marker purchases carry cultural weight.
  • External drivers (respect, individuality, discernment) are weakening in the US (-1 to -6). US luxury is becoming more private and self-directed, less socially-performed.
  • Japanese Gen Z motivations align with the universal pattern even though their luxury brand preferences don't. Quiet luxury for inward reasons — consistent internal logic.
Section

Needs

All 4 markets · 25W2 latest-wave Gen Z
Q.50

Food and Beverages

What are your main considerations when purchasing food and beverages? Please choose 5 most important considerations.

BASE · Among Gen Z (15-29) Who Purchased Food P6M | Answer Selections = 5 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Emotional
CN
100
US
100
KR
100
JP
100
Brings me excitement and enjoyment
CN
55
US
54
KR
55
JP
63
Good value for the money
CN
53
US
62
KR
66
JP
77
Shows that I have good taste
CN
42
US
42
KR
51
JP
31
It helps me contribute to sustainability (e.g. packaging, minimum waste)
CN
34
US
32 ↑
KR
34
JP
31
I resonate with the value of the brand
CN
33
US
37
KR
34
JP
33
Support local community
CN
25
US
32
KR
17 ↑
JP
17
Helps me fit in or to be part of a community
CN
20
US
31 ↑
KR
22 ↑
JP
20 ↑
It can be a conversation piece
CN
18
US
31 ↑
KR
28
JP
29
KOL/influencer endorsed or recommended (on social media or live streaming)
CN
15
US
25 ↑
KR
17 ↑
JP
13
Functional
CN
91 ↑
US
85
KR
89
JP
91
Rich in nutrition
CN
63 ↑
US
43
KR
48
JP
65
Clean and healthy (e.g. minimum additives, non-GMO)
CN
57 ↑
US
44
KR
51
JP
43
Organic ingredients
CN
43 ↑
US
34
KR
24
JP
20
Simplify food preparation / save time
CN
43 ↑
US
34
KR
52
JP
59
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Brings me excitement and enjoyment 54 50 52 55
Good value for the money 49 55 47 53
Shows that I have good taste 38 37 45 42
It helps me contribute to sustainability (e.g. packaging, minimum waste) 42 40 37 34
I resonate with the value of the brand 35 39 39 33
Support local community 29 35 32 25
Helps me fit in or to be part of a community 26 29 32 ↑ 20
It can be a conversation piece 24 21 30 ↑ 18
KOL/influencer endorsed or recommended (on social media or live streaming) 28 ↑ 25 ↑ 24 ↑ 15
Functional 88 ↑ 87 ↑ 80 91 ↑
Rich in nutrition 50 52 50 63 ↑
Clean and healthy (e.g. minimum additives, non-GMO) 54 51 46 57 ↑
Organic ingredients 40 35 37 43 ↑
Simplify food preparation / save time 32 32 28 43 ↑
US
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Good value for the money 68 68 75 ↑ 62
Brings me excitement and enjoyment 55 56 54 54
Shows that I have good taste 42 39 37 42
I resonate with the value of the brand 33 40 34 37
It helps me contribute to sustainability (e.g. packaging, minimum waste) 32 ↑ 22 23 32 ↑
Support local community 30 30 25 32
It can be a conversation piece 24 23 18 31 ↑
Helps me fit in or to be part of a community 21 27 25 31 ↑
KOL/influencer endorsed or recommended (on social media or live streaming) 18 15 11 25 ↑
Functional 90 86 95 ↑ 85
Clean and healthy (e.g. minimum additives, non-GMO) 53 ↑ 52 55 ↑ 44
Rich in nutrition 45 47 55 ↑ 43
Simplify food preparation / save time 49 ↑ 51 ↑ 53 ↑ 34
Organic ingredients 30 32 35 34
KR
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Good value for the money 82 ↑ 79 ↑ 79 ↑ 66
Brings me excitement and enjoyment 60 55 55 55
Shows that I have good taste 55 51 53 51
I resonate with the value of the brand 31 26 30 34
It helps me contribute to sustainability (e.g. packaging, minimum waste) 25 32 28 34
It can be a conversation piece 19 23 20 28
Helps me fit in or to be part of a community 10 15 15 22 ↑
Support local community 8 11 14 ↑ 17 ↑
KOL/influencer endorsed or recommended (on social media or live streaming) 13 11 17 ↑ 17 ↑
Functional 91 89 92 89
Simplify food preparation / save time 59 61 60 52
Rich in nutrition 60 ↑ 63 ↑ 59 ↑ 48
Clean and healthy (e.g. minimum additives, non-GMO) 58 ↑ 50 47 51
Organic ingredients 20 24 23 24
JP
  Gen Z Millennials Gen X
Emotional 100 100 100
Good value for the money 77 81 79
Brings me excitement and enjoyment 63 56 79
I resonate with the value of the brand 33 29 21
It helps me contribute to sustainability (e.g. packaging, minimum waste) 31 32 26
Shows that I have good taste 31 25 16
It can be a conversation piece 29 28 11
Helps me fit in or to be part of a community 20 ↑ 5 11
Support local community 17 27 5
KOL/influencer endorsed or recommended (on social media or live streaming) 13 6 5
Functional 91 97 100
Rich in nutrition 65 82 ↑ 89
Simplify food preparation / save time 59 61 79
Clean and healthy (e.g. minimum additives, non-GMO) 43 43 58
Organic ingredients 20 25 21
Synthesized cross-market observations DRAFT
  • China's functional food requirements surge this wave. Rich nutrition +13, clean/minimal additives +11, organic +6, quick prep +15 (all ↑). A coordinated move toward functional + convenient food among Chinese Gen Z.
  • US Gen Z food priorities are loosening. Value consciousness -13, nutrition -12, clean -11. Function is softening in US as the acute value-seeking era passes.
  • Sustainability is a US growth story (+9, ↑) for food. Distinct from other markets. Packaging, sourcing messaging will resonate most in the US this wave.
  • Conversation-piece food is a new US theme (+13, ↑). Gen Z in the US increasingly selects food for social/sharing context — a distinctly American framing.
  • Japan values quick prep (59%) and good value (77%) more than any market. Reflects a practical, time-efficient approach to everyday food consumption.
Q.51

Alcohol

What are your main considerations when purchasing Alcohol? Please choose 5 most important considerations.

BASE · Among Gen Z (15-29) Who Purchased Alcohol P6M | Answer Selections = 5 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Emotional
CN
100
US
100
KR
100
JP
100
Shows that I have good taste
CN
62
US
44
KR
59
JP
41
Good value for money
CN
51
US
59
KR
79
JP
70
I resonate with the lifestyle values of the brand or the product concept
CN
49
US
43
KR
30
JP
44
Its value maintains over time / Collectable
CN
36
US
56 ↑
KR
59 ↑
JP
33
Helps me fit in or to be part of a community
CN
33
US
40
KR
33
JP
31
It can be a conversation piece
CN
28
US
38
KR
51
JP
56
KOL/influencer endorsed or recommended (on social media or live streaming)
CN
21
US
KR
26 ↑
JP
23
Function/performance related
CN
91
US
KR
93
JP
94
It’s made of high-quality ingredients and process, and comes from the best origins
CN
69 ↑
US
42
KR
43
JP
55
Authentic taste of its origin
CN
62
US
46
KR
51
JP
61
Can be easily mixed with other ingredients to create new drinks
CN
58
US
58
KR
46
JP
50
Good for gifting
CN
31
US
41
KR
25
JP
36
KOL/influencer endorsed or recommended
CN
US
35 ↑
KR
JP
Functional
CN
US
96
KR
JP
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Shows that I have good taste 54 61 68 62
Good value for money 51 67 ↑ 52 51
I resonate with the lifestyle values of the brand or the product concept 49 51 50 49
Its value maintains over time / Collectable 43 39 64 ↑ 36
Helps me fit in or to be part of a community 41 39 32 33
It can be a conversation piece 21 28 34 28
KOL/influencer endorsed or recommended (on social media or live streaming) 40 ↑ 32 30 21
Function/performance related 94 94 92 91
It’s made of high-quality ingredients and process, and comes from the best origins 54 51 46 69 ↑
Authentic taste of its origin 65 58 52 62
Can be easily mixed with other ingredients to create new drinks 48 47 48 58
Good for gifting 35 28 24 31
US
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Good value for money 68 71 81 ↑ 59
Its value maintains over time / Collectable 46 34 42 56 ↑
Shows that I have good taste 49 53 52 44
I resonate with the lifestyle values of the brand or the product concept 30 33 37 43
Helps me fit in or to be part of a community 30 43 33 40
It can be a conversation piece 41 40 33 38
KOL/influencer endorsed or recommended 28 19 23 35 ↑
Functional 95 91 96 96
Can be easily mixed with other ingredients to create new drinks 62 47 60 58
Authentic taste of its origin 46 57 40 46
It’s made of high-quality ingredients and process, and comes from the best origins 50 57 44 42
Good for gifting 50 47 56 41
KR
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Good value for money 80 86 80 79
Shows that I have good taste 64 63 57 59
Its value maintains over time / Collectable 37 42 45 59 ↑
It can be a conversation piece 47 47 54 51
Helps me fit in or to be part of a community 25 27 23 33
I resonate with the lifestyle values of the brand or the product concept 29 37 35 30
KOL/influencer endorsed or recommended (on social media or live streaming) 13 16 16 26 ↑
Function/performance related 93 96 97 93
Authentic taste of its origin 63 53 57 51
Can be easily mixed with other ingredients to create new drinks 61 58 51 46
It’s made of high-quality ingredients and process, and comes from the best origins 47 35 43 43
Good for gifting 34 37 41 25
JP
  Gen Z Millennials Gen X
Emotional 100 100 100
Good value for money 70 84 ↑ 93
It can be a conversation piece 56 41 33
I resonate with the lifestyle values of the brand or the product concept 44 41 53
Shows that I have good taste 41 48 27
Its value maintains over time / Collectable 33 25 40
Helps me fit in or to be part of a community 31 39 27
KOL/influencer endorsed or recommended (on social media or live streaming) 23 14 -
Function/performance related 94 100 100
Authentic taste of its origin 61 70 53
It’s made of high-quality ingredients and process, and comes from the best origins 55 70 73
Can be easily mixed with other ingredients to create new drinks 50 45 67
Good for gifting 36 23 33
Synthesized cross-market observations DRAFT
  • "Collectable value" surged in US (+14, ↑) and Korea (+14, ↑) while collapsing in China (-28). Alcohol is splitting: investment-aware in US/Korea vs consumption-focused in China.
  • China's high-quality ingredient driver surged (+23, ↑, 69%) — mirroring the broader functional-over-emotional shift. Chinese Gen Z wants quality craftsmanship cues.
  • Good value for money dropped sharply in US (-22) and Japan is high (70%). US Gen Z is upgrading taste expectations; Japanese Gen Z still anchors on value.
  • Community/belonging drivers rising in Korea (+10) — alcohol-as-social-connector is the Korean pattern. Matches the broader belonging surge in Korean data.
Q.52

Footwear

What are your main considerations when purchasing Footwear? Please choose 5 most important considerations.

BASE · Among Gen Z (15-29) Who Purchased Footwear P6M | Answer Selections = 5 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Emotional
CN
97
US
100
KR
97
JP
100
Good value for the money
CN
51
US
53
KR
62
JP
68
I resonate with the sport / lifestyle / aesthetic values of the brand
CN
37
US
21
KR
29
JP
23
Makes me look youthful / young
CN
36
US
37 ↑
KR
29
JP
30
It helps me contribute to sustainability (e.g. recycled material, simple packaging)
CN
27
US
26
KR
JP
19
Lets me customize
CN
21
US
21
KR
14
JP
16
Helps me fit in or to be part of a community
CN
20
US
24
KR
16
JP
14
KOL/influencer endorsed or recommended (on social media or live streaming)
CN
18
US
20
KR
13 ↑
JP
11
Limited edition – it’s rare and owned by few people
CN
15
US
KR
JP
14
Its value maintains over time / Collectable
CN
14
US
25
KR
38
JP
18
It can be a conversation piece
CN
14
US
18
KR
11
JP
26
Looks expensive
CN
10
US
21
KR
10
JP
22
Function/performance related
CN
96 ↑
US
96
KR
94
JP
97
Comfortable to wear all day
CN
63 ↑
US
56
KR
57
JP
73
Versatile – good for everyday living (work, school, going out) and doing sports
CN
52 ↑
US
50
KR
55
JP
61
It’s classic and does not go out of date easily
CN
44 ↑
US
KR
51
JP
Latest / popular style and elements
CN
44 ↑
US
38 ↑
KR
JP
42
Limited edition – it’s rare and owned by few people稀缺性
CN
US
21
KR
15
JP
Basic weather and outdoor technology and function (e.g. water proof, anti-tear)
CN
US
38
KR
40
JP
39
It helps me contribute to sustainability (e.g. recycled material, simple packeging)
CN
US
KR
26 ↑
JP
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Emotional 100 99 99 97
Good value for the money 48 46 50 51
I resonate with the sport / lifestyle / aesthetic values of the brand 31 39 35 37
Makes me look youthful / young 37 29 34 36
It helps me contribute to sustainability (e.g. recycled material, simple packaging) 28 30 33 27
Lets me customize 25 27 26 21
Helps me fit in or to be part of a community 24 20 30 ↑ 20
KOL/influencer endorsed or recommended (on social media or live streaming) 21 24 26 ↑ 18
Limited edition – it’s rare and owned by few people 21 19 27 ↑ 15
Its value maintains over time / Collectable 24 ↑ 22 20 14
It can be a conversation piece 19 17 26 ↑ 14
Looks expensive 17 15 16 10
Function/performance related 90 96 ↑ 88 96 ↑
Comfortable to wear all day 56 51 47 63 ↑
Versatile – good for everyday living (work, school, going out) and doing sports 47 46 41 52 ↑
It’s classic and does not go out of date easily 41 ↑ 39 32 44 ↑
Latest / popular style and elements 32 43 ↑ 40 44 ↑
US
  24W1 24W2 25W1 25W2
Emotional 100 98 99 100
Good value for the money 59 60 52 53
Makes me look youthful / young 27 22 28 37 ↑
It helps me contribute to sustainability (e.g. recycled material, simple packaging) 31 ↑ 20 32 26
Its value maintains over time / Collectable 20 22 24 25
Helps me fit in or to be part of a community 23 21 25 24
I resonate with the sport / lifestyle / aesthetic values of the brand 27 25 31 21
Let’s me customize 27 28 19 21
Limited edition – it’s rare and owned by few people稀缺性 18 18 11 21
Looks expensive 19 19 16 21
KOL/influencer endorsed or recommended (on social media or live streaming) 13 13 11 20
It can be a conversation piece 21 23 24 18
Function/performance related 92 94 96 96
Comfortable to wear all day 61 63 67 56
Versatile – good for everyday living (work, school, going out) and doing sports 48 56 51 50
Basic weather and outdoor technology and function (e.g. water proof, anti-tear) 39 43 44 38
Latest / popular style and elements 30 25 26 38 ↑
KR
  24W1 24W2 25W1 25W2
Emotional 98 98 98 97
Good value for the money 65 70 65 62
Its value maintains over time / Collectable 30 29 28 38
I resonate with the sport / lifestyle / aesthetic values of the brand 28 22 25 29
Makes me look youthful / young 29 25 22 29
It helps me contribute to sustainability (e.g. recycled material, simple packeging) 12 16 14 26 ↑
Helps me fit in or to be part of a community 9 11 11 16
Limited edition – it’s rare and owned by few people稀缺性 6 11 9 15
Let’s me customize 11 13 18 14
KOL/influencer endorsed or recommended (on social media or live streaming) 4 7 14 ↑ 13 ↑
It can be a conversation piece 14 16 17 11
Looks expensive 13 13 18 10
Function/performance related 97 95 93 94
Comfortable to wear all day 75 ↑ 72 ↑ 74 ↑ 57
Versatile – good for everyday living (work, school, going out) and doing sports 66 60 58 55
It’s classic and does not go out of date easily 63 ↑ 55 52 51
Basic weather and outdoor technology and function (e.g. water proof, anti-tear) 32 41 39 40
JP
  Gen Z Millennials Gen X
Emotional 100 100 100
Good value for the money 68 71 82
Makes me look youthful / young 30 29 18
It can be a conversation piece 26 14 6
I resonate with the sport / lifestyle / aesthetic values of the brand 23 37 24
Looks expensive 22 26 18
It helps me contribute to sustainability (e.g. recycled material, simple packaging) 19 11 24
Its value maintains over time / Collectable 18 31 35
Let’s me customize 16 17 6
Helps me fit in or to be part of a community 14 20 18
Limited edition – it’s rare and owned by few people 14 9 -
KOL/influencer endorsed or recommended (on social media or live streaming) 11 3 6
Function/performance related 97 97 100
Comfortable to wear all day 73 60 88
Versatile – good for everyday living (work, school, going out) and doing sports 61 63 82
Latest / popular style and elements 42 34 -
Basic weather and outdoor technology and function (e.g. water proof, anti-tear) 39 46 59
Synthesized cross-market observations DRAFT
  • Comfort for all-day wear surged in China (+16, ↑, 63%) — the biggest single functional-driver shift. Japanese comfort priority is highest (73%).
  • Classic/timeless styling rose in China (+12, ↑) and US streetwear bounced back. Gen Z everywhere is seeking longer-wear, less-trend-chasing footwear.
  • Korean footwear priorities are shifting toward outdoor + durable (+10 to +12 across categories) — matches the broader recovery-from-solitary-rest and re-engaging pattern.
  • "Makes me look youthful" surged in US (+9, ↑). Age-signaling functionality is returning as a footwear driver for US Gen Z.
  • Sustainability as footwear driver is declining in China (-6) and US (-6) — a relative priority erosion this wave. Environmental messaging is losing ground as a footwear purchase trigger.
Q.53

Apparel

What are your main considerations when purchasing Clothes? Please choose 5 most important considerations.

BASE · Among Gen Z (15-29) Who Purchased Apparel P6M | Answer Selections = 5 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Emotional
CN
99
US
99
KR
98
JP
99
Good value for the money
CN
53
US
47
KR
62
JP
68
I resonate with the sport / lifestyle / aesthetic values of the brand
CN
38
US
24
KR
23
JP
19
Makes me look youthful / young
CN
36
US
24
KR
32
JP
35
It helps me contribute to sustainability (e.g. recycled material, simple packaging)
CN
29
US
28 ↑
KR
JP
Let’s me customize
CN
22
US
27
KR
16
JP
25
KOL/influencer endorsed or recommended (on social media or live streaming)
CN
20
US
25 ↑
KR
15 ↑
JP
9
Helps me fit in or to be part of a community
CN
20
US
27
KR
19 ↑
JP
21
Its value maintains over time / Collectable
CN
16
US
30 ↑
KR
39
JP
24
Limited edition – it’s rare and owned by few people
CN
13
US
22
KR
JP
14
It can be a conversation piece
CN
13
US
21
KR
18
JP
21 ↑
Looks expensive
CN
7
US
17
KR
12
JP
21
Function/performance related
CN
94 ↑
US
90
KR
94
JP
94
Versatile – good for everyday living and doing sports
CN
52 ↑
US
KR
JP
It’s classic and does not go out of date easily
CN
46 ↑
US
37
KR
54
JP
Latest / popular style and elements
CN
45
US
KR
41
JP
41 ↑
Basic weather and outdoor technology and function
CN
32
US
KR
JP
Comfortable to wear all day
CN
US
55
KR
60
JP
69
Versatile – good for everyday living (work, school, going out) and doing sports
CN
US
46
KR
53
JP
54
Basic weather and outdoor technology and function (e.g. water proof, anti-tear)
CN
US
42
KR
JP
31
It helps me contribute to sustainability (e.g. recycled material, simple packeging)
CN
US
KR
14
JP
Limited edition – it’s rare and owned by few people稀缺性
CN
US
KR
9
JP
It helps me contribute to sustainability
CN
US
KR
JP
23
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Emotional 99 99 100 99
Good value for the money 45 44 46 53
I resonate with the sport / lifestyle / aesthetic values of the brand 31 35 36 38
Makes me look youthful / young 36 39 36 36
It helps me contribute to sustainability (e.g. recycled material, simple packaging) 26 24 31 29
Let’s me customize 24 26 28 22
KOL/influencer endorsed or recommended (on social media or live streaming) 24 25 23 20
Helps me fit in or to be part of a community 21 24 30 ↑ 20
Its value maintains over time / Collectable 26 ↑ 17 29 ↑ 16
Limited edition – it’s rare and owned by few people 23 ↑ 16 25 ↑ 13
It can be a conversation piece 20 ↑ 17 22 ↑ 13
Looks expensive 16 ↑ 16 ↑ 23 ↑ 7
Function/performance related 91 ↑ 94 ↑ 85 94 ↑
Versatile – good for everyday living and doing sports 45 51 ↑ 38 52 ↑
It’s classic and does not go out of date easily 42 ↑ 41 ↑ 29 46 ↑
Latest / popular style and elements 43 41 36 45
Basic weather and outdoor technology and function 24 28 23 32
US
  24W1 24W2 25W1 25W2
Emotional 99 98 99 99
Good value for the money 52 66 ↑ 51 47
Its value maintains over time / Collectable 22 23 24 30 ↑
It helps me contribute to sustainability (e.g. recycled material, simple packaging) 19 14 28 ↑ 28 ↑
Let’s me customize 38 ↑ 30 24 27
Helps me fit in or to be part of a community 24 26 25 27
KOL/influencer endorsed or recommended (on social media or live streaming) 15 9 14 25 ↑
Makes me look youthful / young 29 26 29 24
I resonate with the sport / lifestyle / aesthetic values of the brand 23 19 22 24
Limited edition – it’s rare and owned by few people 18 16 18 22
It can be a conversation piece 22 24 24 21
Looks expensive 16 20 19 17
Function/performance related 92 94 94 90
Comfortable to wear all day 65 ↑ 67 ↑ 64 55
Versatile – good for everyday living (work, school, going out) and doing sports 51 50 50 46
Basic weather and outdoor technology and function (e.g. water proof, anti-tear) 36 36 40 42
It’s classic and does not go out of date easily 39 40 42 37
KR
  24W1 24W2 25W1 25W2
Emotional 99 98 97 98
Good value for the money 66 72 ↑ 62 62
Its value maintains over time / Collectable 33 35 30 39
Makes me look youthful / young 28 31 27 32
I resonate with the sport / lifestyle / aesthetic values of the brand 21 22 27 23
Helps me fit in or to be part of a community 7 11 11 19 ↑
It can be a conversation piece 15 12 14 18
Let’s me customize 11 12 15 16
KOL/influencer endorsed or recommended (on social media or live streaming) 6 8 11 15 ↑
It helps me contribute to sustainability (e.g. recycled material, simple packeging) 14 19 18 14
Looks expensive 13 13 14 12
Limited edition – it’s rare and owned by few people稀缺性 7 9 11 9
Function/performance related 96 96 93 94
Comfortable to wear all day 70 ↑ 72 ↑ 73 ↑ 60
It’s classic and does not go out of date easily 69 ↑ 59 60 54
Versatile – good for everyday living (work, school, going out) and doing sports 62 ↑ 52 54 53
Latest / popular style and elements 46 42 40 41
JP
  Gen Z Millennials Gen X
Emotional 99 100 100
Good value for the money 68 77 68
Makes me look youthful / young 35 40 35
Let’s me customize 25 25 16
It helps me contribute to sustainability 23 27 23
Its value maintains over time / Collectable 24 20 29
I resonate with the sport / lifestyle / aesthetic values of the brand 19 29 19
Looks expensive 21 16 26
Helps me fit in or to be part of a community 21 13 16
It can be a conversation piece 21 ↑ 8 23 ↑
Limited edition – it’s rare and owned by few people 14 8 3
KOL/influencer endorsed or recommended (on social media or live streaming) 9 8 6
Function/performance related 94 91 97
Comfortable to wear all day 69 77 77
Versatile – good for everyday living (work, school, going out) and doing sports 54 57 52
Latest / popular style and elements 41 ↑ 21 19
Basic weather and outdoor technology and function (e.g. water proof, anti-tear) 31 39 48
Synthesized cross-market observations DRAFT
  • "Function/performance" is universally rising — China 94% (↑, +9), US 90%, Korea 94%, Japan 94%. Cross-market consolidation toward functional apparel.
  • Classic-over-trend surged in China (+17, ↑, 46%) and US has stable premium priorities. A reduction in trendcycle churn — Gen Z signaling apparel-durability preferences.
  • "Collectable value" in apparel rose in US (+6, ↑) and Korea (+9) — resale culture (StockX, archive resale) is visible in the data now.
  • KOL/influencer endorsement surged in US (+11, ↑) — a clear apparel-specific rebound of influencer-driven discovery in the US, contrasting with China's decline in the same metric.
  • Japanese Gen Z apparel is uniquely comfort-forward (69%) — practical daily wear dominates over expressive or prestige drivers.
Q.54

Beauty

What are your main considerations when purchasing skincare/haircare/makeup products? Please choose 5 most important considerations.

BASE · Among Gen Z (15-29) Who Purchased Beauty P6M | Answer Selections = 5 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Emotional
CN
100
US
99
KR
99
JP
98
Good value for money
CN
51
US
56
KR
67
JP
71
Makes me look/feel young/youthful
CN
42
US
43
KR
48
JP
50
I resonate with the aesthetic values of the brand/product
CN
42
US
28
KR
35
JP
26
I resonate with the lifestyle created by the brand/product
CN
42
US
29
KR
39 ↑
JP
25
It looks like a collectible piece of art
CN
37
US
24
KR
16
JP
19 ↑
KOL/influencer endorsed or recommended (on social media or live streaming)
CN
27
US
25
KR
25
JP
20
It helps me contribute to sustainability (e.g., refillable or recyclable jar)
CN
23
US
30
KR
37
JP
28
Helps me fit in or to be part of a community
CN
23
US
29
KR
17
JP
17
Makes me feel rich
CN
17
US
24
KR
15 ↑
JP
51
It can be a conversation piece
CN
14
US
22
KR
23
JP
20
It’s rare and owned by few people
CN
14
US
23
KR
13
JP
11
Functional
CN
89
US
85
KR
90
JP
85
Its ingredients are natural and feel clean (e.g., extracted from botanical or marine ingredients)
CN
64 ↑
US
50
KR
47
JP
39
Simpler skincare/haircare/makeup steps to save time
CN
42
US
44
KR
56
JP
66
Gender specific
CN
27
US
18
KR
17
JP
12
Lets me customize
CN
23
US
29
KR
19
JP
25
It employs the most advanced technology & high-tech ingredients
CN
13
US
27 ↑
KR
26
JP
20
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Good value for money 46 48 51 51
Makes me look/feel young/youthful 44 42 44 42
I resonate with the aesthetic values of the brand/product 39 40 40 42
I resonate with the lifestyle created by the brand/product - - - 42
It looks like a collectible piece of art 39 46 44 37
KOL/influencer endorsed or recommended (on social media or live streaming) 24 28 23 27
It helps me contribute to sustainability (e.g., refillable or recyclable jar) 31 35 ↑ 27 23
Helps me fit in or to be part of a community 28 30 24 23
Makes me feel rich 19 18 22 17
It can be a conversation piece 22 ↑ 20 25 ↑ 14
It’s rare and owned by few people 18 20 23 ↑ 14
Functional 94 91 90 89
Its ingredients are natural and feel clean (e.g., extracted from botanical or marine ingredients) 55 61 55 64 ↑
Simpler skincare/haircare/makeup steps to save time 45 ↑ 36 36 42
Gender specific 30 30 35 27
Lets me customize 32 ↑ 27 27 23
It employs the most advanced technology & high-tech ingredients 27 ↑ 19 23 13
US
  24W1 24W2 25W1 25W2
Emotional 100 100 100 99
Good value for money 65 ↑ 71 ↑ 69 ↑ 56
Makes me look/feel young/youthful 49 59 ↑ 57 ↑ 43
It helps me contribute to sustainability (e.g., refillable or recyclable jar) 27 26 31 30
Helps me fit in or to be part of a community 26 25 26 29
I resonate with the lifestyle created by the brand/product - - - 29
I resonate with the aesthetic values of the brand/product 31 26 37 28
KOL/influencer endorsed or recommended (on social media or live streaming) 22 19 17 25
Makes me feel rich 25 16 25 24
It looks like a collectible piece of art 21 14 25 24
It’s rare and owned by few people 19 18 12 23
It can be a conversation piece 26 25 21 22
Functional 91 95 90 85
Its ingredients are natural and feel clean (e.g., extracted from botanical or marine ingredients) 55 57 57 50
Simpler skincare/haircare/makeup steps to save time 57 ↑ 56 ↑ 53 44
Let’s me customize 40 ↑ 38 29 29
It employs the most advanced technology & high-tech ingredients 19 24 25 27 ↑
Gender specific 19 27 ↑ 16 18
KR
  24W1 24W2 25W1 25W2
Emotional 100 100 100 99
Good value for money 82 ↑ 84 ↑ 78 ↑ 67
Makes me look/feel young/youthful 56 61 ↑ 57 48
I resonate with the lifestyle created by the brand/product - - - 39 ↑
It helps me contribute to sustainability (e.g., refillable or recyclable jar) 43 45 ↑ 39 37
I resonate with the aesthetic values of the brand/product 33 37 34 35
KOL/influencer endorsed or recommended (on social media or live streaming) 23 20 29 25
It can be a conversation piece 21 23 18 23
Helps me fit in or to be part of a community 15 12 16 17
It looks like a collectible piece of art 16 15 12 16
Makes me feel rich 6 11 ↑ 13 ↑ 15 ↑
It’s rare and owned by few people 13 10 15 13
Functional 94 95 ↑ 93 90
Simpler skincare/haircare/makeup steps to save time 74 ↑ 68 ↑ 67 ↑ 56
Its ingredients are natural and feel clean (e.g., extracted from botanical or marine ingredients) 58 ↑ 55 59 ↑ 47
It employs the most advanced technology & high-tech ingredients 25 26 29 26
Let’s me customize 13 16 19 19
Gender specific 22 18 15 17
JP
  Gen Z Millennials Gen X
Emotional 98 99 100
Good value for money 71 73 81
Makes me feel rich 51 60 70
Makes me look/feel young/youthful 50 61 56
It helps me contribute to sustainability (e.g., refillable or recyclable jar) 28 26 33
I resonate with the aesthetic values of the brand/product 26 29 37
I resonate with the lifestyle created by the brand/product 25 24 11
It can be a conversation piece 20 16 7
KOL/influencer endorsed or recommended (on social media or live streaming) 20 11 15
It looks like a collectible piece of art 19 ↑ 9 4
Helps me fit in or to be part of a community 17 21 15
It’s rare and owned by few people 11 11 11
Functional 85 84 96
Simpler skincare/haircare/makeup steps to save time 66 58 78
Its ingredients are natural and feel clean (e.g., extracted from botanical or marine ingredients) 39 44 41
Let’s me customize 25 25 19
It employs the most advanced technology & high-tech ingredients 20 23 19
Gender specific 12 10 4
Synthesized cross-market observations DRAFT
  • Value consciousness softened sharply in US (-13) and Korea (-11) — beauty's acute-value era is ending. Japan still anchors on value (71%).
  • China's clean/natural ingredients surged (+9, ↑, 64%) — the top differentiator for Chinese Gen Z beauty. Competitors should lead clean-ingredient credentials in China.
  • "Makes me feel rich" is a distinctly Japanese beauty motivator (51%) — 2–3x other markets. Beauty as affordable luxury accessible to Japanese Gen Z.
  • Advanced technology/ingredients matter most in US (27%, ↑) and Korea (26%) — the tech-first beauty markets. Japan (20%) lags despite global reputation.
  • Rarity/exclusivity as driver grew in US (+11). Limited-edition beauty launches will resonate with US Gen Z most strongly this wave.
Q.55

Tech

What are your main considerations when purchasing tech products? Please choose 5 most important considerations.

BASE · Among Gen Z (15-29) Who Purchased Beauty P6M | Answer Selections = 5 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Emotional
CN
100
US
100
KR
100
JP
100
Makes it easier and more convenient to enjoy my life
CN
60
US
47
KR
54
JP
60
Feel my privacy/data security is well protected
CN
48
US
51
KR
50 ↑
JP
50
A tool to take better care of myself, e.g. help me to have a healthier life style/habits
CN
46 ↑
US
45
KR
47
JP
37
I resonate with the value of the brand
CN
45
US
36
KR
41
JP
41
Brands that show strong support of sustainability
CN
35
US
41 ↑
KR
37
JP
30
Its value maintains over time / Collectable
CN
27
US
38
KR
42
JP
32
Helps me fit in or to be part of a community
CN
23
US
36 ↑
KR
29 ↑
JP
21
It can be a conversation piece
CN
19
US
32
KR
32 ↑
JP
29
KOL/influencer endorsed or recommended (on social media or live streaming)
CN
18
US
30 ↑
KR
26
JP
18
Functional
CN
90
US
84
KR
82
JP
90
Can boost productivity
CN
61 ↑
US
31
KR
42
JP
53
Latest or most advanced technology
CN
58 ↑
US
35
KR
38
JP
43
Easy to use
CN
39
US
46
KR
45
JP
50
Lets me customize
CN
23
US
33
KR
18
JP
34
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Makes it easier and more convenient to enjoy my life 63 ↑ 52 52 60
Feel my privacy/data security is well protected 47 50 45 48
A tool to take better care of myself, e.g. help me to have a healthier life style/habits 31 43 ↑ 40 46 ↑
I resonate with the value of the brand 47 39 48 45
Brands that show strong support of sustainability 49 ↑ 41 43 35
Its value maintains over time / Collectable 26 27 30 27
Helps me fit in or to be part of a community 31 26 33 ↑ 23
It can be a conversation piece 23 23 23 19
KOL/influencer endorsed or recommended (on social media or live streaming) 22 27 ↑ 33 ↑ 18
Functional 89 90 88 90
Can boost productivity 48 51 44 61 ↑
Latest or most advanced technology 49 47 44 58 ↑
Easy to use 36 40 35 39
Lets me customize 28 34 ↑ 31 23
US
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Feel my privacy/data security is well protected 50 47 51 51
Makes it easier and more convenient to enjoy my life 53 57 ↑ 56 47
A tool to take better care of myself, e.g. help me to have a healthier life style/habits 42 35 44 45
Brands that show strong support of sustainability 35 30 37 41 ↑
Its value maintains over time / Collectable 32 35 37 38
I resonate with the value of the brand 33 31 32 36
Helps me fit in or to be part of a community 32 25 31 36 ↑
It can be a conversation piece 26 26 24 32
KOL/influencer endorsed or recommended (on social media or live streaming) 20 17 23 30 ↑
Functional 90 94 ↑ 90 84
Easy to use 64 ↑ 73 ↑ 56 46
Latest or most advanced technology 41 37 34 35
Lets me customize 34 44 ↑ 39 33
Can boost productivity 38 42 ↑ 35 31
KR
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Makes it easier and more convenient to enjoy my life 64 ↑ 67 ↑ 56 54
Feel my privacy/data security is well protected 46 41 42 50 ↑
A tool to take better care of myself, e.g. help me to have a healthier life style/habits 46 47 45 47
Its value maintains over time / Collectable 42 49 42 42
I resonate with the value of the brand 34 40 39 41
Brands that show strong support of sustainability 37 35 44 ↑ 37
It can be a conversation piece 23 23 24 32 ↑
Helps me fit in or to be part of a community 21 26 28 ↑ 29 ↑
KOL/influencer endorsed or recommended (on social media or live streaming) 17 21 22 26
Functional 89 86 89 82
Easy to use 55 ↑ 45 50 45
Can boost productivity 49 45 43 42
Latest or most advanced technology 49 45 47 38
Lets me customize 18 15 17 18
JP
  Gen Z Millennials Gen X
Emotional 100 100 100
Makes it easier and more convenient to enjoy my life 60 55 64
Feel my privacy/data security is well protected 50 50 50
I resonate with the value of the brand 41 45 29
A tool to take better care of myself, e.g. help me to have a healthier life style/habits 37 39 43
Its value maintains over time / Collectable 32 31 36
Brands that show strong support of sustainability 30 27 21
It can be a conversation piece 29 25 7
Helps me fit in or to be part of a community 21 24 14
KOL/influencer endorsed or recommended (on social media or live streaming) 18 19 14
Functional 90 92 86
Can boost productivity 53 54 79
Easy to use 50 56 57
Latest or most advanced technology 43 44 79
Lets me customize 34 31 7
Synthesized cross-market observations DRAFT
  • Productivity boost surged in China (+17, ↑, 61%) — now a top tech driver for Chinese Gen Z. Tech as self-improvement tool, coherent with the AI adoption surge.
  • Privacy/data security is rising in Korea (+8, ↑) — a distinctive concern against the broader functional-tech pattern.
  • KOL endorsement for tech grew significantly in US (+7, ↑) and Korea (+4) — tech reviewers/creators regaining influence in purchase decisions in Western markets after a lull.
  • "Community/belonging" tech drivers rose in US (+5, ↑) — tech-as-social-identity strengthening in the US.
  • "Latest/most advanced tech" surged in China (+14, ↑, 58%) — Chinese Gen Z values leading-edge specs more than any other market (US 35%, Korea 38%, Japan 43%).
Q.56

Luxury

What are your main considerations when purchasing Luxury products or experience? Please choose 5 most important considerations.

CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Emotional
CN
100
US
100
KR
100
JP
100
Shows that I’m trendy and stylish
CN
52
US
38
KR
39
JP
33
I resonate with the values and lifestyles expressed by the brand
CN
48 ↑
US
33
KR
40
JP
32
Its value maintains over time / Collectable
CN
41
US
35
KR
41
JP
39
Feel indulged (the shopping experience, how people treat me)
CN
40 ↑
US
38
KR
40
JP
43
Brands that show strong support of sustainability / It helps me contribute to sustainability
CN
37
US
45 ↑
KR
33
JP
24
Helps me fit in or to be part of a community
CN
30
US
30
KR
28 ↑
JP
24
Helps me stand out or feel different
CN
30
US
33
KR
37
JP
38
It can be a conversation piece
CN
24
US
32
KR
31
JP
25
KOL/influencer endorsed or recommended (on social media or live streaming)
CN
22
US
29
KR
22
JP
24
It’s rare and owned by few people
CN
21
US
27
KR
32 ↑
JP
41
Makes me feel rich
CN
16
US
32
KR
32
JP
45
Functional
CN
82
US
83 ↑
KR
75
JP
77
Its style does not go out of date easily
CN
48 ↑
US
40 ↑
KR
34
JP
31
I can wear them for many occasions/ activities/ looks
CN
43
US
32
KR
33
JP
34
Durable and can be used for a long time
CN
33
US
34
KR
35
JP
35
Looks expensive
CN
15
US
21
KR
21
JP
29
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Shows that I’m trendy and stylish 45 48 52 52
I resonate with the values and lifestyles expressed by the brand 44 38 48 ↑ 48 ↑
Its value maintains over time / Collectable 40 41 37 41
Feel indulged (the shopping experience, how people treat me) 31 32 33 40 ↑
Brands that show strong support of sustainability / It helps me contribute to sustainability 36 34 35 37
Helps me fit in or to be part of a community 30 30 36 30
Helps me stand out or feel different 32 35 28 30
It can be a conversation piece 24 25 24 24
KOL/influencer endorsed or recommended (on social media or live streaming) 28 29 31 ↑ 22
It’s rare and owned by few people 26 28 24 21
Makes me feel rich 25 ↑ 31 ↑ 25 ↑ 16
Functional 81 81 78 82
Its style does not go out of date easily 44 38 40 48 ↑
I can wear them for many occasions/ activities/ looks 41 40 39 43
Durable and can be used for a long time 39 36 31 33
Looks expensive 15 16 16 15
US
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Brands that show strong support of sustainability / It helps me contribute to sustainability 32 34 39 45 ↑
Feel indulged (the shopping experience, how people treat me) 34 34 34 38
Shows that I’m trendy and stylish 44 43 38 38
Its value maintains over time / Collectable 34 39 39 35
Helps me stand out or feel different 39 42 48 33
I resonate with the values and lifestyles expressed by the brand 34 30 32 33
Makes me feel rich 34 30 35 32
It can be a conversation piece 28 29 29 32
Helps me fit in or to be part of a community 30 26 30 30
KOL/influencer endorsed or recommended (on social media or live streaming) 26 22 25 29
It’s rare and owned by few people 39 32 35 27
Looks expensive 28 ↑ 29 ↑ 18 21
Functional 73 79 73 83 ↑
Its style does not go out of date easily 26 33 26 40 ↑
Durable and can be used for a long time 37 39 41 34
I can wear them for many occasions/ activities/ looks 38 38 30 32
KR
  24W1 24W2 25W1 25W2
Emotional 100 100 100 100
Its value maintains over time / Collectable 41 41 44 41
Feel indulged (the shopping experience, how people treat me) 43 42 44 40
I resonate with the values and lifestyles expressed by the brand 35 39 35 40
Shows that I’m trendy and stylish 37 47 ↑ 41 39
Helps me stand out or feel different 41 40 40 37
Brands that show strong support of sustainability / It helps me contribute to sustainability 25 28 32 33
Makes me feel rich 29 27 27 32
It’s rare and owned by few people 28 29 22 32 ↑
It can be a conversation piece 25 24 28 31
Helps me fit in or to be part of a community 18 27 ↑ 27 ↑ 28 ↑
KOL/influencer endorsed or recommended (on social media or live streaming) 21 23 24 22
Functional 85 ↑ 79 81 75
Durable and can be used for a long time 52 ↑ 44 47 ↑ 35
Its style does not go out of date easily 42 38 34 34
I can wear them for many occasions/ activities/ looks 32 28 32 33
Looks expensive 31 ↑ 22 22 21
JP
  Gen Z Millennials Gen X
Emotional 100 100 100
Makes me feel rich 45 49 67
Feel indulged (the shopping experience, how people treat me) 43 43 33
It’s rare and owned by few people 41 32 25
Its value maintains over time / Collectable 39 33 50
Helps me stand out or feel different 38 34 25
Shows that I’m trendy and stylish 33 34 17
I resonate with the values and lifestyles expressed by the brand 32 38 33
It can be a conversation piece 25 24 8
Helps me fit in or to be part of a community 24 33 33
Brands that show strong support of sustainability / It helps me contribute to sustainability 24 29 8
KOL/influencer endorsed or recommended (on social media or live streaming) 24 22 17
Functional 77 66 92
Durable and can be used for a long time 35 44 67
I can wear them for many occasions/ activities/ looks 34 33 58
Its style does not go out of date easily 31 30 33
Looks expensive 29 20 25
Synthesized cross-market observations DRAFT
  • Sustainability as luxury driver is a US growth story (+6, ↑) — distinct from other markets. Sustainable luxury credentials will resonate most strongly in the US.
  • "Rare/owned by few" is a Japanese luxury anchor (41%) — rarity-driven aspiration is the defining Japanese luxury frame vs value-lifestyle (China 48%, ↑).
  • "Classic style" is rising as a luxury driver in both China (+8, ↑) and US (+14, ↑) — timelessness gaining over trend-chasing simultaneously in the two largest luxury markets.
  • "Makes me feel rich" splits East-West. Japan 45%, US 32%, Korea 32% vs China 16% (-9). Chinese Gen Z is moving away from the aspirational wealth-signaling, toward values/lifestyle resonance.
  • Luxury as community/belonging rising in Korea (+1, ↑) — subtle but directional. Matches the broader Korean belonging story in values.
Q.57

Auto

What are your main considerations when purchasing cars? Please choose 5 most important considerations.

BASE · Among Gen Z (15-29) Who Purchased Beauty P6M | Answer Selections = 5 | Response in %
CROSS-MARKET · 25W2 LATEST WAVE · GEN ZCN · US · KR · JP
Functional
CN
93
US
97
KR
99
JP
96
Durable, reliable and requires minimum repair
CN
51 ↑
US
35
KR
45
JP
43
Comfortable interior design with high quality
CN
44
US
34
KR
36
JP
38
Safety features of the car
CN
40
US
37
KR
52
JP
58
Self-driving features/driverless technology, e.g. adaptive cruise control, lane keeping assist, parking assist, full
CN
37
US
28
KR
31
JP
27
Easy access to excellent service and after-sale support
CN
37
US
23
KR
29
JP
24
Fuel efficiency / Battery efficiency (e.g. mileage range)
CN
33
US
33
KR
43
JP
51
The size of car must accommodate my family and storage needs
CN
26
US
31
KR
30
JP
36
Potential resale value
CN
26
US
22
KR
25 ↑
JP
17
Exciting to drive – acceleration and easy to handle
CN
22
US
29
KR
28
JP
46
Easy and convenient to charge the battery (e.g. availability of charging stations, fast charge), if it’s an electric
CN
22
US
33 ↑
KR
25
JP
22 ↑
Emotional
CN
77
US
81 ↑
KR
71 ↑
JP
65 ↑
I resonate with the values and lifestyles expressed by the brand
CN
36
US
26
KR
32 ↑
JP
Brands that show strong support of sustainability / It helps me contribute to sustainability
CN
32
US
31
KR
24
JP
24
Helps me stand out or feel different (such as being an early adopter of the latest technology)
CN
28
US
36 ↑
KR
27 ↑
JP
20
Helps me fit in or to be part of a community / connect with other owners
CN
20
US
31 ↑
KR
24 ↑
JP
20
KOL/influencer endorsed or recommended (on social media or live streaming)
CN
20
US
27 ↑
KR
JP
It’s rare and owned by few people
CN
14
US
KR
17 ↑
JP
16
It can be a conversation piece
CN
13
US
23
KR
16
JP
20
I resonate with the values and lifestyles expressed by the bran
CN
US
KR
JP
30
Raw data tables · per market
CN
  24W1 24W2 25W1 25W2
Functional 99 ↑ 100 ↑ 98 ↑ 93
Durable, reliable and requires minimum repair 43 43 40 51 ↑
Comfortable interior design with high quality 41 41 38 44
Safety features of the car 39 36 38 40
Self-driving features/driverless technology, e.g. adaptive cruise control, lane keeping assist, parking assist, full 39 39 32 37
Easy access to excellent service and after-sale support 36 35 36 37
Fuel efficiency / Battery efficiency (e.g. mileage range) 35 33 35 33
The size of car must accommodate my family and storage needs 26 25 28 26
Potential resale value 18 23 24 26
Exciting to drive – acceleration and easy to handle 32 ↑ 34 ↑ 33 ↑ 22
Easy and convenient to charge the battery (e.g. availability of charging stations, fast charge), if it’s an electric 31 ↑ 31 ↑ 31 ↑ 22
Emotional 80 84 81 77
I resonate with the values and lifestyles expressed by the brand 31 28 34 36
Brands that show strong support of sustainability / It helps me contribute to sustainability 31 31 26 32
Helps me stand out or feel different (such as being an early adopter of the latest technology) 27 28 28 28
Helps me fit in or to be part of a community / connect with other owners 23 20 23 20
KOL/influencer endorsed or recommended (on social media or live streaming) 15 22 20 20
It’s rare and owned by few people 17 12 17 14
It can be a conversation piece 15 19 18 13
US
  24W1 24W2 25W1 25W2
Functional 94 98 96 97
Safety features of the car 49 ↑ 45 ↑ 44 37
Durable, reliable and requires minimum repair 52 ↑ 46 ↑ 41 35
Comfortable interior design with high quality 42 40 39 34
Fuel efficiency / Battery efficiency (e.g. mileage range) 43 ↑ 47 ↑ 39 33
Easy and convenient to charge the battery (e.g. availability of charging stations, fast charge), if it’s an electric 20 24 27 ↑ 33 ↑
The size of car must accommodate my family and storage needs 36 36 30 31
Exciting to drive – acceleration and easy to handle 39 ↑ 34 31 29
Self-driving features/driverless technology, e.g. adaptive cruise control, lane keeping assist, parking assist, full 24 22 22 28
Easy access to excellent service and after-sale support 25 29 30 23
Potential resale value 23 22 22 22
Emotional 66 71 77 ↑ 81 ↑
Helps me stand out or feel different (such as being an early adopter of the latest technology) 20 26 30 ↑ 36 ↑
Helps me fit in or to be part of a community / connect with other owners 20 23 25 31 ↑
Brands that show strong support of sustainability / It helps me contribute to sustainability 27 27 32 31
KOL/influencer endorsed or recommended (on social media or live streaming) 15 14 18 27 ↑
I resonate with the values and lifestyles expressed by the brand 23 25 28 26
It can be a conversation piece 21 20 23 23
KR
  24W1 24W2 25W1 25W2
Functional 98 98 98 99
Safety features of the car 60 56 55 52
Durable, reliable and requires minimum repair 53 55 ↑ 51 45
Fuel efficiency / Battery efficiency (e.g. mileage range) 55 ↑ 56 ↑ 51 43
Comfortable interior design with high quality 34 39 40 36
Self-driving features/driverless technology, e.g. adaptive cruise control, lane keeping assist, parking assist, full 30 25 32 31
The size of car must accommodate my family and storage needs 32 30 32 30
Easy access to excellent service and after-sale support 30 32 33 29
Exciting to drive – acceleration and easy to handle 34 36 37 28
Easy and convenient to charge the battery (e.g. availability of charging stations, fast charge), if it’s an electric 24 26 29 25
Potential resale value 18 22 18 25 ↑
Emotional 63 61 61 71 ↑
I resonate with the values and lifestyles expressed by the brand 28 23 22 32 ↑
Helps me stand out or feel different (such as being an early adopter of the latest technology) 24 19 23 27 ↑
Brands that show strong support of sustainability / It helps me contribute to sustainability 22 26 25 24
Helps me fit in or to be part of a community / connect with other owners 17 15 16 24 ↑
It’s rare and owned by few people 12 10 12 17 ↑
It can be a conversation piece 17 16 15 16
JP
  Gen Z Millennials Gen X
Functional 96 98 100
Safety features of the car 58 65 60
Fuel efficiency / Battery efficiency (e.g. mileage range) 51 64 77 ↑
Durable, reliable and requires minimum repair 43 57 ↑ 51
Comfortable interior design with high quality 38 37 29
The size of car must accommodate my family and storage needs 36 46 54 ↑
Self-driving features/driverless technology, e.g. adaptive cruise control, lane keeping assist, parking assist, full 27 23 23
Easy access to excellent service and after-sale support 24 28 34
Easy and convenient to charge the battery (e.g. availability of charging stations, fast charge), if it’s an electric 22 ↑ 11 14
Potential resale value 17 19 9
Emotional 65 ↑ 53 54
Exciting to drive – acceleration and easy to handle 46 46 49
I resonate with the values and lifestyles expressed by the bran 30 30 29
Brands that show strong support of sustainability / It helps me contribute to sustainability 24 17 26
Helps me stand out or feel different (such as being an early adopter of the latest technology) 20 16 14
Helps me fit in or to be part of a community / connect with other owners 20 12 9
It can be a conversation piece 20 12 9
It’s rare and owned by few people 16 12 9
Synthesized cross-market observations DRAFT
  • Emotional auto drivers are rising everywhere except China. US emotional +4 (↑), Korea +10 (↑), Japan +? (↑). Cars as lifestyle/identity purchase gaining traction — a shift from pure utility framing.
  • Chinese auto priorities tilt toward reliability + service — durable/reliable 51% (↑, +11), easy after-sale service 37%. Service infrastructure matters most in China.
  • Safety features dominate in Japan (58%) and Korea (52%) — significantly above China (40%) and US (37%). East Asian auto-buying is safety-first.
  • Korean auto buyers increasingly seek brand-values alignment (+10, ↑) — auto as identity statement is rising more sharply here than elsewhere.
  • Fuel/battery efficiency leads in Japan (51%) and Korea (43%) — functional efficiency matters more in East Asia than US (33%). EV/hybrid messaging will play best in these markets.
  • Self-driving features are a Chinese priority (37%) — 10 points above US (28%). Matches the wider Chinese Gen Z appetite for latest tech.